aboutsummaryrefslogtreecommitdiffstats
path: root/3rdparty/imgui/examples/imgui_impl_dx9.h
diff options
context:
space:
mode:
authorMiodrag Milanovic <mmicko@gmail.com>2018-10-21 09:28:35 +0200
committerMiodrag Milanovic <mmicko@gmail.com>2018-10-24 19:00:58 +0200
commitb948b76c8ea5ec57b6a424baa1b117c0025c0328 (patch)
tree2708d134a5caf9652822052f0629a7a9f43d3efe /3rdparty/imgui/examples/imgui_impl_dx9.h
parent169b42da4a1064f28776ee80eaa7449facaf200b (diff)
downloadnextpnr-b948b76c8ea5ec57b6a424baa1b117c0025c0328.tar.gz
nextpnr-b948b76c8ea5ec57b6a424baa1b117c0025c0328.tar.bz2
nextpnr-b948b76c8ea5ec57b6a424baa1b117c0025c0328.zip
add imgui library
Diffstat (limited to '3rdparty/imgui/examples/imgui_impl_dx9.h')
-rw-r--r--3rdparty/imgui/examples/imgui_impl_dx9.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/3rdparty/imgui/examples/imgui_impl_dx9.h b/3rdparty/imgui/examples/imgui_impl_dx9.h
new file mode 100644
index 00000000..03da1bda
--- /dev/null
+++ b/3rdparty/imgui/examples/imgui_impl_dx9.h
@@ -0,0 +1,20 @@
+// dear imgui: Renderer for DirectX9
+// This needs to be used along with a Platform Binding (e.g. Win32)
+
+// Implemented features:
+// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
+
+// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
+// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
+// https://github.com/ocornut/imgui
+
+struct IDirect3DDevice9;
+
+IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
+IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
+IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
+IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
+
+// Use if you want to reset your rendering device without losing ImGui state.
+IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();
+IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();