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author | Miodrag Milanovic <mmicko@gmail.com> | 2018-10-21 09:28:35 +0200 |
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committer | Miodrag Milanovic <mmicko@gmail.com> | 2018-10-24 19:00:58 +0200 |
commit | b948b76c8ea5ec57b6a424baa1b117c0025c0328 (patch) | |
tree | 2708d134a5caf9652822052f0629a7a9f43d3efe /3rdparty/imgui/examples/imgui_impl_marmalade.h | |
parent | 169b42da4a1064f28776ee80eaa7449facaf200b (diff) | |
download | nextpnr-b948b76c8ea5ec57b6a424baa1b117c0025c0328.tar.gz nextpnr-b948b76c8ea5ec57b6a424baa1b117c0025c0328.tar.bz2 nextpnr-b948b76c8ea5ec57b6a424baa1b117c0025c0328.zip |
add imgui library
Diffstat (limited to '3rdparty/imgui/examples/imgui_impl_marmalade.h')
-rw-r--r-- | 3rdparty/imgui/examples/imgui_impl_marmalade.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/3rdparty/imgui/examples/imgui_impl_marmalade.h b/3rdparty/imgui/examples/imgui_impl_marmalade.h new file mode 100644 index 00000000..96c43337 --- /dev/null +++ b/3rdparty/imgui/examples/imgui_impl_marmalade.h @@ -0,0 +1,24 @@ +// dear imgui: Renderer + Platform Binding for Marmalade + IwGx +// Marmalade code: Copyright (C) 2015 by Giovanni Zito (this file is part of Dear ImGui) + +// Implemented features: +// [X] Renderer: User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +IMGUI_IMPL_API bool ImGui_Marmalade_Init(bool install_callbacks); +IMGUI_IMPL_API void ImGui_Marmalade_Shutdown(); +IMGUI_IMPL_API void ImGui_Marmalade_NewFrame(); +IMGUI_IMPL_API void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data); + +// Use if you want to reset your rendering device without losing ImGui state. +IMGUI_IMPL_API void ImGui_Marmalade_InvalidateDeviceObjects(); +IMGUI_IMPL_API bool ImGui_Marmalade_CreateDeviceObjects(); + +// Callbacks (installed by default if you enable 'install_callbacks' during initialization) +// You can also handle inputs yourself and use those as a reference. +IMGUI_IMPL_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* system_data, void* user_data); +IMGUI_IMPL_API int32 ImGui_Marmalade_KeyCallback(void* system_data, void* user_data); +IMGUI_IMPL_API int32 ImGui_Marmalade_CharCallback(void* system_data, void* user_data); |