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/*
 * This file is subject to the terms of the GFX License. If a copy of
 * the license was not distributed with this file, you can obtain one at:
 *
 *              http://ugfx.org/license.html
 */

/**
 * @file    src/gwin/button.c
 * @brief   GWIN sub-system button code.
 *
 * @defgroup Button Button
 * @ingroup GWIN
 *
 * @{
 */

#include "gfx.h"

#if GFX_USE_GWIN && GWIN_NEED_BUTTON

#include "src/gwin/class_gwin.h"

// Parameters for various shapes
#define RND_CNR_SIZE			5		// Rounded corner size for rounded buttons
#define ARROWHEAD_DIVIDER		4		// A quarter of the height for the arrow head
#define ARROWBODY_DIVIDER		4		// A quarter of the width for the arrow body

// Our pressed state
#define GBUTTON_FLG_PRESSED		(GWIN_FIRST_CONTROL_FLAG<<0)

// Send the button event
static void SendButtonEvent(GWidgetObject *gw) {
	GSourceListener	*	psl;
	GEvent *			pe;
	#define pbe			((GEventGWinButton *)pe)

	// Trigger a GWIN Button Event
	psl = 0;
	while ((psl = geventGetSourceListener(GWIDGET_SOURCE, psl))) {
		if (!(pe = geventGetEventBuffer(psl)))
			continue;
		pbe->type = GEVENT_GWIN_BUTTON;
		pbe->button = (GHandle)gw;
		geventSendEvent(psl);
	}

	#undef pbe
}

#if GINPUT_NEED_MOUSE
	// A mouse down has occurred over the button
	static void MouseDown(GWidgetObject *gw, coord_t x, coord_t y) {
		(void) x; (void) y;
		gw->g.flags |= GBUTTON_FLG_PRESSED;
		_gwidgetRedraw((GHandle)gw);
	}

	// A mouse up has occurred (it may or may not be over the button)
	static void MouseUp(GWidgetObject *gw, coord_t x, coord_t y) {
		(void) x; (void) y;
		gw->g.flags &= ~GBUTTON_FLG_PRESSED;
		_gwidgetRedraw((GHandle)gw);

		#if !GWIN_BUTTON_LAZY_RELEASE
			// If the mouse up was not over the button then cancel the event
			if (x < 0 || y < 0 || x >= gw->g.width || y >= gw->g.height)
				return;
		#endif

		SendButtonEvent(gw);
	}
#endif

#if GINPUT_NEED_TOGGLE
	// A toggle off has occurred
	static void ToggleOff(GWidgetObject *gw, uint16_t role) {
		(void) role;
		gw->g.flags &= ~GBUTTON_FLG_PRESSED;
		_gwidgetRedraw((GHandle)gw);
	}

	// A toggle on has occurred
	static void ToggleOn(GWidgetObject *gw, uint16_t role) {
		(void) role;
		gw->g.flags |= GBUTTON_FLG_PRESSED;
		_gwidgetRedraw((GHandle)gw);
		// Trigger the event on button down (different than for mouse/touch)
		SendButtonEvent(gw);
	}

	static void ToggleAssign(GWidgetObject *gw, uint16_t role, uint16_t instance) {
		(void) role;
		((GButtonObject *)gw)->toggle = instance;
	}

	static uint16_t ToggleGet(GWidgetObject *gw, uint16_t role) {
		(void) role;
		return ((GButtonObject *)gw)->toggle;
	}
#endif

// The button VMT table
static const gwidgetVMT buttonVMT = {
	{
		"Button",				// The classname
		sizeof(GButtonObject),	// The object size
		_gwidgetDestroy,		// The destroy routine
		_gwidgetRedraw,			// The redraw routine
		0,						// The after-clear routine
	},
	gwinButtonDraw_3D,			// The default drawing routine
	#if GINPUT_NEED_MOUSE
		{
			MouseDown,				// Process mouse down events
			MouseUp,				// Process mouse up events
			0,						// Process mouse move events (NOT USED)
		},
	#endif
	#if GINPUT_NEED_TOGGLE
		{
			1,						// 1 toggle role
			ToggleAssign,			// Assign Toggles
			ToggleGet,				// Get Toggles
			ToggleOff,				// Process toggle off events
			ToggleOn,				// Process toggle on events
		},
	#endif
	#if GINPUT_NEED_DIAL
		{
			0,						// No dial roles
			0,						// Assign Dials (NOT USED)
			0,						// Get Dials (NOT USED)
			0,						// Process dial move events (NOT USED)
		},
	#endif
};

GHandle gwinGButtonCreate(GDisplay *g, GButtonObject *gw, const GWidgetInit *pInit) {
	if (!(gw = (GButtonObject *)_gwidgetCreate(g, &gw->w, pInit, &buttonVMT)))
		return 0;

	#if GINPUT_NEED_TOGGLE
		gw->toggle = GWIDGET_NO_INSTANCE;
	#endif
	gwinSetVisible((GHandle)gw, pInit->g.show);
	return (GHandle)gw;
}

bool_t gwinButtonIsPressed(GHandle gh) {
	if (gh->vmt != (gwinVMT *)&buttonVMT)
		return FALSE;

	return (gh->flags & GBUTTON_FLG_PRESSED) ? TRUE : FALSE;
}

/*----------------------------------------------------------
 * Custom Draw Routines
 *----------------------------------------------------------*/

static const GColorSet *getDrawColors(GWidgetObject *gw) {
	if (!(gw->g.flags & GWIN_FLG_ENABLED))		return &gw->pstyle->disabled;
	if ((gw->g.flags & GBUTTON_FLG_PRESSED))	return &gw->pstyle->pressed;
	return &gw->pstyle->enabled;
}

void gwinButtonDraw_3D(GWidgetObject *gw, void *param) {
	const GColorSet *	pcol;
	(void)				param;

	if (gw->g.vmt != (gwinVMT *)&buttonVMT)	return;
	pcol = getDrawColors(gw);
	
	gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width-1, gw->g.height-1, gw->text, gw->g.font, pcol->text, pcol->fill, justifyCenter);
	gdispGDrawLine(gw->g.display, gw->g.x+gw->g.width-1, gw->g.y, gw->g.x+gw->g.width-1, gw->g.y+gw->g.height-1, pcol->edge);
	gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+gw->g.height-1, gw->g.x+gw->g.width-2, gw->g.y+gw->g.height-1, pcol->edge);
}

#if GDISP_NEED_ARC
	void gwinButtonDraw_Rounded(GWidgetObject *gw, void *param) {
		const GColorSet *	pcol;
		(void)				param;

		if (gw->g.vmt != (gwinVMT *)&buttonVMT)	return;
		pcol = getDrawColors(gw);

		gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background);
		if (gw->g.width >= 2*RND_CNR_SIZE+10) {
			gdispGFillRoundedBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, RND_CNR_SIZE-1, pcol->fill);
			gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+RND_CNR_SIZE, gw->g.width-2, gw->g.height-(2*RND_CNR_SIZE), gw->text, gw->g.font, pcol->text, justifyCenter);
			gdispGDrawRoundedBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, RND_CNR_SIZE, pcol->edge);
		} else {
			gdispGFillStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, pcol->fill, justifyCenter);
			gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, pcol->edge);
		}
	}
#endif

#if GDISP_NEED_ELLIPSE
	void gwinButtonDraw_Ellipse(GWidgetObject *gw, void *param) {
		const GColorSet *	pcol;
		(void)				param;

		if (gw->g.vmt != (gwinVMT *)&buttonVMT)	return;
		pcol = getDrawColors(gw);

		gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background);
		gdispGFillEllipse(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width/2-1, gw->g.height/2-1, pcol->fill);
		gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, justifyCenter);
		gdispGDrawEllipse(gw->g.display, gw->g.x, gw->g.y, gw->g.width/2, gw->g.height/2, pcol->edge);
	}
#endif

#if GDISP_NEED_CONVEX_POLYGON
	void gwinButtonDraw_ArrowUp(GWidgetObject *gw, void *param) {
		const GColorSet *	pcol;
		(void)				param;
		point				arw[7];

		if (gw->g.vmt != (gwinVMT *)&buttonVMT)	return;
		pcol = getDrawColors(gw);

		arw[0].x = gw->g.width/2; arw[0].y = 0;
		arw[1].x = gw->g.width-1; arw[1].y = gw->g.height/ARROWHEAD_DIVIDER;
		arw[2].x = (gw->g.width + gw->g.width/ARROWBODY_DIVIDER)/2; arw[2].y = gw->g.height/ARROWHEAD_DIVIDER;
		arw[3].x = (gw->g.width + gw->g.width/ARROWBODY_DIVIDER)/2; arw[3].y = gw->g.height-1;
		arw[4].x = (gw->g.width - gw->g.width/ARROWBODY_DIVIDER)/2; arw[4].y = gw->g.height-1;
		arw[5].x = (gw->g.width - gw->g.width/ARROWBODY_DIVIDER)/2; arw[5].y = gw->g.height/ARROWHEAD_DIVIDER;
		arw[6].x = 0; arw[6].y = gw->g.height/ARROWHEAD_DIVIDER;

		gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background);
		gdispGFillConvexPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->fill);
		gdispGDrawPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->edge);
		gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, justifyCenter);
	}

	void gwinButtonDraw_ArrowDown(GWidgetObject *gw, void *param) {
		const GColorSet *	pcol;
		(void)				param;
		point				arw[7];

		if (gw->g.vmt != (gwinVMT *)&buttonVMT)	return;
		pcol = getDrawColors(gw);

		arw[0].x = gw->g.width/2; arw[0].y = gw->g.height-1;
		arw[1].x = gw->g.width-1; arw[1].y = gw->g.height-1-gw->g.height/ARROWHEAD_DIVIDER;
		arw[2].x = (gw->g.width + gw->g.width/ARROWBODY_DIVIDER)/2; arw[2].y = gw->g.height-1-gw->g.height/ARROWHEAD_DIVIDER;
		arw[3].x = (gw->g.width + gw->g.width/ARROWBODY_DIVIDER)/2; arw[3].y = 0;
		arw[4].x = (gw->g.width - gw->g.width/ARROWBODY_DIVIDER)/2; arw[4].y = 0;
		arw[5].x = (gw->g.width - gw->g.width/ARROWBODY_DIVIDER)/2; arw[5].y = gw->g.height-1-gw->g.height/ARROWHEAD_DIVIDER;
		arw[6].x = 0; arw[6].y = gw->g.height-1-gw->g.height/ARROWHEAD_DIVIDER;

		gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background);
		gdispGFillConvexPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->fill);
		gdispGDrawPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->edge);
		gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, justifyCenter);
	}

	void gwinButtonDraw_ArrowLeft(GWidgetObject *gw, void *param) {
		const GColorSet *	pcol;
		(void)				param;
		point				arw[7];

		if (gw->g.vmt != (gwinVMT *)&buttonVMT)	return;
		pcol = getDrawColors(gw);

		arw[0].x = 0; arw[0].y = gw->g.height/2;
		arw[1].x = gw->g.width/ARROWHEAD_DIVIDER; arw[1].y = 0;
		arw[2].x = gw->g.width/ARROWHEAD_DIVIDER; arw[2].y = (gw->g.height - gw->g.height/ARROWBODY_DIVIDER)/2;
		arw[3].x = gw->g.width-1; arw[3].y = (gw->g.height - gw->g.height/ARROWBODY_DIVIDER)/2;
		arw[4].x = gw->g.width-1; arw[4].y = (gw->g.height + gw->g.height/ARROWBODY_DIVIDER)/2;
		arw[5].x = gw->g.width/ARROWHEAD_DIVIDER; arw[5].y = (gw->g.height + gw->g.height/ARROWBODY_DIVIDER)/2;
		arw[6].x = gw->g.width/ARROWHEAD_DIVIDER; arw[6].y = gw->g.height-1;

		gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background);
		gdispGFillConvexPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->fill);
		gdispGDrawPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->edge);
		gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, justifyCenter);
	}

	void gwinButtonDraw_ArrowRight(GWidgetObject *gw, void *param) {
		const GColorSet *	pcol;
		(void)				param;
		point				arw[7];

		if (gw->g.vmt != (gwinVMT *)&buttonVMT)	return;
		pcol = getDrawColors(gw);

		arw[0].x = gw->g.width-1; arw[0].y = gw->g.height/2;
		arw[1].x = gw->g.width-1-gw->g.width/ARROWHEAD_DIVIDER; arw[1].y = 0;
		arw[2].x = gw->g.width-1-gw->g.width/ARROWHEAD_DIVIDER; arw[2].y = (gw->g.height - gw->g.height/ARROWBODY_DIVIDER)/2;
		arw[3].x = 0; arw[3].y = (gw->g.height - gw->g.height/ARROWBODY_DIVIDER)/2;
		arw[4].x = 0; arw[4].y = (gw->g.height + gw->g.height/ARROWBODY_DIVIDER)/2;
		arw[5].x = gw->g.width-1-gw->g.width/ARROWHEAD_DIVIDER; arw[5].y = (gw->g.height + gw->g.height/ARROWBODY_DIVIDER)/2;
		arw[6].x = gw->g.width-1-gw->g.width/ARROWHEAD_DIVIDER; arw[6].y = gw->g.height-1;

		gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background);
		gdispGFillConvexPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->fill);
		gdispGDrawPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->edge);
		gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, justifyCenter);
	}
#endif

#if GDISP_NEED_IMAGE || defined(__DOXYGEN__)
	void gwinButtonDraw_Image(GWidgetObject *gw, void *param) {
		const GColorSet *	pcol;
		coord_t				sy;

		if (gw->g.vmt != (gwinVMT *)&buttonVMT)	return;
		pcol = getDrawColors(gw);

		if (!(gw->g.flags & GWIN_FLG_ENABLED)) {
			sy = 2 * gw->g.height;
		} else if ((gw->g.flags & GBUTTON_FLG_PRESSED)) {
			sy = gw->g.height;
		} else {
			sy = 0;
		}

		gdispGImageDraw(gw->g.display, (gdispImage *)param, gw->g.x, gw->g.y, gw->g.width, gw->g.height, 0, sy);
		gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, justifyCenter);
	}
#endif

#endif /* GFX_USE_GWIN && GWIN_NEED_BUTTON */
/** @} */