aboutsummaryrefslogtreecommitdiffstats
path: root/src/gwin/gwm.c
blob: 9c158f6898f8c01a9840b168525c17f6708a43bb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
/*
 * This file is subject to the terms of the GFX License. If a copy of
 * the license was not distributed with this file, you can obtain one at:
 *
 *              http://ugfx.org/license.html
 */

#include "gfx.h"

// Used by the NULL window manager
#define MIN_WIN_WIDTH	3
#define MIN_WIN_HEIGHT	3

/*-----------------------------------------------
 * The default window manager (GNullWindowManager)
 *-----------------------------------------------*/

#if GFX_USE_GWIN && GWIN_NEED_WINDOWMANAGER

#include "src/gwin/class_gwin.h"

/*-----------------------------------------------
 * Data
 *-----------------------------------------------*/

static void WM_Init(void);
static void WM_DeInit(void);
static bool_t WM_Add(GHandle gh, const GWindowInit *pInit);
static void WM_Delete(GHandle gh);
static void WM_Redraw(GHandle gh, int flags);
static void WM_Redim(GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h);
static void WM_Raise(GHandle gh);
static void WM_MinMax(GHandle gh, GWindowMinMax minmax);

static const gwmVMT GNullWindowManagerVMT = {
	WM_Init,
	WM_DeInit,
	WM_Add,
	WM_Delete,
	WM_Redraw,
	WM_Redim,
	WM_Raise,
	WM_MinMax,
};

static const GWindowManager	GNullWindowManager = {
	&GNullWindowManagerVMT,
};

gfxQueueASync			_GWINList;
GWindowManager *		_GWINwm;
#if GFX_USE_GTIMER
	static GTimer		RedrawTimer;
	static GDisplay *	RedrawDisplay;
	static bool_t		RedrawPreserve;
	static void			_gwinRedrawDisplay(void * param);
#endif

/*-----------------------------------------------
 * Window Routines
 *-----------------------------------------------*/

void _gwmInit(void)
{
	gfxQueueASyncInit(&_GWINList);
	_GWINwm = (GWindowManager *)&GNullWindowManager;
	_GWINwm->vmt->Init();
	#if GFX_USE_GTIMER
		gtimerInit(&RedrawTimer);
		gtimerStart(&RedrawTimer, _gwinRedrawDisplay, 0, TRUE, TIME_INFINITE);
	#endif
}

void _gwmDeinit(void)
{
	/* ToDo */
}

void gwinSetWindowManager(struct GWindowManager *gwm) {
	if (!gwm)
		gwm = (GWindowManager *)&GNullWindowManager;
	if (_GWINwm != gwm) {
		_GWINwm->vmt->DeInit();
		_GWINwm = gwm;
		_GWINwm->vmt->Init();
	}
}

void gwinSetMinMax(GHandle gh, GWindowMinMax minmax) {
	_GWINwm->vmt->MinMax(gh, minmax);
}

void gwinRaise(GHandle gh) {
	_GWINwm->vmt->Raise(gh);
}

GWindowMinMax gwinGetMinMax(GHandle gh) {
	if (gh->flags & GWIN_FLG_MINIMIZED)
		return GWIN_MINIMIZE;
	if (gh->flags & GWIN_FLG_MAXIMIZED)
		return GWIN_MAXIMIZE;
	return GWIN_NORMAL;
}

void gwinRedrawDisplay(GDisplay *g, bool_t preserve) {
	#if GFX_USE_GTIMER
			RedrawDisplay = g;
			RedrawPreserve = preserve;
			gtimerJab(&RedrawTimer);
		}
		static void	_gwinRedrawDisplay(void * param) {
			GDisplay *g			= RedrawDisplay;
			bool_t	preserve	= RedrawPreserve;
			(void) param;
	#endif

	const gfxQueueASyncItem *	qi;
	GHandle						gh;

	for(qi = gfxQueueASyncPeek(&_GWINList); qi; qi = gfxQueueASyncNext(qi)) {
		gh = QItem2GWindow(qi);
		if (!g || gh->display == g)
			_GWINwm->vmt->Redraw(gh,
					preserve ? (GWIN_WMFLG_PRESERVE|GWIN_WMFLG_NOBGCLEAR|GWIN_WMFLG_NOZORDER)
							:  (GWIN_WMFLG_NOBGCLEAR|GWIN_WMFLG_NOZORDER));
	}
}

/*-----------------------------------------------
 * Window Manager Routines
 *-----------------------------------------------*/

static void WM_Init(void) {
	// We don't need to do anything here.
	// A full window manager would move the windows around, add borders etc

	// clear the screen
	// cycle through the windows already defined displaying them
	// or cut all the window areas out of the screen and clear the remainder
}

static void WM_DeInit(void) {
	// We don't need to do anything here.
	// A full window manager would remove any borders etc
}

static bool_t WM_Add(GHandle gh, const GWindowInit *pInit) {
	// Note the window will not be marked as visible yet

	// Put it on the queue
	gfxQueueASyncPut(&_GWINList, &gh->wmq);

	// Make sure the size is valid
	WM_Redim(gh, pInit->x, pInit->y, pInit->width, pInit->height);
	return TRUE;
}

static void WM_Delete(GHandle gh) {
	// Remove it from the queue
	gfxQueueASyncRemove(&_GWINList, &gh->wmq);
}

static void WM_Redraw(GHandle gh, int flags) {
	if ((gh->flags & GWIN_FLG_VISIBLE)) {
		if (gh->vmt->Redraw) {
			#if GDISP_NEED_CLIP
				gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
			#endif
			gh->vmt->Redraw(gh);
		} else if (!(flags & GWIN_WMFLG_PRESERVE)) {
			#if GDISP_NEED_CLIP
				gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
			#endif
			gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
			if (gh->vmt->AfterClear)
				gh->vmt->AfterClear(gh);
		}

		// A real window manager would also redraw the borders here

		// A real window manager would then redraw any higher z-order windows
		// if (!(flags & GWIN_WMFLG_NOZORDER))
		//		...

	} else if (!(flags & GWIN_WMFLG_NOBGCLEAR)) {
		#if GDISP_NEED_CLIP
			gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
		#endif
		gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gwinGetDefaultBgColor());
	}
}

static void WM_Redim(GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h) {
	// This is the simplest way of doing it - just clip the the screen
	// If it won't fit on the screen move it around until it does.
	if (x < 0) { w += x; x = 0; }
	if (y < 0) { h += y; y = 0; }
	if (x > gdispGGetWidth(gh->display)-MIN_WIN_WIDTH)		x = gdispGGetWidth(gh->display)-MIN_WIN_WIDTH;
	if (y > gdispGGetHeight(gh->display)-MIN_WIN_HEIGHT)	y = gdispGGetHeight(gh->display)-MIN_WIN_HEIGHT;
	if (w < MIN_WIN_WIDTH) { w = MIN_WIN_WIDTH; }
	if (h < MIN_WIN_HEIGHT) { h = MIN_WIN_HEIGHT; }
	if (x+w > gdispGGetWidth(gh->display)) w = gdispGGetWidth(gh->display) - x;
	if (y+h > gdispGGetHeight(gh->display)) h = gdispGGetHeight(gh->display) - y;

	// If there has been no resize just exit
	if (gh->x == x && gh->y == y && gh->width == w && gh->height == h)
		return;

	// Clear the old area
	if ((gh->flags & GWIN_FLG_VISIBLE)) {
		#if GDISP_NEED_CLIP
			gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
		#endif
		gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gwinGetDefaultBgColor());
	}

	// Set the new size
	gh->x = x; gh->y = y;
	gh->width = w; gh->height = h;

	// Redraw the window (if possible)
	WM_Redraw(gh, GWIN_WMFLG_PRESERVE|GWIN_WMFLG_NOBGCLEAR);
}

static void WM_MinMax(GHandle gh, GWindowMinMax minmax) {
	(void)gh; (void) minmax;
	// We don't support minimising, maximising or restoring
}

static void WM_Raise(GHandle gh) {
	// Take it off the list and then put it back on top
	// The order of the list then reflects the z-order.
	gfxQueueASyncRemove(&_GWINList, &gh->wmq);
	gfxQueueASyncPut(&_GWINList, &gh->wmq);

	// Redraw the window
	WM_Redraw(gh, GWIN_WMFLG_PRESERVE|GWIN_WMFLG_NOBGCLEAR);
}

#endif /* GFX_USE_GWIN && GWIN_NEED_WINDOWMANAGER */
/** @} */