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path: root/pyGHDL/lsp/lsptools.py
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import sys
import argparse
import json
from . import lsp


def lsp2json():
    """Utility that transforms lsp log file to a JSON list."""
    conn = lsp.LSPConn(sys.stdin.buffer, sys.stdout.buffer)
    ls = lsp.LanguageProtocolServer(None, conn)
    res = []
    while True:
        req = ls.read_request()
        if req is None:
            break
        res.append(json.loads(req))
    print(json.dumps(res, indent=2))


def json2lsp():
    """Utility that transform a JSON list to an lsp file."""
    res = json.load(sys.stdin)
    conn = lsp.LSPConn(sys.stdin.buffer, sys.stdout.buffer)
    ls = lsp.LanguageProtocolServer(None, conn)
    for req in res:
        ls.write_output(req)


def main():
    parser = argparse.ArgumentParser()
    subparsers = parser.add_subparsers(help="sub-command help")
    parser_l2j = subparsers.add_parser("lsp2json", help="convert lsp dump to JSON")
    parser_l2j.set_defaults(func=lsp2json)
    parser_j2l = subparsers.add_parser("json2lsp", help="convert JSON to lsp dump")
    parser_j2l.set_defaults(func=json2lsp)
    args = parser.parse_args()
    args.func()


if __name__ == "__main__":
    main()
/ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
/* Copyright 2017 Jack Humbert
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "process_unicode_common.h"
#include "eeprom.h"
#include <ctype.h>
#include <string.h>

unicode_config_t unicode_config;
uint8_t          unicode_saved_mods;

#if UNICODE_SELECTED_MODES != -1
static uint8_t selected[]     = {UNICODE_SELECTED_MODES};
static uint8_t selected_count = sizeof selected / sizeof *selected;
static uint8_t selected_index;
#endif

void unicode_input_mode_init(void) {
    unicode_config.raw = eeprom_read_byte(EECONFIG_UNICODEMODE);
#if UNICODE_SELECTED_MODES != -1
#    if UNICODE_CYCLE_PERSIST
    // Find input_mode in selected modes
    uint8_t i;
    for (i = 0; i < selected_count; i++) {
        if (selected[i] == unicode_config.input_mode) {
            selected_index = i;
            break;
        }
    }
    if (i == selected_count) {
        // Not found: input_mode isn't selected, change to one that is
        unicode_config.input_mode = selected[selected_index = 0];
    }
#    else
    // Always change to the first selected input mode
    unicode_config.input_mode = selected[selected_index = 0];
#    endif
#endif
    dprintf("Unicode input mode init to: %u\n", unicode_config.input_mode);
}

uint8_t get_unicode_input_mode(void) { return unicode_config.input_mode; }

void set_unicode_input_mode(uint8_t mode) {
    unicode_config.input_mode = mode;
    persist_unicode_input_mode();
    dprintf("Unicode input mode set to: %u\n", unicode_config.input_mode);
}

void cycle_unicode_input_mode(uint8_t offset) {
#if UNICODE_SELECTED_MODES != -1
    selected_index            = (selected_index + offset) % selected_count;
    unicode_config.input_mode = selected[selected_index];
#    if UNICODE_CYCLE_PERSIST
    persist_unicode_input_mode();
#    endif
    dprintf("Unicode input mode cycle to: %u\n", unicode_config.input_mode);
#endif
}

void persist_unicode_input_mode(void) { eeprom_update_byte(EECONFIG_UNICODEMODE, unicode_config.input_mode); }

__attribute__((weak)) void unicode_input_start(void) {
    unicode_saved_mods = get_mods();  // Save current mods
    clear_mods();                     // Unregister mods to start from a clean state

    switch (unicode_config.input_mode) {
        case UC_OSX:
            register_code(UNICODE_KEY_OSX);
            break;
        case UC_LNX:
            tap_code16(UNICODE_KEY_LNX);
            break;
        case UC_WIN:
            register_code(KC_LALT);
            tap_code(KC_PPLS);
            break;
        case UC_WINC:
            tap_code(UNICODE_KEY_WINC);
            tap_code(KC_U);
            break;
    }

    wait_ms(UNICODE_TYPE_DELAY);
}

__attribute__((weak)) void unicode_input_finish(void) {
    switch (unicode_config.input_mode) {
        case UC_OSX:
            unregister_code(UNICODE_KEY_OSX);
            break;
        case UC_LNX:
            tap_code(KC_SPC);
            break;
        case UC_WIN:
            unregister_code(KC_LALT);
            break;
        case UC_WINC:
            tap_code(KC_ENTER);
            break;
    }

    set_mods(unicode_saved_mods);  // Reregister previously set mods
}

__attribute__((weak)) void unicode_input_cancel(void) {
    switch (unicode_config.input_mode) {
        case UC_OSX:
            unregister_code(UNICODE_KEY_OSX);
            break;
        case UC_LNX:
        case UC_WINC:
            tap_code(KC_ESC);
            break;
        case UC_WIN:
            unregister_code(KC_LALT);
            break;
    }

    set_mods(unicode_saved_mods);  // Reregister previously set mods
}

__attribute__((weak)) uint16_t hex_to_keycode(uint8_t hex) {
    if (hex == 0x0) {
        return KC_0;
    } else if (hex < 0xA) {
        return KC_1 + (hex - 0x1);
    } else {
        return KC_A + (hex - 0xA);
    }
}

void register_hex(uint16_t hex) {
    for (int i = 3; i >= 0; i--) {
        uint8_t digit = ((hex >> (i * 4)) & 0xF);
        tap_code(hex_to_keycode(digit));
    }
}

void send_unicode_hex_string(const char *str) {
    if (!str) {
        return;
    }

    while (*str) {
        // Find the next code point (token) in the string
        for (; *str == ' '; str++)
            ;
        size_t n = strcspn(str, " ");  // Length of the current token
        char   code_point[n + 1];
        strncpy(code_point, str, n);
        code_point[n] = '\0';  // Make sure it's null-terminated

        // Normalize the code point: make all hex digits lowercase
        for (char *p = code_point; *p; p++) {
            *p = tolower((unsigned char)*p);
        }

        // Send the code point as a Unicode input string
        unicode_input_start();
        send_string(code_point);
        unicode_input_finish();

        str += n;  // Move to the first ' ' (or '\0') after the current token
    }
}

bool process_unicode_common(uint16_t keycode, keyrecord_t *record) {
    if (record->event.pressed) {
        switch (keycode) {
            case UNICODE_MODE_FORWARD:
                cycle_unicode_input_mode(+1);
                break;
            case UNICODE_MODE_REVERSE:
                cycle_unicode_input_mode(-1);
                break;

            case UNICODE_MODE_OSX:
                set_unicode_input_mode(UC_OSX);
#if defined(AUDIO_ENABLE) && defined(UNICODE_SONG_OSX)
                static float song_osx[][2] = UNICODE_SONG_OSX;
                PLAY_SONG(song_osx);
#endif
                break;
            case UNICODE_MODE_LNX:
                set_unicode_input_mode(UC_LNX);
#if defined(AUDIO_ENABLE) && defined(UNICODE_SONG_LNX)
                static float song_lnx[][2] = UNICODE_SONG_LNX;
                PLAY_SONG(song_lnx);
#endif
                break;
            case UNICODE_MODE_WIN:
                set_unicode_input_mode(UC_WIN);
#if defined(AUDIO_ENABLE) && defined(UNICODE_SONG_WIN)
                static float song_win[][2] = UNICODE_SONG_WIN;
                PLAY_SONG(song_win);
#endif
                break;
            case UNICODE_MODE_BSD:
                set_unicode_input_mode(UC_BSD);
#if defined(AUDIO_ENABLE) && defined(UNICODE_SONG_BSD)
                static float song_bsd[][2] = UNICODE_SONG_BSD;
                PLAY_SONG(song_bsd);
#endif
                break;
            case UNICODE_MODE_WINC:
                set_unicode_input_mode(UC_WINC);
#if defined(AUDIO_ENABLE) && defined(UNICODE_SONG_WINC)
                static float song_winc[][2] = UNICODE_SONG_WINC;
                PLAY_SONG(song_winc);
#endif
                break;
        }
    }
#if defined(UNICODE_ENABLE)
    return process_unicode(keycode, record);
#elif defined(UNICODEMAP_ENABLE)
    return process_unicodemap(keycode, record);
#elif defined(UCIS_ENABLE)
    return process_ucis(keycode, record);
#else
    return true;
#endif
}