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author | Miodrag Milanović <mmicko@gmail.com> | 2018-10-26 17:27:47 +0200 |
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committer | GitHub <noreply@github.com> | 2018-10-26 17:27:47 +0200 |
commit | 757dcd2a5277ef65d9ce4ff7b118e6072edbb71a (patch) | |
tree | 27c31559c02d6fb8e57d032f54daf190591e61e0 /3rdparty/imgui/examples/imgui_impl_metal.h | |
parent | 40a8e17db63ec0fea417f6fc1b1711ddbdec5330 (diff) | |
parent | 62a615a17d9b69f3b727d59ed13e297ace610778 (diff) | |
download | nextpnr-757dcd2a5277ef65d9ce4ff7b118e6072edbb71a.tar.gz nextpnr-757dcd2a5277ef65d9ce4ff7b118e6072edbb71a.tar.bz2 nextpnr-757dcd2a5277ef65d9ce4ff7b118e6072edbb71a.zip |
Merge pull request #96 from YosysHQ/imgui
Imgui integration
Diffstat (limited to '3rdparty/imgui/examples/imgui_impl_metal.h')
-rw-r--r-- | 3rdparty/imgui/examples/imgui_impl_metal.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/3rdparty/imgui/examples/imgui_impl_metal.h b/3rdparty/imgui/examples/imgui_impl_metal.h new file mode 100644 index 00000000..f6846851 --- /dev/null +++ b/3rdparty/imgui/examples/imgui_impl_metal.h @@ -0,0 +1,25 @@ +// dear imgui: Renderer for Metal +// This needs to be used along with a Platform Binding (e.g. OSX) + +// Implemented features: +// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. + +// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. +// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. +// https://github.com/ocornut/imgui + +@class MTLRenderPassDescriptor; +@protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder; + +IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device); +IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor *renderPassDescriptor); +IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, + id<MTLCommandBuffer> commandBuffer, + id<MTLRenderCommandEncoder> commandEncoder); + +// Called by Init/NewFrame/Shutdown +IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device); +IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); +IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device); +IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); |