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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* @file src/gwin/gwin_gl3d.h
* @brief GWIN 3D module header file
*
* @defgroup 3D 3D
* @ingroup Windows
*
* @details 3D GWIN window based on OpenGL (or more exactly Tiny GL)
* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
* @pre GWIN_NEED_GL3D must be set to TRUE in your gfxconf.h
*
* @{
*/
#ifndef _GWIN_GL3D_H
#define _GWIN_GL3D_H
/* This file is included within "src/gwin/gwin.h" */
// A gl3d window
typedef struct GGL3DObject {
GWindowObject g;
struct GLContext * glcxt;
} GGL3DObject;
/*===========================================================================*/
/* External declarations. */
/*===========================================================================*/
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Create a gl3d window.
* @return NULL if there is no resultant drawing area, otherwise a window handle.
*
* @param[in] g The GDisplay to display this window on
* @param[in] gg The GGL3DObject structure to initialise. If this is NULL the structure is dynamically allocated.
* @param[in] pInit The initialization parameters to use
*
* @note The drawing color and the background color get set to the current defaults. If you haven't called
* @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
* @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
* is no default font and text drawing operations will no nothing.
* @note The dimensions and position may be changed to fit on the real screen.
*
* @api
*/
GHandle gwinGGL3DCreate(GDisplay *g, GGL3DObject *gg, const GWindowInit *pInit);
#define gwinGL3DCreate(gg, pInit) gwinGGL3DCreate(GDISP, gg, pInit)
/* Include the gl interface */
#include "3rdparty/tinygl-0.4-ugfx/include/GL/gl.h"
#ifdef __cplusplus
}
#endif
#endif /* _GWIN_GL3D_H */
/** @} */
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