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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#ifndef GAUDIO_PLAY_CONFIG_H
#define GAUDIO_PLAY_CONFIG_H
#if GFX_USE_GAUDIO && GAUDIO_NEED_PLAY
/*===========================================================================*/
/* Driver hardware support. */
/*===========================================================================*/
/* Note:
* The VS1053 has an internal processor which can decode many file formats directly.
* If you want to use anything other than raw PCM then you should use GAUDIO_PLAY_FORMAT_FILE and pipe
* the entire file as if it was sound data. It doesn't matter if you choose the mono or stereo channel
* as the codec chip automatically detects the real format itself.
* No testing is made of the file format - if there is an error it can only be detected by the codec chip
* and its behaviour is undefined (we haven't tested).
* Note that some formats require a firmware patch to be installed to play correctly.
* In this case define VS1053_FIRMWARE_PATCH as GFXON in your gfxconf.h file and include the patch file
* in your project directory. The patch file MUST be called "vs1053_patch.plg".
*/
#define GAUDIO_PLAY_MAX_SAMPLE_FREQUENCY 48000
#define GAUDIO_PLAY_NUM_FORMATS 3
#define GAUDIO_PLAY_FORMAT1 ARRAY_DATA_16BITSIGNED
#define GAUDIO_PLAY_FORMAT2 ARRAY_DATA_8BITUNSIGNED
#define GAUDIO_PLAY_FORMAT3 ARRAY_DATA_UNKNOWN
#define GAUDIO_PLAY_FORMAT_FILE ARRAY_DATA_UNKNOWN
#define GAUDIO_PLAY_NUM_CHANNELS 2
#define GAUDIO_PLAY_CHANNEL0_IS_STEREO GFXOFF
#define GAUDIO_PLAY_CHANNEL1_IS_STEREO GFXON
#define GAUDIO_PLAY_MONO 0
#define GAUDIO_PLAY_STEREO 1
#endif /* GFX_USE_GAUDIO && GAUDIO_NEED_PLAY */
#endif /* GAUDIO_PLAY_CONFIG_H */
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