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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
// Set this to your frame buffer pixel format.
#ifndef GDISP_LLD_PIXELFORMAT
#define GDISP_LLD_PIXELFORMAT GDISP_PIXELFORMAT_BGR888
#endif
// Uncomment this if your frame buffer device requires flushing
//#define GDISP_HARDWARE_FLUSH GFXON
#ifdef GDISP_DRIVER_VMT
static void board_init(GDisplay *g, fbInfo *fbi) {
// TODO: Initialize your frame buffer device here
// TODO: Set the details of the frame buffer
g->g.Width = 640;
g->g.Height = 480;
g->g.Backlight = 100;
g->g.Contrast = 50;
fbi->linelen = g->g.Width * 3; // bytes per row - you might need to round this up to a dword boundary.
fbi->pixels = 0; // pointer to the memory frame buffer
}
#if GDISP_HARDWARE_FLUSH
static void board_flush(GDisplay *g) {
// TODO: Can be an empty function if your hardware doesn't support this
(void) g;
}
#endif
#if GDISP_NEED_CONTROL
static void board_backlight(GDisplay *g, uint8_t percent) {
// TODO: Can be an empty function if your hardware doesn't support this
(void) g;
(void) percent;
}
static void board_contrast(GDisplay *g, uint8_t percent) {
// TODO: Can be an empty function if your hardware doesn't support this
(void) g;
(void) percent;
}
static void board_power(GDisplay *g, gPowermode pwr) {
// TODO: Can be an empty function if your hardware doesn't support this
(void) g;
(void) pwr;
}
#endif
#endif /* GDISP_LLD_BOARD_IMPLEMENTATION */
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