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authorMiodrag Milanović <mmicko@gmail.com>2018-10-26 17:27:47 +0200
committerGitHub <noreply@github.com>2018-10-26 17:27:47 +0200
commit757dcd2a5277ef65d9ce4ff7b118e6072edbb71a (patch)
tree27c31559c02d6fb8e57d032f54daf190591e61e0 /3rdparty/imgui/examples/imgui_impl_opengl2.h
parent40a8e17db63ec0fea417f6fc1b1711ddbdec5330 (diff)
parent62a615a17d9b69f3b727d59ed13e297ace610778 (diff)
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Merge pull request #96 from YosysHQ/imgui
Imgui integration
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+// dear imgui: Renderer for OpenGL2 (legacy OpenGL, fixed pipeline)
+// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
+
+// Implemented features:
+// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
+
+// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
+// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
+// https://github.com/ocornut/imgui
+
+// **DO NOT USE THIS CODE IF YOUR CODE/ENGINE IS USING MODERN OPENGL (SHADERS, VBO, VAO, etc.)**
+// **Prefer using the code in imgui_impl_opengl3.cpp**
+// This code is mostly provided as a reference to learn how ImGui integration works, because it is shorter to read.
+// If your code is using GL3+ context or any semi modern OpenGL calls, using this is likely to make everything more
+// complicated, will require your code to reset every single OpenGL attributes to their initial state, and might
+// confuse your GPU driver.
+// The GL2 code is unable to reset attributes or even call e.g. "glUseProgram(0)" because they don't exist in that API.
+
+IMGUI_IMPL_API bool ImGui_ImplOpenGL2_Init();
+IMGUI_IMPL_API void ImGui_ImplOpenGL2_Shutdown();
+IMGUI_IMPL_API void ImGui_ImplOpenGL2_NewFrame();
+IMGUI_IMPL_API void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data);
+
+// Called by Init/NewFrame/Shutdown
+IMGUI_IMPL_API bool ImGui_ImplOpenGL2_CreateFontsTexture();
+IMGUI_IMPL_API void ImGui_ImplOpenGL2_DestroyFontsTexture();
+IMGUI_IMPL_API bool ImGui_ImplOpenGL2_CreateDeviceObjects();
+IMGUI_IMPL_API void ImGui_ImplOpenGL2_DestroyDeviceObjects();