aboutsummaryrefslogtreecommitdiffstats
path: root/include/gqueue/gqueue.h
blob: 38c1908dec374b7c0eac62ce4884c052473e9ff5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
/*
    ChibiOS/GFX - Copyright (C) 2012, 2013
                 Joel Bodenmann aka Tectu <joel@unormal.org>

    This file is part of ChibiOS/GFX.

    ChibiOS/GFX is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 3 of the License, or
    (at your option) any later version.

    ChibiOS/GFX is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
/**
 * @file    include/gqueue/gqueue.h
 * @brief   GQUEUE header file.
 *
 * @addtogroup GQUEUE
 * @brief	GQUEUE provides queue management. There are 3 types of queues:
 * 			<ul><li><b>Asynchronous Queues (ASync) </b> - Queue operations never block</li>
 * 				<li><b>Get Synchronous Queues (GSync) </b> - Queue Get operations block until something is placed in the Queue</li>
 * 				<li><b>Put Synchronous Queues (PSync)</b> - Queue Put operations block until the element is removed from the Queue</li>
 * 				<li><b>Fully Synchronous Queues (FSync)</b> - Queue GET and Put operations block</li>
 * 			</ul>
 * 			We need 4 types of queues even though fully synchronous queues support all operations including asynchronous
 * 			operations because fully synchronous queues have the highest storage requirements. The other queue types are
 * 			optimizations. Efficiency IS important to use (particularly RAM efficiency).
 * 			In practice we only implement ASync, GSync and FSync queues as PSync queues are of dubious value.
 * @{
 */

#ifndef _GQUEUE_H
#define _GQUEUE_H

#if GFX_USE_GQUEUE || defined(__DOXYGEN__)

/**
 * @brief	A queue
 * @{
 */
typedef struct gfxQueueASync {
	struct gfxQueueASyncItem	*head;
	struct gfxQueueASyncItem	*tail;
	} gfxQueueASync;
typedef struct gfxQueueGSync {
	struct gfxQueueGSyncItem	*head;
	struct gfxQueueGSyncItem	*tail;
	gfxSem						sem;
	} gfxQueueGSync;
typedef struct gfxQueueFSync {
	struct gfxQueueFSyncItem	*head;
	struct gfxQueueFSyncItem	*tail;
	gfxSem						sem;
	} gfxQueueFSync;
/* @} */

/**
 * @brief	A queue item
 * @{
 */
typedef struct gfxQueueASyncItem {
	struct gfxQueueASyncItem	*next;
	} gfxQueueASyncItem;
typedef struct gfxQueueGSyncItem {
	struct gfxQueueGSyncItem	*next;
	} gfxQueueGSyncItem;
typedef struct gfxQueueFSyncItem {
	struct gfxQueueFSyncItem	*next;
	gfxSem						sem;
	} gfxQueueFSyncItem;
/* @} */


/*===========================================================================*/
/* Function declarations.                                                    */
/*===========================================================================*/

#ifdef __cplusplus
extern "C" {
#endif

/**
 * @brief	Initialise a queue.
 *
 * @param[in]	pqueue	A pointer to the queue
 *
 * @note	Whilst queues are normally FIFO, a GFX queue also supports push and pop operations.
 * 			A pop operation is the same as normal get from the queue but a push places the item
 * 			at the head of the queue instead of the tail (as a put would).
 *
 * @api
 * @{
 */
void gfxQueueASyncInit(gfxQueueASync *pqueue);
void gfxQueueGSyncInit(gfxQueueGSync *pqueue);
void gfxQueueFSyncInit(gfxQueueFSync *pqueue);
/* @} */

/**
 * @brief	Get an item from the head of the queue.
 * @return	NULL if the timeout expires before an item is available
 *
 * @param[in]	pqueue	A pointer to the queue
 * @param[in]	ms		The maxmimum time to wait for an item. For ASync queues this parameter is
 * 						not specified as TIME_IMMEDIATE is assumed.
 *
 * @api
 * @{
 */
gfxQueueASyncItem *gfxQueueASyncGet(gfxQueueASync *pqueue);
gfxQueueGSyncItem *gfxQueueGSyncGet(gfxQueueGSync *pqueue, delaytime_t ms);
gfxQueueFSyncItem *gfxQueueFSyncGet(gfxQueueFSync *pqueue, delaytime_t ms);
/* @} */

/**
 * @brief	Put an item on the end of the queue.
 * @return	none for ASync and GSync queues; For FSync queues - FALSE on timeout, otherwise TRUE
 *
 * @param[in]	pqueue	A pointer to the queue
 * @param[in]	pitem	A pointer to the queue item
 * @param[in]	ms		The maxmimum time to wait for an item to be removed from the queue (only for FSync queues)
 *
 * @note		FSync: Use a delay time of TIME_IMMEDIATE if you don't want to wait until the
 * 				item is removed from the queue. Note that even if the timeout occurs - the item
 * 				remains in the queue.
 *
 * @api
 * @{
 */
void gfxQueueASyncPut(gfxQueueASync *pqueue, gfxQueueASyncItem *pitem);
void gfxQueueGSyncPut(gfxQueueGSync *pqueue, gfxQueueGSyncItem *pitem);
bool_t gfxQueueFSyncPut(gfxQueueFSync *pqueue, gfxQueueFSyncItem *pitem, delaytime_t ms);
/* @} */

/**
 * @brief	Pop an item from the head of the queue.
 * @detail	This is exactly the same as the Get operation above.
 *
 * @api
 * @{
 */
#define gfxQueueASyncPop(pqueue)			gfxQueueASyncGet(pqueue)
#define gfxQueueGSyncPop(pqueue, ms)		gfxQueueGSyncGet(pqueue, ms)
#define gfxQueueFSyncPop(pqueue, ms)		gfxQueueFSyncGet(pqueue, ms)
/* @} */

/**
 * @brief	Push an item into the start of the queue.
 * @return	none for ASync and GSync queues; For FSync queues - FALSE on timeout, otherwise TRUE
 *
 * @param[in]	pqueue	A pointer to the queue
 * @param[in]	pitem	A pointer to the queue item
 * @param[in]	ms		The maxmimum time to wait for an item to be popped (only for FSync queues)
 *
 * @note		FSync: Use a delay time of TIME_IMMEDIATE if you don't want to wait until the
 * 				item is removed from the queue. Note that even if the timeout occurs - the item
 * 				remains in the queue.
 *
 * @api
 * @{
 */
void gfxQueueASyncPush(gfxQueueASync *pqueue, gfxQueueASyncItem *pitem);
void gfxQueueGSyncPush(gfxQueueGSync *pqueue, gfxQueueGSyncItem *pitem);
bool_t gfxQueueFSyncPush(gfxQueueFSync *pqueue, gfxQueueFSyncItem *pitem, delaytime_t ms);
/* @} */

/**
 * @brief	Remove an item from the queue.
 * @note	Removes the specified item from the queue where-ever it is in the queue
 *
 * @param[in]	pqueue	A pointer to the queue
 * @param[in]	pitem	A pointer to the queue item
 *
 * @note	If the item isn't in the queue the routine just returns.
 * @note	If a process is waiting on the Put/Push operation for the item, that process
 * 			will be signaled.
 *
 * @api
 * @{
 */
void gfxQueueASyncRemove(gfxQueueASync *pqueue, gfxQueueASyncItem *pitem);
void gfxQueueGSyncRemove(gfxQueueGSync *pqueue, gfxQueueGSyncItem *pitem);
void gfxQueueFSyncRemove(gfxQueueFSync *pqueue, gfxQueueFSyncItem *pitem);
/* @} */

/**
 * @brief	Is the queue empty?
 * @return	TRUE if the queue is empty
 *
 * @param[in]	pqueue	A pointer to the queue
 *
 * @api
 * @{
 */
bool_t gfxQueueASyncIsEmpty(gfxQueueASync *pqueue);
bool_t gfxQueueGSyncIsEmpty(gfxQueueGSync *pqueue);
bool_t gfxQueueFSyncIsEmpty(gfxQueueFSync *pqueue);
/* @} */

/**
 * @brief	Is an item in the queue?
 * @return	TRUE if the item is in the queue?
 *
 * @param[in]	pqueue	A pointer to the queue
 * @param[in]	pitem	A pointer to the queue item
 *
 * @note	This operation may be expensive.
 *
 * @api
 * @{
 */
bool_t gfxQueueASyncIsIn(gfxQueueASync *pqueue, gfxQueueASyncItem *pitem);
bool_t gfxQueueGSyncIsIn(gfxQueueGSync *pqueue, gfxQueueGSyncItem *pitem);
bool_t gfxQueueFSyncIsIn(gfxQueueFSync *pqueue, gfxQueueFSyncItem *pitem);
/* @} */

#ifdef __cplusplus
}
#endif

#endif /* GFX_USE_GQUEUE */
#endif /* _GQUEUE_H */
/** @} */