blob: 3d3478d2364a860f5c8fcce725eac74962fcd2a8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
|
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/ginput/ginput_options.h
* @brief GINPUT sub-system options header file.
*
* @addtogroup GINPUT
* @{
*/
#ifndef _GINPUT_OPTIONS_H
#define _GINPUT_OPTIONS_H
/**
* @name GINPUT Functionality to be included
* @{
*/
/**
* @brief Should mouse/touch functions be included.
* @details Defaults to FALSE
* @note Also add a mouse/touch hardware driver to your makefile.
* Eg.
* include $(GFXLIB)/drivers/ginput/touch/MCU/driver.mk
*/
#ifndef GINPUT_NEED_MOUSE
#define GINPUT_NEED_MOUSE FALSE
#endif
/**
* @brief Should keyboard functions be included.
* @details Defaults to FALSE
* @note Also add a keyboard hardware driver to your makefile.
* Eg.
* include $(GFXLIB)/drivers/ginput/keyboard/XXXX/driver.mk
*/
#ifndef GINPUT_NEED_KEYBOARD
#define GINPUT_NEED_KEYBOARD FALSE
#endif
/**
* @brief Should hardware toggle/switch/button functions be included.
* @details Defaults to FALSE
* @note Also add a toggle hardware driver to your makefile.
* Eg.
* include $(GFXLIB)/drivers/ginput/toggle/Pal/driver.mk
*/
#ifndef GINPUT_NEED_TOGGLE
#define GINPUT_NEED_TOGGLE FALSE
#endif
/**
* @brief Should analog dial functions be included.
* @details Defaults to FALSE
* @note Also add a dial hardware driver to your makefile.
* Eg.
* include $(GFXLIB)/drivers/ginput/dial/analog/driver.mk
*/
#ifndef GINPUT_NEED_DIAL
#define GINPUT_NEED_DIAL FALSE
#endif
/**
* @}
*
* @name GINPUT Optional Sizing Parameters
* @{
*/
/**
* @}
*
* @name GINPUT Optional Low Level Driver Defines
* @{
*/
/**
* @brief Start touch devices without loading or running calibration.
* @details Defaults to FALSE
* @note This is used if you want to manually control the initial calibration
* process. In practice this is only useful for a touch driver test program.
*/
#ifndef GINPUT_TOUCH_STARTRAW
#define GINPUT_TOUCH_STARTRAW FALSE
#endif
/**
* @brief Turn off the touch calibration GUI.
* @details Defaults to FALSE
* @note Turning off the calibration GUI just turns off the manual calibration
* process. Readings may still be calibrated if calibration data
* can be loaded.
* @note Calibration requires a lot of code. If your device doesn't require it
* using this option can save a lot of space.
*/
#ifndef GINPUT_TOUCH_NOCALIBRATE_GUI
#define GINPUT_TOUCH_NOCALIBRATE_GUI FALSE
#endif
/**
* @brief Turn off all touch calibration support.
* @details Defaults to FALSE
* @note With this set to TRUE touch readings will not be calibrated.
* @note This automatically turns off the calibration GUI too!
* @note Calibration requires a lot of code. If your device doesn't require it
* using this option can save a lot of space.
*/
#ifndef GINPUT_TOUCH_NOCALIBRATE
#define GINPUT_TOUCH_NOCALIBRATE FALSE
#endif
/**
* @brief Turn off all touch support.
* @details Defaults to FALSE
* @note This automatically turns off all calibration and the calibration GUI too!
* @note Touch device handling requires a lot of code. If your device doesn't require it
* using this option can save a lot of space.
*/
#ifndef GINPUT_TOUCH_NOTOUCH
#define GINPUT_TOUCH_NOTOUCH FALSE
#endif
/**
* @brief Milliseconds between mouse polls.
* @details Defaults to 25 milliseconds
* @note How often mice should be polled. More often leads to smoother mouse movement
* but increases CPU usage.
*/
#ifndef GINPUT_MOUSE_POLL_PERIOD
#define GINPUT_MOUSE_POLL_PERIOD 25
#endif
/**
* @brief Maximum length of CLICK in milliseconds
* @details Defaults to 300 milliseconds
* @note Mouse down to Mouse up times greater than this are not clicks.
*/
#ifndef GINPUT_MOUSE_CLICK_TIME
#define GINPUT_MOUSE_CLICK_TIME 300
#endif
/**
* @brief Milliseconds to generate a CXTCLICK on a touch device.
* @details Defaults to 500 milliseconds
* @note If you hold the touch down for longer than this a CXTCLICK is generated
* but only on a touch device.
*/
#ifndef GINPUT_TOUCH_CXTCLICK_TIME
#define GINPUT_TOUCH_CXTCLICK_TIME 500
#endif
/**
* @brief There is a user supplied routine to load mouse calibration data
* @details Defaults to FALSE
* @note If TRUE the user must supply the @p LoadMouseCalibration() routine.
*/
#ifndef GINPUT_TOUCH_USER_CALIBRATION_LOAD
#define GINPUT_TOUCH_USER_CALIBRATION_LOAD FALSE
#endif
/**
* @brief There is a user supplied routine to save mouse calibration data
* @details Defaults to FALSE
* @note If TRUE the user must supply the @p SaveMouseCalibration() routine.
*/
#ifndef GINPUT_TOUCH_USER_CALIBRATION_SAVE
#define GINPUT_TOUCH_USER_CALIBRATION_SAVE FALSE
#endif
/**
* @brief Define multiple static mice
* @details When not defined the system automatically detects a single linked mouse driver
* @note The references to GMOUSEVMT_Win32 in the definition would be replaced
* by the names of the VMT for each of the static mice you want to
* include.
* @note Dynamic mice associated automatically with a display eg Win32, X or GFXnet
* do not need to be specified in this list as the associated display driver will register
* them automatically as the display is created.
*/
#if defined(__DOXYGEN__)
#define GMOUSE_DRIVER_LIST GMOUSEVMT_Win32, GMOUSEVMT_Win32
#endif
/**
* @brief Milliseconds between keyboard polls.
* @details Defaults to 200 milliseconds
* @note How often keyboards should be polled.
*/
#ifndef GINPUT_KEYBOARD_POLL_PERIOD
#define GINPUT_KEYBOARD_POLL_PERIOD 200
#endif
/**
* @brief Define multiple static keyboards
* @details When not defined the system automatically detects a single linked keyboard driver
* @note The references to GKEYBOARDVMT_Win32 in the definition would be replaced
* by the names of the VMT for each of the static keyboards you want to
* include.
* @note Dynamic keyboards associated automatically with a display eg Win32, X or GFXnet
* do not need to be specified in this list as the display driver will register
* them automatically as the display is created.
*/
#if defined(__DOXYGEN__)
#define GKEYBOARD_DRIVER_LIST GMOUSEVMT_Win32, GMOUSEVMT_Win32
#endif
/**
* @brief Turn off the layout engine.
* @details When defined the layout engine is removed from the code and characters
* are passed directly from the keyboard driver to the application.
* @note Turning off the layout engine just saves code if it is not needed.
*/
#ifndef GKEYBOARD_LAYOUT_OFF
#define GKEYBOARD_LAYOUT_OFF FALSE
#endif
/**
* @brief Various Keyboard Layouts that can be included.
* @details A keyboard layout controls conversion of scancodes to characters
* and enables one keyboard to have multiple language mappings.
* @note Defining a layout does not make it active. The keyboard driver
* must have it active as the default or the application must
* use @p ginputSetKeyboardLayout() to set the active layout.
* @note Multiple layouts can be included but only one will be active
* at a time (per keyboard).
* @{
*/
#ifndef GKEYBOARD_LAYOUT_SCANCODE2_US
#define GKEYBOARD_LAYOUT_SCANCODE2_US FALSE // US Keyboard using the ScanCode 2 set.
#endif
/** @} */
/** @} */
#endif /* _GINPUT_OPTIONS_H */
/** @} */
|