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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// DOOM graphics stuff for X11, UNIX.
//
//-----------------------------------------------------------------------------
#include "gfx.h"
#include "doomstat.h"
#include "i_system.h"
#include "v_video.h"
#include "m_argv.h"
#include "d_main.h"
#include "doomdef.h"
static color_t colors[256];
static int multiply;
static coord_t w, h;
static size_t ldiff;
static coord_t lastmousex = 0;
static coord_t lastmousey = 0;
static boolean mousemoved = false;
void I_ShutdownGraphics(void)
{
}
//
// I_StartFrame
//
void I_StartFrame (void)
{
}
#if 0
int xlatekey(void)
{
int rc;
switch(rc = XKeycodeToKeysym(X_display, X_event.xkey.keycode, 0))
{
case XK_Left: rc = KEY_LEFTARROW; break;
case XK_Right: rc = KEY_RIGHTARROW; break;
case XK_Down: rc = KEY_DOWNARROW; break;
case XK_Up: rc = KEY_UPARROW; break;
case XK_Escape: rc = KEY_ESCAPE; break;
case XK_Return: rc = KEY_ENTER; break;
case XK_Tab: rc = KEY_TAB; break;
case XK_F1: rc = KEY_F1; break;
case XK_F2: rc = KEY_F2; break;
case XK_F3: rc = KEY_F3; break;
case XK_F4: rc = KEY_F4; break;
case XK_F5: rc = KEY_F5; break;
case XK_F6: rc = KEY_F6; break;
case XK_F7: rc = KEY_F7; break;
case XK_F8: rc = KEY_F8; break;
case XK_F9: rc = KEY_F9; break;
case XK_F10: rc = KEY_F10; break;
case XK_F11: rc = KEY_F11; break;
case XK_F12: rc = KEY_F12; break;
case XK_BackSpace:
case XK_Delete: rc = KEY_BACKSPACE; break;
case XK_Pause: rc = KEY_PAUSE; break;
case XK_KP_Equal:
case XK_equal: rc = KEY_EQUALS; break;
case XK_KP_Subtract:
case XK_minus: rc = KEY_MINUS; break;
case XK_Shift_L:
case XK_Shift_R:
rc = KEY_RSHIFT;
break;
case XK_Control_L:
case XK_Control_R:
rc = KEY_RCTRL;
break;
case XK_Alt_L:
case XK_Meta_L:
case XK_Alt_R:
case XK_Meta_R:
rc = KEY_RALT;
break;
default:
if (rc >= XK_space && rc <= XK_asciitilde)
rc = rc - XK_space + ' ';
if (rc >= 'A' && rc <= 'Z')
rc = rc - 'A' + 'a';
break;
}
return rc;
}
#endif
void I_GetEvent(void)
{
event_t event;
#if GFX_USE_GINPUT && GINPUT_NEED_MOUSE
GEventMouse mev;
#endif
#if GFX_USE_GINPUT && GINPUT_NEED_MOUSE
ginputGetMouseStatus(0, &mev);
event.type = ev_mouse;
event.data1 = mev.current_buttons & (GINPUT_MOUSE_BTN_LEFT|GINPUT_MOUSE_BTN_RIGHT|GINPUT_MOUSE_BTN_MIDDLE);
if ((mev.current_buttons ^ mev.last_buttons) & (GINPUT_MOUSE_BTN_LEFT|GINPUT_MOUSE_BTN_RIGHT|GINPUT_MOUSE_BTN_MIDDLE)) {
event.data2 = event.data3 = 0;
} else {
event.data2 = (mev.x - lastmousex) << 2;
event.data3 = (lastmousey - mev.y) << 2;
if (event.data2 || event.data3) {
lastmousex = mev.x;
lastmousey = mev.y;
if (mev.x/multiply != w/2 && mev.y/multiply != h/2) {
D_PostEvent(&event);
mousemoved = false;
} else
mousemoved = true;
}
}
#endif
#if 0
event_t event;
// put event-grabbing stuff in here
XNextEvent(X_display, &X_event);
switch (X_event.type)
{
case KeyPress:
event.type = ev_keydown;
event.data1 = xlatekey();
D_PostEvent(&event);
// fprintf(stderr, "k");
break;
case KeyRelease:
event.type = ev_keyup;
event.data1 = xlatekey();
D_PostEvent(&event);
// fprintf(stderr, "ku");
break;
case ButtonPress:
event.type = ev_mouse;
event.data1 =
(X_event.xbutton.state & Button1Mask)
| (X_event.xbutton.state & Button2Mask ? 2 : 0)
| (X_event.xbutton.state & Button3Mask ? 4 : 0)
| (X_event.xbutton.button == Button1)
| (X_event.xbutton.button == Button2 ? 2 : 0)
| (X_event.xbutton.button == Button3 ? 4 : 0);
event.data2 = event.data3 = 0;
D_PostEvent(&event);
// fprintf(stderr, "b");
break;
case ButtonRelease:
event.type = ev_mouse;
event.data1 =
(X_event.xbutton.state & Button1Mask)
| (X_event.xbutton.state & Button2Mask ? 2 : 0)
| (X_event.xbutton.state & Button3Mask ? 4 : 0);
// suggest parentheses around arithmetic in operand of |
event.data1 =
event.data1
^ (X_event.xbutton.button == Button1 ? 1 : 0)
^ (X_event.xbutton.button == Button2 ? 2 : 0)
^ (X_event.xbutton.button == Button3 ? 4 : 0);
event.data2 = event.data3 = 0;
D_PostEvent(&event);
// fprintf(stderr, "bu");
break;
case MotionNotify:
event.type = ev_mouse;
event.data1 =
(X_event.xmotion.state & Button1Mask)
| (X_event.xmotion.state & Button2Mask ? 2 : 0)
| (X_event.xmotion.state & Button3Mask ? 4 : 0);
event.data2 = (X_event.xmotion.x - lastmousex) << 2;
event.data3 = (lastmousey - X_event.xmotion.y) << 2;
if (event.data2 || event.data3)
{
lastmousex = X_event.xmotion.x;
lastmousey = X_event.xmotion.y;
if (X_event.xmotion.x != X_width/2 &&
X_event.xmotion.y != X_height/2)
{
D_PostEvent(&event);
// fprintf(stderr, "m");
mousemoved = false;
} else
{
mousemoved = true;
}
}
break;
case Expose:
case ConfigureNotify:
break;
default:
if (doShm && X_event.type == X_shmeventtype) shmFinished = true;
break;
}
#endif
}
//
// I_StartTic
//
void I_StartTic (void)
{
I_GetEvent();
#if 0
// Warp the pointer back to the middle of the window
// or it will wander off - that is, the game will
// loose input focus within X11.
if (grabMouse)
{
if (!--doPointerWarp)
{
XWarpPointer( X_display,
None,
X_mainWindow,
0, 0,
0, 0,
X_width/2, X_height/2);
doPointerWarp = POINTER_WARP_COUNTDOWN;
}
}
#endif
mousemoved = false;
}
//
// I_UpdateNoBlit
//
void I_UpdateNoBlit (void)
{
}
//
// I_FinishUpdate
//
void I_FinishUpdate (void)
{
register byte *p;
register coord_t x, y;
gdispStreamStart(0, 0, w*multiply, h*multiply);
if (multiply == 1) {
for(p = screens[0], y=0; y < h; y++, p+=ldiff) {
for(x = 0; x < w; x++, p++)
gdispStreamColor(colors[*p]);
}
} else {
for(p = screens[0], y=0; y < h; y++, p+=ldiff) {
for(x = 0; x < w; x++, p++) {
gdispStreamColor(colors[*p]);
gdispStreamColor(colors[*p]);
}
for(p -= w, x = 0; x < w; x++, p++) {
gdispStreamColor(colors[*p]);
gdispStreamColor(colors[*p]);
}
}
}
gdispStreamStop();
// Force a display update if the controller supports it
gdispFlush();
}
//
// I_ReadScreen
//
void I_ReadScreen (byte* scr)
{
memcpy (scr, screens[0], SCREENWIDTH*SCREENHEIGHT);
}
//
// I_SetPalette
//
void I_SetPalette (byte* palette)
{
int i;
for (i=0 ; i<256 ; i++, palette+=3) {
colors[i] = RGB2COLOR(gammatable[usegamma][palette[0]], gammatable[usegamma][palette[1]], gammatable[usegamma][palette[2]]);
}
}
void I_InitGraphics(void)
{
screens[0] = gfxAlloc(SCREENWIDTH*SCREENHEIGHT);
multiply = 1;
if (M_CheckParm("-2") || (gdispGetWidth() >= SCREENWIDTH*2 && gdispGetHeight() >= SCREENHEIGHT*2))
multiply = 2;
w = gdispGetWidth()/multiply;
if (w > SCREENWIDTH) w = SCREENWIDTH;
ldiff = SCREENWIDTH - w;
h = gdispGetHeight()/multiply;
if (h > SCREENHEIGHT) h = SCREENHEIGHT;
#if GFX_USE_GINPUT && GINPUT_NEED_MOUSE
ginputGetMouse(0);
#endif
}
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