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Diffstat (limited to 'doc-src/tutorials/gamecenter.html')
-rw-r--r-- | doc-src/tutorials/gamecenter.html | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/doc-src/tutorials/gamecenter.html b/doc-src/tutorials/gamecenter.html index 8d2e9bc5..15380c20 100644 --- a/doc-src/tutorials/gamecenter.html +++ b/doc-src/tutorials/gamecenter.html @@ -2,10 +2,9 @@ ## The setup In this tutorial, I'm going to show you how simple it is to creatively -interfere with Apple Game Center traffic using mitmproxy. To set things up, -you must install the [mitmproxy root certificate](@!urlTo("certinstall/ssl.html")!@). I then -started mitmproxy on my desktop, and configured the iPhone to use it as a -proxy. +interfere with Apple Game Center traffic using mitmproxy. To set things up, +install the [mitmproxy root certificate](@!urlTo("certinstall.html")!@). Then +start mitmproxy on your desktop, and confige the iPhone to use it as a proxy. ## Taking a look at the Game Center traffic @@ -13,7 +12,7 @@ proxy. Lets take a first look at the Game Center traffic. The game I'll use in this tutorial is [Super Mega Worm](http://itunes.apple.com/us/app/super-mega-worm/id388541990?mt=8) - a -great little retro-apocalyptic sidescroller for the iPhone: +great little retro-apocalyptic sidescroller for the iPhone: <center> <img src="@!urlTo('tutorials/supermega.png')!@"/> @@ -90,7 +89,7 @@ now fire up. Lets bump the score up to something a bit more ambitious: </plist> <!--(end)--> -Save the file and exit your editor. +Save the file and exit your editor. The final step is to replay this modified request. Simply press __r__ for replay. @@ -102,7 +101,7 @@ replay. </center> And that's it - according to the records, I am the greatest Super Mega Worm -player of all time. +player of all time. There's a curious addendum to this tale. When I first wrote this tutorial, all the top competitors' scores were the same: 2,147,483,647 (this is no longer the @@ -118,4 +117,3 @@ phone, then 2^31-1 might well be the maximum score you could get. Then again, if the game itself stores its score in a signed 32-bit int, you could get the same score through perfect play, effectively beating the game. So, which is it in this case? I'll leave that for you to decide. - |