1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
|
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#include "gfx.h"
#if GFX_USE_GDISP
#define GDISP_DRIVER_VMT GDISPVMT_SSD1306
#include "gdisp_lld_config.h"
#include "../../../src/gdisp/gdisp_driver.h"
#include "board_SSD1306.h"
#include <string.h> // for memset
/*===========================================================================*/
/* Driver local definitions. */
/*===========================================================================*/
#ifndef GDISP_SCREEN_HEIGHT
#define GDISP_SCREEN_HEIGHT 64 // This controller should support 32 (untested) or 64
#endif
#ifndef GDISP_SCREEN_WIDTH
#define GDISP_SCREEN_WIDTH 128
#endif
#ifndef GDISP_INITIAL_CONTRAST
#define GDISP_INITIAL_CONTRAST 100
#endif
#ifndef GDISP_INITIAL_BACKLIGHT
#define GDISP_INITIAL_BACKLIGHT 100
#endif
#ifdef SSD1306_PAGE_PREFIX
#define SSD1306_PAGE_WIDTH (GDISP_SCREEN_WIDTH+1)
#define SSD1306_PAGE_OFFSET 1
#else
#define SSD1306_PAGE_WIDTH GDISP_SCREEN_WIDTH
#define SSD1306_PAGE_OFFSET 0
#endif
#define GDISP_FLG_NEEDFLUSH (GDISP_FLG_DRIVER<<0)
#include "SSD1306.h"
/*===========================================================================*/
/* Driver local functions. */
/*===========================================================================*/
// Some common routines and macros
#define RAM(g) ((uint8_t *)g->priv)
#define write_cmd2(g, cmd1, cmd2) { write_cmd(g, cmd1); write_cmd(g, cmd2); }
#define write_cmd3(g, cmd1, cmd2, cmd3) { write_cmd(g, cmd1); write_cmd(g, cmd2); write_cmd(g, cmd3); }
// Some common routines and macros
#define delay(us) gfxSleepMicroseconds(us)
#define delayms(ms) gfxSleepMilliseconds(ms)
#define xyaddr(x, y) (SSD1306_PAGE_OFFSET + (x) + ((y)>>3)*SSD1306_PAGE_WIDTH)
#define xybit(y) (1<<((y)&7))
/*===========================================================================*/
/* Driver exported functions. */
/*===========================================================================*/
/**
* As this controller can't update on a pixel boundary we need to maintain the
* the entire display surface in memory so that we can do the necessary bit
* operations. Fortunately it is a small display in monochrome.
* 64 * 128 / 8 = 1024 bytes.
*/
LLDSPEC gBool gdisp_lld_init(GDisplay *g) {
// The private area is the display surface.
g->priv = gfxAlloc(GDISP_SCREEN_HEIGHT/8 * SSD1306_PAGE_WIDTH);
// Fill in the prefix command byte on each page line of the display buffer
// We can do it during initialisation as this byte is never overwritten.
#ifdef SSD1306_PAGE_PREFIX
{
unsigned i;
for(i=0; i < GDISP_SCREEN_HEIGHT/8 * SSD1306_PAGE_WIDTH; i+=SSD1306_PAGE_WIDTH)
RAM(g)[i] = SSD1306_PAGE_PREFIX;
}
#endif
// Initialise the board interface
init_board(g);
// Hardware reset
setpin_reset(g, gTrue);
gfxSleepMilliseconds(20);
setpin_reset(g, gFalse);
gfxSleepMilliseconds(20);
acquire_bus(g);
write_cmd(g, SSD1306_DISPLAYOFF);
write_cmd2(g, SSD1306_SETDISPLAYCLOCKDIV, 0x80);
write_cmd2(g, SSD1306_SETMULTIPLEX, GDISP_SCREEN_HEIGHT-1);
write_cmd2(g, SSD1306_SETPRECHARGE, 0x1F);
write_cmd2(g, SSD1306_SETDISPLAYOFFSET, 0);
write_cmd(g, SSD1306_SETSTARTLINE | 0);
write_cmd2(g, SSD1306_ENABLE_CHARGE_PUMP, 0x14);
write_cmd2(g, SSD1306_MEMORYMODE, 0);
write_cmd(g, SSD1306_COLSCANDEC);
write_cmd(g, SSD1306_ROWSCANDEC);
#if GDISP_SCREEN_HEIGHT == 64
write_cmd2(g, SSD1306_SETCOMPINS, 0x12);
#elif GDISP_SCREEN_HEIGHT == 32
write_cmd2(g, SSD1306_SETCOMPINS, 0x02);
#else
write_cmd2(g, SSD1306_SETCOMPINS, 0x22);
#endif
write_cmd2(g, SSD1306_SETCONTRAST, (uint8_t)(GDISP_INITIAL_CONTRAST*256/101)); // Set initial contrast.
write_cmd2(g, SSD1306_SETVCOMDETECT, 0x10);
write_cmd(g, SSD1306_DISPLAYON);
write_cmd(g, SSD1306_NORMALDISPLAY);
write_cmd3(g, SSD1306_HV_COLUMN_ADDRESS, 0, GDISP_SCREEN_WIDTH-1);
write_cmd3(g, SSD1306_HV_PAGE_ADDRESS, 0, GDISP_SCREEN_HEIGHT/8-1);
// Finish Init
post_init_board(g);
// Release the bus
release_bus(g);
/* Initialise the GDISP structure */
g->g.Width = GDISP_SCREEN_WIDTH;
g->g.Height = GDISP_SCREEN_HEIGHT;
g->g.Orientation = GDISP_ROTATE_0;
g->g.Powermode = powerOn;
g->g.Backlight = GDISP_INITIAL_BACKLIGHT;
g->g.Contrast = GDISP_INITIAL_CONTRAST;
return gTrue;
}
#if GDISP_HARDWARE_FLUSH
LLDSPEC void gdisp_lld_flush(GDisplay *g) {
uint8_t * ram;
unsigned pages;
// Don't flush if we don't need it.
if (!(g->flags & GDISP_FLG_NEEDFLUSH))
return;
ram = RAM(g);
pages = GDISP_SCREEN_HEIGHT/8;
acquire_bus(g);
write_cmd(g, SSD1306_SETSTARTLINE | 0);
while (pages--) {
#if SSD1306_SH1106
write_cmd(g, SSD1306_PAM_PAGE_START + (7 - pages));
write_cmd(g, SSD1306_SETLOWCOLUMN + 2);
write_cmd(g, SSD1306_SETHIGHCOLUMN);
#endif
write_data(g, ram, SSD1306_PAGE_WIDTH);
ram += SSD1306_PAGE_WIDTH;
}
release_bus(g);
g->flags &= ~GDISP_FLG_NEEDFLUSH;
}
#endif
#if GDISP_HARDWARE_FILLS
LLDSPEC void gdisp_lld_fill_area(GDisplay *g) {
gCoord sy, ey;
gCoord sx, ex;
gCoord col;
unsigned spage, zpages;
uint8_t * base;
uint8_t mask;
switch(g->g.Orientation) {
default:
case GDISP_ROTATE_0:
sx = g->p.x;
ex = g->p.x + g->p.cx - 1;
sy = g->p.y;
ey = sy + g->p.cy - 1;
break;
case GDISP_ROTATE_90:
sx = g->p.y;
ex = g->p.y + g->p.cy - 1;
sy = GDISP_SCREEN_HEIGHT - g->p.x - g->p.cx;
ey = GDISP_SCREEN_HEIGHT-1 - g->p.x;
break;
case GDISP_ROTATE_180:
sx = GDISP_SCREEN_WIDTH - g->p.x - g->p.cx;
ex = GDISP_SCREEN_WIDTH-1 - g->p.x;
sy = GDISP_SCREEN_HEIGHT - g->p.y - g->p.cy;
ey = GDISP_SCREEN_HEIGHT-1 - g->p.y;
break;
case GDISP_ROTATE_270:
sx = GDISP_SCREEN_WIDTH - g->p.y - g->p.cy;
ex = GDISP_SCREEN_WIDTH-1 - g->p.y;
sy = g->p.x;
ey = g->p.x + g->p.cx - 1;
break;
}
spage = sy / 8;
base = RAM(g) + SSD1306_PAGE_OFFSET + SSD1306_PAGE_WIDTH * spage;
mask = 0xff << (sy&7);
zpages = (ey / 8) - spage;
if (gdispColor2Native(g->p.color) == gdispColor2Native(GFX_BLACK)) {
while (zpages--) {
for (col = sx; col <= ex; col++)
base[col] &= ~mask;
mask = 0xff;
base += SSD1306_PAGE_WIDTH;
}
mask &= (0xff >> (7 - (ey&7)));
for (col = sx; col <= ex; col++)
base[col] &= ~mask;
} else {
while (zpages--) {
for (col = sx; col <= ex; col++)
base[col] |= mask;
mask = 0xff;
base += SSD1306_PAGE_WIDTH;
}
mask &= (0xff >> (7 - (ey&7)));
for (col = sx; col <= ex; col++)
base[col] |= mask;
}
g->flags |= GDISP_FLG_NEEDFLUSH;
}
#endif
#if GDISP_HARDWARE_DRAWPIXEL
LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g) {
gCoord x, y;
switch(g->g.Orientation) {
default:
case GDISP_ROTATE_0:
x = g->p.x;
y = g->p.y;
break;
case GDISP_ROTATE_90:
x = g->p.y;
y = GDISP_SCREEN_HEIGHT-1 - g->p.x;
break;
case GDISP_ROTATE_180:
x = GDISP_SCREEN_WIDTH-1 - g->p.x;
y = GDISP_SCREEN_HEIGHT-1 - g->p.y;
break;
case GDISP_ROTATE_270:
x = GDISP_SCREEN_WIDTH-1 - g->p.y;
y = g->p.x;
break;
}
if (gdispColor2Native(g->p.color) != gdispColor2Native(GFX_BLACK))
RAM(g)[xyaddr(x, y)] |= xybit(y);
else
RAM(g)[xyaddr(x, y)] &= ~xybit(y);
g->flags |= GDISP_FLG_NEEDFLUSH;
}
#endif
#if GDISP_HARDWARE_PIXELREAD
LLDSPEC color_t gdisp_lld_get_pixel_color(GDisplay *g) {
gCoord x, y;
switch(g->g.Orientation) {
default:
case GDISP_ROTATE_0:
x = g->p.x;
y = g->p.y;
break;
case GDISP_ROTATE_90:
x = g->p.y;
y = GDISP_SCREEN_HEIGHT-1 - g->p.x;
break;
case GDISP_ROTATE_180:
x = GDISP_SCREEN_WIDTH-1 - g->p.x;
y = GDISP_SCREEN_HEIGHT-1 - g->p.y;
break;
case GDISP_ROTATE_270:
x = GDISP_SCREEN_WIDTH-1 - g->p.y;
y = g->p.x;
break;
}
return (RAM(g)[xyaddr(x, y)] & xybit(y)) ? GFX_WHITE : GFX_BLACK;
}
#endif
#if GDISP_NEED_CONTROL && GDISP_HARDWARE_CONTROL
LLDSPEC void gdisp_lld_control(GDisplay *g) {
switch(g->p.x) {
case GDISP_CONTROL_POWER:
if (g->g.Powermode == (powermode_t)g->p.ptr)
return;
switch((powermode_t)g->p.ptr) {
case powerOff:
case powerSleep:
case powerDeepSleep:
acquire_bus(g);
write_cmd(g, SSD1306_DISPLAYOFF);
release_bus(g);
break;
case powerOn:
acquire_bus(g);
write_cmd(g, SSD1306_DISPLAYON);
release_bus(g);
break;
default:
return;
}
g->g.Powermode = (powermode_t)g->p.ptr;
return;
case GDISP_CONTROL_ORIENTATION:
if (g->g.Orientation == (orientation_t)g->p.ptr)
return;
switch((orientation_t)g->p.ptr) {
/* Rotation is handled by the drawing routines */
case GDISP_ROTATE_0:
case GDISP_ROTATE_180:
g->g.Height = GDISP_SCREEN_HEIGHT;
g->g.Width = GDISP_SCREEN_WIDTH;
break;
case GDISP_ROTATE_90:
case GDISP_ROTATE_270:
g->g.Height = GDISP_SCREEN_WIDTH;
g->g.Width = GDISP_SCREEN_HEIGHT;
break;
default:
return;
}
g->g.Orientation = (orientation_t)g->p.ptr;
return;
case GDISP_CONTROL_CONTRAST:
if ((unsigned)g->p.ptr > 100)
g->p.ptr = (void *)100;
acquire_bus(g);
write_cmd2(g, SSD1306_SETCONTRAST, (((unsigned)g->p.ptr)<<8)/101);
release_bus(g);
g->g.Contrast = (unsigned)g->p.ptr;
return;
// Our own special controller code to inverse the display
// 0 = normal, 1 = inverse
case GDISP_CONTROL_INVERSE:
acquire_bus(g);
write_cmd(g, g->p.ptr ? SSD1306_INVERTDISPLAY : SSD1306_NORMALDISPLAY);
release_bus(g);
return;
}
}
#endif // GDISP_NEED_CONTROL
#endif // GFX_USE_GDISP
|