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# =============================================================================
#               ____ _   _ ____  _       _ _ _           _         _ _
#  _ __  _   _ / ___| | | |  _ \| |     | (_) |__   __ _| |__   __| | |
# | '_ \| | | | |  _| |_| | | | | |     | | | '_ \ / _` | '_ \ / _` | |
# | |_) | |_| | |_| |  _  | |_| | |___ _| | | |_) | (_| | | | | (_| | |
# | .__/ \__, |\____|_| |_|____/|_____(_)_|_|_.__/ \__, |_| |_|\__,_|_|
# |_|    |___/                                     |___/
# =============================================================================
# Authors:          Tristan Gingold
#                   Patrick Lehmann
#
# Package module:   Python binding and low-level API for shared library 'libghdl'.
#
# License:
# ============================================================================
# Copyright (C) 2019-2021 Tristan Gingold
#
#	GHDL is free software; you can redistribute it and/or modify it under
#	the terms of the GNU General Public License as published by the Free
#	Software Foundation; either version 2, or (at your option) any later
#	version.
#
#	GHDL is distributed in the hope that it will be useful, but WITHOUT ANY
#	WARRANTY; without even the implied warranty of MERCHANTABILITY or
#	FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
#	for more details.
#
#	You should have received a copy of the GNU General Public License
#	along with GHDL; see the file COPYING.  If not, write to the Free
#	Software Foundation, 59 Temple Place - Suite 330, Boston, MA
#	02111-1307, USA.
#
# SPDX-License-Identifier: GPL-2.0-or-later
# ============================================================================
#
from ctypes import c_int32

from pydecor import export

from pyGHDL.libghdl import libghdl

__all__ = [
	'Library_Location',
	'Work_Library'
]

from pyGHDL.libghdl._types import NameId


Library_Location = c_int32.in_dll(libghdl, "libraries__library_location")   #: A location for library declarations (such as library WORK). Type ``Location_Type``. Use ``.value`` to access this variable inside libghdl
Work_Library = c_int32.in_dll(libghdl, "libraries__work_library")           #: Library declaration for the work library. Note: the identifier of the work_library is ``work_library_name``, which may be different from 'WORK'. Type: ``Iir_Library_Declaration``. Use ``.value`` to access this variable inside libghdl


@export
def Get_Libraries_Chain():
	"""
	Get the chain of libraries.  Can be used only to read (it mustn't be modified).

	:return: Type ``Iir_Library_Declaration``
	"""
	return libghdl.libraries__get_libraries_chain()


@export
def Add_Design_Unit_Into_Library(Unit, Keep_Obsolete: bool = False) -> None:
	"""
	Add or replace an design unit in the work library. DECL must not have a chain
	(because it may be modified).

	If the design_file of UNIT is not already in the library, a new one is created.

	Units are always appended to the design_file. Therefore, the order is kept.

	:param Unit:          Type: ``Iir_Design_Unit``
	:param Keep_Obsolete: If :obj:`Keep_Obsolete` is True, obsoleted units are
	                      kept in the library.

	                      This is used when a whole design file has to be added
	                      in the library and then processed (without that feature,
	                      redefined units would disappear).
	"""
	libghdl.libraries__add_design_unit_into_library(Unit, Keep_Obsolete)


@export
def Purge_Design_File(Design_File) -> None:
	"""
	Remove the same file as DESIGN_FILE from work library and all of its units.

	:param Design_File: Type: ``Iir_Design_File``
	"""
	libghdl.libraries__purge_design_file(Design_File)


@export
def Find_Entity_For_Component(Name: NameId):
	"""
	Find an entity whose name is :obj:`Name` in any library. |br|
	If there is no such entity, return :attr:`~pyGHDL.libghdl.vhdl.nodes.Null_Iir`. |br|
	If there are several entities, return :attr:`~pyGHDL.libghdl.vhdl.nodes.Null_Iir`;

	:param Name: Entity name to search for.
	:return:     Type: ``Iir_Design_Unit``
	"""
	return libghdl.libraries__find_entity_for_component(Name)


@export
def Get_Library_No_Create(Ident: NameId):
	"""
	Get the library named :obj:`Ident`.

	:param Ident: Libryr to look for.
	:return:      Return :attr:`~pyGHDL.libghdl.vhdl.nodes.Null_Iir` if it doesn't exist. Type ``Iir_Library_Declaration``
	"""
	return libghdl.libraries__get_library_no_create(Ident)


@export
def Find_Primary_Unit(Library, Name: NameId):
	"""
	Just return the design_unit for :obj:`Name`, or ``NULL`` if not found.

	:param Library: Library to look in. Type: ``Iir_Library_Declaration``
	:param Name:    Primary unit to search for.
	:return:        Type: ``Iir_Design_Unit``
	"""
	return libghdl.libraries__find_primary_unit(Library, Name)