diff options
author | Miodrag Milanovic <mmicko@gmail.com> | 2018-10-21 09:28:35 +0200 |
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committer | Miodrag Milanovic <mmicko@gmail.com> | 2018-10-24 19:00:58 +0200 |
commit | b948b76c8ea5ec57b6a424baa1b117c0025c0328 (patch) | |
tree | 2708d134a5caf9652822052f0629a7a9f43d3efe /3rdparty/imgui/examples/libs/gl3w/GL/gl3w.c | |
parent | 169b42da4a1064f28776ee80eaa7449facaf200b (diff) | |
download | nextpnr-b948b76c8ea5ec57b6a424baa1b117c0025c0328.tar.gz nextpnr-b948b76c8ea5ec57b6a424baa1b117c0025c0328.tar.bz2 nextpnr-b948b76c8ea5ec57b6a424baa1b117c0025c0328.zip |
add imgui library
Diffstat (limited to '3rdparty/imgui/examples/libs/gl3w/GL/gl3w.c')
-rw-r--r-- | 3rdparty/imgui/examples/libs/gl3w/GL/gl3w.c | 1344 |
1 files changed, 1344 insertions, 0 deletions
diff --git a/3rdparty/imgui/examples/libs/gl3w/GL/gl3w.c b/3rdparty/imgui/examples/libs/gl3w/GL/gl3w.c new file mode 100644 index 00000000..464e0177 --- /dev/null +++ b/3rdparty/imgui/examples/libs/gl3w/GL/gl3w.c @@ -0,0 +1,1344 @@ +#include <GL/gl3w.h> + +#ifdef _MSC_VER +#pragma warning (disable: 4055) // warning C4055: 'type cast' : from data pointer 'void *' to function pointer +#pragma warning (disable: 4152) // warning C4152: nonstandard extension, function/data pointer conversion in expression +#endif + +#ifdef _WIN32 +#define WIN32_LEAN_AND_MEAN 1 +#include <windows.h> + +static HMODULE libgl; + +static void open_libgl(void) +{ + libgl = LoadLibraryA("opengl32.dll"); +} + +static void close_libgl(void) +{ + FreeLibrary(libgl); +} + +static void *get_proc(const char *proc) +{ + void *res; + + res = wglGetProcAddress(proc); + if (!res) + res = GetProcAddress(libgl, proc); + return res; +} +#elif defined(__APPLE__) || defined(__APPLE_CC__) +#include <Carbon/Carbon.h> + +CFBundleRef bundle; +CFURLRef bundleURL; + +static void open_libgl(void) +{ + bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, + CFSTR("/System/Library/Frameworks/OpenGL.framework"), + kCFURLPOSIXPathStyle, true); + + bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL); + assert(bundle != NULL); +} + +static void close_libgl(void) +{ + CFRelease(bundle); + CFRelease(bundleURL); +} + +static void *get_proc(const char *proc) +{ + void *res; + + CFStringRef procname = CFStringCreateWithCString(kCFAllocatorDefault, proc, + kCFStringEncodingASCII); + res = CFBundleGetFunctionPointerForName(bundle, procname); + CFRelease(procname); + return res; +} +#else +#include <dlfcn.h> +#include <GL/glx.h> + +static void *libgl; + +static void open_libgl(void) +{ + libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL); +} + +static void close_libgl(void) +{ + dlclose(libgl); +} + +static void *get_proc(const char *proc) +{ + void *res; + + res = (void*)glXGetProcAddress((const GLubyte *) proc); + if (!res) + res = dlsym(libgl, proc); + return res; +} +#endif + +static struct { + int major, minor; +} version; + +static int parse_version(void) +{ + if (!glGetIntegerv) + return -1; + + glGetIntegerv(GL_MAJOR_VERSION, &version.major); + glGetIntegerv(GL_MINOR_VERSION, &version.minor); + + if (version.major < 3) + return -1; + return 0; +} + +static void load_procs(void); + +int gl3wInit(void) +{ + open_libgl(); + load_procs(); + close_libgl(); + return parse_version(); +} + +int gl3wIsSupported(int major, int minor) +{ + if (major < 3) + return 0; + if (version.major == major) + return version.minor >= minor; + return version.major >= major; +} + +void *gl3wGetProcAddress(const char *proc) +{ + return get_proc(proc); +} + +PFNGLCULLFACEPROC gl3wCullFace; +PFNGLFRONTFACEPROC gl3wFrontFace; +PFNGLHINTPROC gl3wHint; +PFNGLLINEWIDTHPROC gl3wLineWidth; +PFNGLPOINTSIZEPROC gl3wPointSize; +PFNGLPOLYGONMODEPROC gl3wPolygonMode; +PFNGLSCISSORPROC gl3wScissor; +PFNGLTEXPARAMETERFPROC gl3wTexParameterf; +PFNGLTEXPARAMETERFVPROC gl3wTexParameterfv; +PFNGLTEXPARAMETERIPROC gl3wTexParameteri; +PFNGLTEXPARAMETERIVPROC gl3wTexParameteriv; +PFNGLTEXIMAGE1DPROC gl3wTexImage1D; +PFNGLTEXIMAGE2DPROC gl3wTexImage2D; +PFNGLDRAWBUFFERPROC gl3wDrawBuffer; +PFNGLCLEARPROC gl3wClear; +PFNGLCLEARCOLORPROC gl3wClearColor; +PFNGLCLEARSTENCILPROC gl3wClearStencil; +PFNGLCLEARDEPTHPROC gl3wClearDepth; +PFNGLSTENCILMASKPROC gl3wStencilMask; +PFNGLCOLORMASKPROC gl3wColorMask; +PFNGLDEPTHMASKPROC gl3wDepthMask; +PFNGLDISABLEPROC gl3wDisable; +PFNGLENABLEPROC gl3wEnable; +PFNGLFINISHPROC gl3wFinish; +PFNGLFLUSHPROC gl3wFlush; +PFNGLBLENDFUNCPROC gl3wBlendFunc; +PFNGLLOGICOPPROC gl3wLogicOp; +PFNGLSTENCILFUNCPROC gl3wStencilFunc; +PFNGLSTENCILOPPROC gl3wStencilOp; +PFNGLDEPTHFUNCPROC gl3wDepthFunc; +PFNGLPIXELSTOREFPROC gl3wPixelStoref; +PFNGLPIXELSTOREIPROC gl3wPixelStorei; +PFNGLREADBUFFERPROC gl3wReadBuffer; +PFNGLREADPIXELSPROC gl3wReadPixels; +PFNGLGETBOOLEANVPROC gl3wGetBooleanv; +PFNGLGETDOUBLEVPROC gl3wGetDoublev; +PFNGLGETERRORPROC gl3wGetError; +PFNGLGETFLOATVPROC gl3wGetFloatv; +PFNGLGETINTEGERVPROC gl3wGetIntegerv; +PFNGLGETSTRINGPROC gl3wGetString; +PFNGLGETTEXIMAGEPROC gl3wGetTexImage; +PFNGLGETTEXPARAMETERFVPROC gl3wGetTexParameterfv; +PFNGLGETTEXPARAMETERIVPROC gl3wGetTexParameteriv; +PFNGLGETTEXLEVELPARAMETERFVPROC gl3wGetTexLevelParameterfv; +PFNGLGETTEXLEVELPARAMETERIVPROC gl3wGetTexLevelParameteriv; +PFNGLISENABLEDPROC gl3wIsEnabled; +PFNGLDEPTHRANGEPROC gl3wDepthRange; +PFNGLVIEWPORTPROC gl3wViewport; +PFNGLDRAWARRAYSPROC gl3wDrawArrays; +PFNGLDRAWELEMENTSPROC gl3wDrawElements; +PFNGLGETPOINTERVPROC gl3wGetPointerv; +PFNGLPOLYGONOFFSETPROC gl3wPolygonOffset; +PFNGLCOPYTEXIMAGE1DPROC gl3wCopyTexImage1D; +PFNGLCOPYTEXIMAGE2DPROC gl3wCopyTexImage2D; +PFNGLCOPYTEXSUBIMAGE1DPROC gl3wCopyTexSubImage1D; +PFNGLCOPYTEXSUBIMAGE2DPROC gl3wCopyTexSubImage2D; +PFNGLTEXSUBIMAGE1DPROC gl3wTexSubImage1D; +PFNGLTEXSUBIMAGE2DPROC gl3wTexSubImage2D; +PFNGLBINDTEXTUREPROC gl3wBindTexture; +PFNGLDELETETEXTURESPROC gl3wDeleteTextures; +PFNGLGENTEXTURESPROC gl3wGenTextures; +PFNGLISTEXTUREPROC gl3wIsTexture; +PFNGLBLENDCOLORPROC gl3wBlendColor; +PFNGLBLENDEQUATIONPROC gl3wBlendEquation; +PFNGLDRAWRANGEELEMENTSPROC gl3wDrawRangeElements; +PFNGLTEXIMAGE3DPROC gl3wTexImage3D; +PFNGLTEXSUBIMAGE3DPROC gl3wTexSubImage3D; +PFNGLCOPYTEXSUBIMAGE3DPROC gl3wCopyTexSubImage3D; +PFNGLACTIVETEXTUREPROC gl3wActiveTexture; +PFNGLSAMPLECOVERAGEPROC gl3wSampleCoverage; +PFNGLCOMPRESSEDTEXIMAGE3DPROC gl3wCompressedTexImage3D; +PFNGLCOMPRESSEDTEXIMAGE2DPROC gl3wCompressedTexImage2D; +PFNGLCOMPRESSEDTEXIMAGE1DPROC gl3wCompressedTexImage1D; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gl3wCompressedTexSubImage3D; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gl3wCompressedTexSubImage2D; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gl3wCompressedTexSubImage1D; +PFNGLGETCOMPRESSEDTEXIMAGEPROC gl3wGetCompressedTexImage; +PFNGLBLENDFUNCSEPARATEPROC gl3wBlendFuncSeparate; +PFNGLMULTIDRAWARRAYSPROC gl3wMultiDrawArrays; +PFNGLMULTIDRAWELEMENTSPROC gl3wMultiDrawElements; +PFNGLPOINTPARAMETERFPROC gl3wPointParameterf; +PFNGLPOINTPARAMETERFVPROC gl3wPointParameterfv; +PFNGLPOINTPARAMETERIPROC gl3wPointParameteri; +PFNGLPOINTPARAMETERIVPROC gl3wPointParameteriv; +PFNGLGENQUERIESPROC gl3wGenQueries; +PFNGLDELETEQUERIESPROC gl3wDeleteQueries; +PFNGLISQUERYPROC gl3wIsQuery; +PFNGLBEGINQUERYPROC gl3wBeginQuery; +PFNGLENDQUERYPROC gl3wEndQuery; +PFNGLGETQUERYIVPROC gl3wGetQueryiv; +PFNGLGETQUERYOBJECTIVPROC gl3wGetQueryObjectiv; +PFNGLGETQUERYOBJECTUIVPROC gl3wGetQueryObjectuiv; +PFNGLBINDBUFFERPROC gl3wBindBuffer; +PFNGLDELETEBUFFERSPROC gl3wDeleteBuffers; +PFNGLGENBUFFERSPROC gl3wGenBuffers; +PFNGLISBUFFERPROC gl3wIsBuffer; +PFNGLBUFFERDATAPROC gl3wBufferData; +PFNGLBUFFERSUBDATAPROC gl3wBufferSubData; +PFNGLGETBUFFERSUBDATAPROC gl3wGetBufferSubData; +PFNGLMAPBUFFERPROC gl3wMapBuffer; +PFNGLUNMAPBUFFERPROC gl3wUnmapBuffer; +PFNGLGETBUFFERPARAMETERIVPROC gl3wGetBufferParameteriv; +PFNGLGETBUFFERPOINTERVPROC gl3wGetBufferPointerv; +PFNGLBLENDEQUATIONSEPARATEPROC gl3wBlendEquationSeparate; +PFNGLDRAWBUFFERSPROC gl3wDrawBuffers; +PFNGLSTENCILOPSEPARATEPROC gl3wStencilOpSeparate; +PFNGLSTENCILFUNCSEPARATEPROC gl3wStencilFuncSeparate; +PFNGLSTENCILMASKSEPARATEPROC gl3wStencilMaskSeparate; +PFNGLATTACHSHADERPROC gl3wAttachShader; +PFNGLBINDATTRIBLOCATIONPROC gl3wBindAttribLocation; +PFNGLCOMPILESHADERPROC gl3wCompileShader; +PFNGLCREATEPROGRAMPROC gl3wCreateProgram; +PFNGLCREATESHADERPROC gl3wCreateShader; +PFNGLDELETEPROGRAMPROC gl3wDeleteProgram; +PFNGLDELETESHADERPROC gl3wDeleteShader; +PFNGLDETACHSHADERPROC gl3wDetachShader; +PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray; +PFNGLENABLEVERTEXATTRIBARRAYPROC gl3wEnableVertexAttribArray; +PFNGLGETACTIVEATTRIBPROC gl3wGetActiveAttrib; +PFNGLGETACTIVEUNIFORMPROC gl3wGetActiveUniform; +PFNGLGETATTACHEDSHADERSPROC gl3wGetAttachedShaders; +PFNGLGETATTRIBLOCATIONPROC gl3wGetAttribLocation; +PFNGLGETPROGRAMIVPROC gl3wGetProgramiv; +PFNGLGETPROGRAMINFOLOGPROC gl3wGetProgramInfoLog; +PFNGLGETSHADERIVPROC gl3wGetShaderiv; +PFNGLGETSHADERINFOLOGPROC gl3wGetShaderInfoLog; +PFNGLGETSHADERSOURCEPROC gl3wGetShaderSource; +PFNGLGETUNIFORMLOCATIONPROC gl3wGetUniformLocation; +PFNGLGETUNIFORMFVPROC gl3wGetUniformfv; +PFNGLGETUNIFORMIVPROC gl3wGetUniformiv; +PFNGLGETVERTEXATTRIBDVPROC gl3wGetVertexAttribdv; +PFNGLGETVERTEXATTRIBFVPROC gl3wGetVertexAttribfv; +PFNGLGETVERTEXATTRIBIVPROC gl3wGetVertexAttribiv; +PFNGLGETVERTEXATTRIBPOINTERVPROC gl3wGetVertexAttribPointerv; +PFNGLISPROGRAMPROC gl3wIsProgram; +PFNGLISSHADERPROC gl3wIsShader; +PFNGLLINKPROGRAMPROC gl3wLinkProgram; +PFNGLSHADERSOURCEPROC gl3wShaderSource; +PFNGLUSEPROGRAMPROC gl3wUseProgram; +PFNGLUNIFORM1FPROC gl3wUniform1f; +PFNGLUNIFORM2FPROC gl3wUniform2f; +PFNGLUNIFORM3FPROC gl3wUniform3f; +PFNGLUNIFORM4FPROC gl3wUniform4f; +PFNGLUNIFORM1IPROC gl3wUniform1i; +PFNGLUNIFORM2IPROC gl3wUniform2i; +PFNGLUNIFORM3IPROC gl3wUniform3i; +PFNGLUNIFORM4IPROC gl3wUniform4i; +PFNGLUNIFORM1FVPROC gl3wUniform1fv; +PFNGLUNIFORM2FVPROC gl3wUniform2fv; +PFNGLUNIFORM3FVPROC gl3wUniform3fv; +PFNGLUNIFORM4FVPROC gl3wUniform4fv; +PFNGLUNIFORM1IVPROC gl3wUniform1iv; +PFNGLUNIFORM2IVPROC gl3wUniform2iv; +PFNGLUNIFORM3IVPROC gl3wUniform3iv; +PFNGLUNIFORM4IVPROC gl3wUniform4iv; +PFNGLUNIFORMMATRIX2FVPROC gl3wUniformMatrix2fv; +PFNGLUNIFORMMATRIX3FVPROC gl3wUniformMatrix3fv; +PFNGLUNIFORMMATRIX4FVPROC gl3wUniformMatrix4fv; +PFNGLVALIDATEPROGRAMPROC gl3wValidateProgram; +PFNGLVERTEXATTRIB1DPROC gl3wVertexAttrib1d; +PFNGLVERTEXATTRIB1DVPROC gl3wVertexAttrib1dv; +PFNGLVERTEXATTRIB1FPROC gl3wVertexAttrib1f; +PFNGLVERTEXATTRIB1FVPROC gl3wVertexAttrib1fv; +PFNGLVERTEXATTRIB1SPROC gl3wVertexAttrib1s; +PFNGLVERTEXATTRIB1SVPROC gl3wVertexAttrib1sv; +PFNGLVERTEXATTRIB2DPROC gl3wVertexAttrib2d; +PFNGLVERTEXATTRIB2DVPROC gl3wVertexAttrib2dv; +PFNGLVERTEXATTRIB2FPROC gl3wVertexAttrib2f; +PFNGLVERTEXATTRIB2FVPROC gl3wVertexAttrib2fv; +PFNGLVERTEXATTRIB2SPROC gl3wVertexAttrib2s; +PFNGLVERTEXATTRIB2SVPROC gl3wVertexAttrib2sv; +PFNGLVERTEXATTRIB3DPROC gl3wVertexAttrib3d; +PFNGLVERTEXATTRIB3DVPROC gl3wVertexAttrib3dv; +PFNGLVERTEXATTRIB3FPROC gl3wVertexAttrib3f; +PFNGLVERTEXATTRIB3FVPROC gl3wVertexAttrib3fv; +PFNGLVERTEXATTRIB3SPROC gl3wVertexAttrib3s; +PFNGLVERTEXATTRIB3SVPROC gl3wVertexAttrib3sv; +PFNGLVERTEXATTRIB4NBVPROC gl3wVertexAttrib4Nbv; +PFNGLVERTEXATTRIB4NIVPROC gl3wVertexAttrib4Niv; +PFNGLVERTEXATTRIB4NSVPROC gl3wVertexAttrib4Nsv; +PFNGLVERTEXATTRIB4NUBPROC gl3wVertexAttrib4Nub; +PFNGLVERTEXATTRIB4NUBVPROC gl3wVertexAttrib4Nubv; +PFNGLVERTEXATTRIB4NUIVPROC gl3wVertexAttrib4Nuiv; +PFNGLVERTEXATTRIB4NUSVPROC gl3wVertexAttrib4Nusv; +PFNGLVERTEXATTRIB4BVPROC gl3wVertexAttrib4bv; +PFNGLVERTEXATTRIB4DPROC gl3wVertexAttrib4d; +PFNGLVERTEXATTRIB4DVPROC gl3wVertexAttrib4dv; +PFNGLVERTEXATTRIB4FPROC gl3wVertexAttrib4f; +PFNGLVERTEXATTRIB4FVPROC gl3wVertexAttrib4fv; +PFNGLVERTEXATTRIB4IVPROC gl3wVertexAttrib4iv; +PFNGLVERTEXATTRIB4SPROC gl3wVertexAttrib4s; +PFNGLVERTEXATTRIB4SVPROC gl3wVertexAttrib4sv; +PFNGLVERTEXATTRIB4UBVPROC gl3wVertexAttrib4ubv; +PFNGLVERTEXATTRIB4UIVPROC gl3wVertexAttrib4uiv; +PFNGLVERTEXATTRIB4USVPROC gl3wVertexAttrib4usv; +PFNGLVERTEXATTRIBPOINTERPROC gl3wVertexAttribPointer; +PFNGLUNIFORMMATRIX2X3FVPROC gl3wUniformMatrix2x3fv; +PFNGLUNIFORMMATRIX3X2FVPROC gl3wUniformMatrix3x2fv; +PFNGLUNIFORMMATRIX2X4FVPROC gl3wUniformMatrix2x4fv; +PFNGLUNIFORMMATRIX4X2FVPROC gl3wUniformMatrix4x2fv; +PFNGLUNIFORMMATRIX3X4FVPROC gl3wUniformMatrix3x4fv; +PFNGLUNIFORMMATRIX4X3FVPROC gl3wUniformMatrix4x3fv; +PFNGLCOLORMASKIPROC gl3wColorMaski; +PFNGLGETBOOLEANI_VPROC gl3wGetBooleani_v; +PFNGLGETINTEGERI_VPROC gl3wGetIntegeri_v; +PFNGLENABLEIPROC gl3wEnablei; +PFNGLDISABLEIPROC gl3wDisablei; +PFNGLISENABLEDIPROC gl3wIsEnabledi; +PFNGLBEGINTRANSFORMFEEDBACKPROC gl3wBeginTransformFeedback; +PFNGLENDTRANSFORMFEEDBACKPROC gl3wEndTransformFeedback; +PFNGLBINDBUFFERRANGEPROC gl3wBindBufferRange; +PFNGLBINDBUFFERBASEPROC gl3wBindBufferBase; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying; +PFNGLCLAMPCOLORPROC gl3wClampColor; +PFNGLBEGINCONDITIONALRENDERPROC gl3wBeginConditionalRender; +PFNGLENDCONDITIONALRENDERPROC gl3wEndConditionalRender; +PFNGLVERTEXATTRIBIPOINTERPROC gl3wVertexAttribIPointer; +PFNGLGETVERTEXATTRIBIIVPROC gl3wGetVertexAttribIiv; +PFNGLGETVERTEXATTRIBIUIVPROC gl3wGetVertexAttribIuiv; +PFNGLVERTEXATTRIBI1IPROC gl3wVertexAttribI1i; +PFNGLVERTEXATTRIBI2IPROC gl3wVertexAttribI2i; +PFNGLVERTEXATTRIBI3IPROC gl3wVertexAttribI3i; +PFNGLVERTEXATTRIBI4IPROC gl3wVertexAttribI4i; +PFNGLVERTEXATTRIBI1UIPROC gl3wVertexAttribI1ui; +PFNGLVERTEXATTRIBI2UIPROC gl3wVertexAttribI2ui; +PFNGLVERTEXATTRIBI3UIPROC gl3wVertexAttribI3ui; +PFNGLVERTEXATTRIBI4UIPROC gl3wVertexAttribI4ui; +PFNGLVERTEXATTRIBI1IVPROC gl3wVertexAttribI1iv; +PFNGLVERTEXATTRIBI2IVPROC gl3wVertexAttribI2iv; +PFNGLVERTEXATTRIBI3IVPROC gl3wVertexAttribI3iv; +PFNGLVERTEXATTRIBI4IVPROC gl3wVertexAttribI4iv; +PFNGLVERTEXATTRIBI1UIVPROC gl3wVertexAttribI1uiv; +PFNGLVERTEXATTRIBI2UIVPROC gl3wVertexAttribI2uiv; +PFNGLVERTEXATTRIBI3UIVPROC gl3wVertexAttribI3uiv; +PFNGLVERTEXATTRIBI4UIVPROC gl3wVertexAttribI4uiv; +PFNGLVERTEXATTRIBI4BVPROC gl3wVertexAttribI4bv; +PFNGLVERTEXATTRIBI4SVPROC gl3wVertexAttribI4sv; +PFNGLVERTEXATTRIBI4UBVPROC gl3wVertexAttribI4ubv; +PFNGLVERTEXATTRIBI4USVPROC gl3wVertexAttribI4usv; +PFNGLGETUNIFORMUIVPROC gl3wGetUniformuiv; +PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation; +PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation; +PFNGLUNIFORM1UIPROC gl3wUniform1ui; +PFNGLUNIFORM2UIPROC gl3wUniform2ui; +PFNGLUNIFORM3UIPROC gl3wUniform3ui; +PFNGLUNIFORM4UIPROC gl3wUniform4ui; +PFNGLUNIFORM1UIVPROC gl3wUniform1uiv; +PFNGLUNIFORM2UIVPROC gl3wUniform2uiv; +PFNGLUNIFORM3UIVPROC gl3wUniform3uiv; +PFNGLUNIFORM4UIVPROC gl3wUniform4uiv; +PFNGLTEXPARAMETERIIVPROC gl3wTexParameterIiv; +PFNGLTEXPARAMETERIUIVPROC gl3wTexParameterIuiv; +PFNGLGETTEXPARAMETERIIVPROC gl3wGetTexParameterIiv; +PFNGLGETTEXPARAMETERIUIVPROC gl3wGetTexParameterIuiv; +PFNGLCLEARBUFFERIVPROC gl3wClearBufferiv; +PFNGLCLEARBUFFERUIVPROC gl3wClearBufferuiv; +PFNGLCLEARBUFFERFVPROC gl3wClearBufferfv; +PFNGLCLEARBUFFERFIPROC gl3wClearBufferfi; +PFNGLGETSTRINGIPROC gl3wGetStringi; +PFNGLDRAWARRAYSINSTANCEDPROC gl3wDrawArraysInstanced; +PFNGLDRAWELEMENTSINSTANCEDPROC gl3wDrawElementsInstanced; +PFNGLTEXBUFFERPROC gl3wTexBuffer; +PFNGLPRIMITIVERESTARTINDEXPROC gl3wPrimitiveRestartIndex; +PFNGLGETINTEGER64I_VPROC gl3wGetInteger64i_v; +PFNGLGETBUFFERPARAMETERI64VPROC gl3wGetBufferParameteri64v; +PFNGLFRAMEBUFFERTEXTUREPROC gl3wFramebufferTexture; +PFNGLVERTEXATTRIBDIVISORPROC gl3wVertexAttribDivisor; +PFNGLMINSAMPLESHADINGPROC gl3wMinSampleShading; +PFNGLBLENDEQUATIONIPROC gl3wBlendEquationi; +PFNGLBLENDEQUATIONSEPARATEIPROC gl3wBlendEquationSeparatei; +PFNGLBLENDFUNCIPROC gl3wBlendFunci; +PFNGLBLENDFUNCSEPARATEIPROC gl3wBlendFuncSeparatei; +PFNGLISRENDERBUFFERPROC gl3wIsRenderbuffer; +PFNGLBINDRENDERBUFFERPROC gl3wBindRenderbuffer; +PFNGLDELETERENDERBUFFERSPROC gl3wDeleteRenderbuffers; +PFNGLGENRENDERBUFFERSPROC gl3wGenRenderbuffers; +PFNGLRENDERBUFFERSTORAGEPROC gl3wRenderbufferStorage; +PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv; +PFNGLISFRAMEBUFFERPROC gl3wIsFramebuffer; +PFNGLBINDFRAMEBUFFERPROC gl3wBindFramebuffer; +PFNGLDELETEFRAMEBUFFERSPROC gl3wDeleteFramebuffers; +PFNGLGENFRAMEBUFFERSPROC gl3wGenFramebuffers; +PFNGLCHECKFRAMEBUFFERSTATUSPROC gl3wCheckFramebufferStatus; +PFNGLFRAMEBUFFERTEXTURE1DPROC gl3wFramebufferTexture1D; +PFNGLFRAMEBUFFERTEXTURE2DPROC gl3wFramebufferTexture2D; +PFNGLFRAMEBUFFERTEXTURE3DPROC gl3wFramebufferTexture3D; +PFNGLFRAMEBUFFERRENDERBUFFERPROC gl3wFramebufferRenderbuffer; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv; +PFNGLGENERATEMIPMAPPROC gl3wGenerateMipmap; +PFNGLBLITFRAMEBUFFERPROC gl3wBlitFramebuffer; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample; +PFNGLFRAMEBUFFERTEXTURELAYERPROC gl3wFramebufferTextureLayer; +PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC gl3wFlushMappedBufferRange; +PFNGLBINDVERTEXARRAYPROC gl3wBindVertexArray; +PFNGLDELETEVERTEXARRAYSPROC gl3wDeleteVertexArrays; +PFNGLGENVERTEXARRAYSPROC gl3wGenVertexArrays; +PFNGLISVERTEXARRAYPROC gl3wIsVertexArray; +PFNGLGETUNIFORMINDICESPROC gl3wGetUniformIndices; +PFNGLGETACTIVEUNIFORMSIVPROC gl3wGetActiveUniformsiv; +PFNGLGETACTIVEUNIFORMNAMEPROC gl3wGetActiveUniformName; +PFNGLGETUNIFORMBLOCKINDEXPROC gl3wGetUniformBlockIndex; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC gl3wGetActiveUniformBlockiv; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName; +PFNGLUNIFORMBLOCKBINDINGPROC gl3wUniformBlockBinding; +PFNGLCOPYBUFFERSUBDATAPROC gl3wCopyBufferSubData; +PFNGLDRAWELEMENTSBASEVERTEXPROC gl3wDrawElementsBaseVertex; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex; +PFNGLPROVOKINGVERTEXPROC gl3wProvokingVertex; +PFNGLFENCESYNCPROC gl3wFenceSync; +PFNGLISSYNCPROC gl3wIsSync; +PFNGLDELETESYNCPROC gl3wDeleteSync; +PFNGLCLIENTWAITSYNCPROC gl3wClientWaitSync; +PFNGLWAITSYNCPROC gl3wWaitSync; +PFNGLGETINTEGER64VPROC gl3wGetInteger64v; +PFNGLGETSYNCIVPROC gl3wGetSynciv; +PFNGLTEXIMAGE2DMULTISAMPLEPROC gl3wTexImage2DMultisample; +PFNGLTEXIMAGE3DMULTISAMPLEPROC gl3wTexImage3DMultisample; +PFNGLGETMULTISAMPLEFVPROC gl3wGetMultisamplefv; +PFNGLSAMPLEMASKIPROC gl3wSampleMaski; +PFNGLBLENDEQUATIONIARBPROC gl3wBlendEquationiARB; +PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB; +PFNGLBLENDFUNCIARBPROC gl3wBlendFunciARB; +PFNGLBLENDFUNCSEPARATEIARBPROC gl3wBlendFuncSeparateiARB; +PFNGLMINSAMPLESHADINGARBPROC gl3wMinSampleShadingARB; +PFNGLNAMEDSTRINGARBPROC gl3wNamedStringARB; +PFNGLDELETENAMEDSTRINGARBPROC gl3wDeleteNamedStringARB; +PFNGLCOMPILESHADERINCLUDEARBPROC gl3wCompileShaderIncludeARB; +PFNGLISNAMEDSTRINGARBPROC gl3wIsNamedStringARB; +PFNGLGETNAMEDSTRINGARBPROC gl3wGetNamedStringARB; +PFNGLGETNAMEDSTRINGIVARBPROC gl3wGetNamedStringivARB; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed; +PFNGLGETFRAGDATAINDEXPROC gl3wGetFragDataIndex; +PFNGLGENSAMPLERSPROC gl3wGenSamplers; +PFNGLDELETESAMPLERSPROC gl3wDeleteSamplers; +PFNGLISSAMPLERPROC gl3wIsSampler; +PFNGLBINDSAMPLERPROC gl3wBindSampler; +PFNGLSAMPLERPARAMETERIPROC gl3wSamplerParameteri; +PFNGLSAMPLERPARAMETERIVPROC gl3wSamplerParameteriv; +PFNGLSAMPLERPARAMETERFPROC gl3wSamplerParameterf; +PFNGLSAMPLERPARAMETERFVPROC gl3wSamplerParameterfv; +PFNGLSAMPLERPARAMETERIIVPROC gl3wSamplerParameterIiv; +PFNGLSAMPLERPARAMETERIUIVPROC gl3wSamplerParameterIuiv; +PFNGLGETSAMPLERPARAMETERIVPROC gl3wGetSamplerParameteriv; +PFNGLGETSAMPLERPARAMETERIIVPROC gl3wGetSamplerParameterIiv; +PFNGLGETSAMPLERPARAMETERFVPROC gl3wGetSamplerParameterfv; +PFNGLGETSAMPLERPARAMETERIUIVPROC gl3wGetSamplerParameterIuiv; +PFNGLQUERYCOUNTERPROC gl3wQueryCounter; +PFNGLGETQUERYOBJECTI64VPROC gl3wGetQueryObjecti64v; +PFNGLGETQUERYOBJECTUI64VPROC gl3wGetQueryObjectui64v; +PFNGLVERTEXP2UIPROC gl3wVertexP2ui; +PFNGLVERTEXP2UIVPROC gl3wVertexP2uiv; +PFNGLVERTEXP3UIPROC gl3wVertexP3ui; +PFNGLVERTEXP3UIVPROC gl3wVertexP3uiv; +PFNGLVERTEXP4UIPROC gl3wVertexP4ui; +PFNGLVERTEXP4UIVPROC gl3wVertexP4uiv; +PFNGLTEXCOORDP1UIPROC gl3wTexCoordP1ui; +PFNGLTEXCOORDP1UIVPROC gl3wTexCoordP1uiv; +PFNGLTEXCOORDP2UIPROC gl3wTexCoordP2ui; +PFNGLTEXCOORDP2UIVPROC gl3wTexCoordP2uiv; +PFNGLTEXCOORDP3UIPROC gl3wTexCoordP3ui; +PFNGLTEXCOORDP3UIVPROC gl3wTexCoordP3uiv; +PFNGLTEXCOORDP4UIPROC gl3wTexCoordP4ui; +PFNGLTEXCOORDP4UIVPROC gl3wTexCoordP4uiv; +PFNGLMULTITEXCOORDP1UIPROC gl3wMultiTexCoordP1ui; +PFNGLMULTITEXCOORDP1UIVPROC gl3wMultiTexCoordP1uiv; +PFNGLMULTITEXCOORDP2UIPROC gl3wMultiTexCoordP2ui; +PFNGLMULTITEXCOORDP2UIVPROC gl3wMultiTexCoordP2uiv; +PFNGLMULTITEXCOORDP3UIPROC gl3wMultiTexCoordP3ui; +PFNGLMULTITEXCOORDP3UIVPROC gl3wMultiTexCoordP3uiv; +PFNGLMULTITEXCOORDP4UIPROC gl3wMultiTexCoordP4ui; +PFNGLMULTITEXCOORDP4UIVPROC gl3wMultiTexCoordP4uiv; +PFNGLNORMALP3UIPROC gl3wNormalP3ui; +PFNGLNORMALP3UIVPROC gl3wNormalP3uiv; +PFNGLCOLORP3UIPROC gl3wColorP3ui; +PFNGLCOLORP3UIVPROC gl3wColorP3uiv; +PFNGLCOLORP4UIPROC gl3wColorP4ui; +PFNGLCOLORP4UIVPROC gl3wColorP4uiv; +PFNGLSECONDARYCOLORP3UIPROC gl3wSecondaryColorP3ui; +PFNGLSECONDARYCOLORP3UIVPROC gl3wSecondaryColorP3uiv; +PFNGLVERTEXATTRIBP1UIPROC gl3wVertexAttribP1ui; +PFNGLVERTEXATTRIBP1UIVPROC gl3wVertexAttribP1uiv; +PFNGLVERTEXATTRIBP2UIPROC gl3wVertexAttribP2ui; +PFNGLVERTEXATTRIBP2UIVPROC gl3wVertexAttribP2uiv; +PFNGLVERTEXATTRIBP3UIPROC gl3wVertexAttribP3ui; +PFNGLVERTEXATTRIBP3UIVPROC gl3wVertexAttribP3uiv; +PFNGLVERTEXATTRIBP4UIPROC gl3wVertexAttribP4ui; +PFNGLVERTEXATTRIBP4UIVPROC gl3wVertexAttribP4uiv; +PFNGLDRAWARRAYSINDIRECTPROC gl3wDrawArraysIndirect; +PFNGLDRAWELEMENTSINDIRECTPROC gl3wDrawElementsIndirect; +PFNGLUNIFORM1DPROC gl3wUniform1d; +PFNGLUNIFORM2DPROC gl3wUniform2d; +PFNGLUNIFORM3DPROC gl3wUniform3d; +PFNGLUNIFORM4DPROC gl3wUniform4d; +PFNGLUNIFORM1DVPROC gl3wUniform1dv; +PFNGLUNIFORM2DVPROC gl3wUniform2dv; +PFNGLUNIFORM3DVPROC gl3wUniform3dv; +PFNGLUNIFORM4DVPROC gl3wUniform4dv; +PFNGLUNIFORMMATRIX2DVPROC gl3wUniformMatrix2dv; +PFNGLUNIFORMMATRIX3DVPROC gl3wUniformMatrix3dv; +PFNGLUNIFORMMATRIX4DVPROC gl3wUniformMatrix4dv; +PFNGLUNIFORMMATRIX2X3DVPROC gl3wUniformMatrix2x3dv; +PFNGLUNIFORMMATRIX2X4DVPROC gl3wUniformMatrix2x4dv; +PFNGLUNIFORMMATRIX3X2DVPROC gl3wUniformMatrix3x2dv; +PFNGLUNIFORMMATRIX3X4DVPROC gl3wUniformMatrix3x4dv; +PFNGLUNIFORMMATRIX4X2DVPROC gl3wUniformMatrix4x2dv; +PFNGLUNIFORMMATRIX4X3DVPROC gl3wUniformMatrix4x3dv; +PFNGLGETUNIFORMDVPROC gl3wGetUniformdv; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation; +PFNGLGETSUBROUTINEINDEXPROC gl3wGetSubroutineIndex; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName; +PFNGLGETACTIVESUBROUTINENAMEPROC gl3wGetActiveSubroutineName; +PFNGLUNIFORMSUBROUTINESUIVPROC gl3wUniformSubroutinesuiv; +PFNGLGETUNIFORMSUBROUTINEUIVPROC gl3wGetUniformSubroutineuiv; +PFNGLGETPROGRAMSTAGEIVPROC gl3wGetProgramStageiv; +PFNGLPATCHPARAMETERIPROC gl3wPatchParameteri; +PFNGLPATCHPARAMETERFVPROC gl3wPatchParameterfv; +PFNGLBINDTRANSFORMFEEDBACKPROC gl3wBindTransformFeedback; +PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks; +PFNGLGENTRANSFORMFEEDBACKSPROC gl3wGenTransformFeedbacks; +PFNGLISTRANSFORMFEEDBACKPROC gl3wIsTransformFeedback; +PFNGLPAUSETRANSFORMFEEDBACKPROC gl3wPauseTransformFeedback; +PFNGLRESUMETRANSFORMFEEDBACKPROC gl3wResumeTransformFeedback; +PFNGLDRAWTRANSFORMFEEDBACKPROC gl3wDrawTransformFeedback; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream; +PFNGLBEGINQUERYINDEXEDPROC gl3wBeginQueryIndexed; +PFNGLENDQUERYINDEXEDPROC gl3wEndQueryIndexed; +PFNGLGETQUERYINDEXEDIVPROC gl3wGetQueryIndexediv; +PFNGLRELEASESHADERCOMPILERPROC gl3wReleaseShaderCompiler; +PFNGLSHADERBINARYPROC gl3wShaderBinary; +PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat; +PFNGLDEPTHRANGEFPROC gl3wDepthRangef; +PFNGLCLEARDEPTHFPROC gl3wClearDepthf; +PFNGLGETPROGRAMBINARYPROC gl3wGetProgramBinary; +PFNGLPROGRAMBINARYPROC gl3wProgramBinary; +PFNGLPROGRAMPARAMETERIPROC gl3wProgramParameteri; +PFNGLUSEPROGRAMSTAGESPROC gl3wUseProgramStages; +PFNGLACTIVESHADERPROGRAMPROC gl3wActiveShaderProgram; +PFNGLCREATESHADERPROGRAMVPROC gl3wCreateShaderProgramv; +PFNGLBINDPROGRAMPIPELINEPROC gl3wBindProgramPipeline; +PFNGLDELETEPROGRAMPIPELINESPROC gl3wDeleteProgramPipelines; +PFNGLGENPROGRAMPIPELINESPROC gl3wGenProgramPipelines; +PFNGLISPROGRAMPIPELINEPROC gl3wIsProgramPipeline; +PFNGLGETPROGRAMPIPELINEIVPROC gl3wGetProgramPipelineiv; +PFNGLPROGRAMUNIFORM1IPROC gl3wProgramUniform1i; +PFNGLPROGRAMUNIFORM1IVPROC gl3wProgramUniform1iv; +PFNGLPROGRAMUNIFORM1FPROC gl3wProgramUniform1f; +PFNGLPROGRAMUNIFORM1FVPROC gl3wProgramUniform1fv; +PFNGLPROGRAMUNIFORM1DPROC gl3wProgramUniform1d; +PFNGLPROGRAMUNIFORM1DVPROC gl3wProgramUniform1dv; +PFNGLPROGRAMUNIFORM1UIPROC gl3wProgramUniform1ui; +PFNGLPROGRAMUNIFORM1UIVPROC gl3wProgramUniform1uiv; +PFNGLPROGRAMUNIFORM2IPROC gl3wProgramUniform2i; +PFNGLPROGRAMUNIFORM2IVPROC gl3wProgramUniform2iv; +PFNGLPROGRAMUNIFORM2FPROC gl3wProgramUniform2f; +PFNGLPROGRAMUNIFORM2FVPROC gl3wProgramUniform2fv; +PFNGLPROGRAMUNIFORM2DPROC gl3wProgramUniform2d; +PFNGLPROGRAMUNIFORM2DVPROC gl3wProgramUniform2dv; +PFNGLPROGRAMUNIFORM2UIPROC gl3wProgramUniform2ui; +PFNGLPROGRAMUNIFORM2UIVPROC gl3wProgramUniform2uiv; +PFNGLPROGRAMUNIFORM3IPROC gl3wProgramUniform3i; +PFNGLPROGRAMUNIFORM3IVPROC gl3wProgramUniform3iv; +PFNGLPROGRAMUNIFORM3FPROC gl3wProgramUniform3f; +PFNGLPROGRAMUNIFORM3FVPROC gl3wProgramUniform3fv; +PFNGLPROGRAMUNIFORM3DPROC gl3wProgramUniform3d; +PFNGLPROGRAMUNIFORM3DVPROC gl3wProgramUniform3dv; +PFNGLPROGRAMUNIFORM3UIPROC gl3wProgramUniform3ui; +PFNGLPROGRAMUNIFORM3UIVPROC gl3wProgramUniform3uiv; +PFNGLPROGRAMUNIFORM4IPROC gl3wProgramUniform4i; +PFNGLPROGRAMUNIFORM4IVPROC gl3wProgramUniform4iv; +PFNGLPROGRAMUNIFORM4FPROC gl3wProgramUniform4f; +PFNGLPROGRAMUNIFORM4FVPROC gl3wProgramUniform4fv; +PFNGLPROGRAMUNIFORM4DPROC gl3wProgramUniform4d; +PFNGLPROGRAMUNIFORM4DVPROC gl3wProgramUniform4dv; +PFNGLPROGRAMUNIFORM4UIPROC gl3wProgramUniform4ui; +PFNGLPROGRAMUNIFORM4UIVPROC gl3wProgramUniform4uiv; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC gl3wProgramUniformMatrix2fv; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC gl3wProgramUniformMatrix3fv; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC gl3wProgramUniformMatrix4fv; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC gl3wProgramUniformMatrix2dv; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC gl3wProgramUniformMatrix3dv; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC gl3wProgramUniformMatrix4dv; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv; +PFNGLVALIDATEPROGRAMPIPELINEPROC gl3wValidateProgramPipeline; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog; +PFNGLVERTEXATTRIBL1DPROC gl3wVertexAttribL1d; +PFNGLVERTEXATTRIBL2DPROC gl3wVertexAttribL2d; +PFNGLVERTEXATTRIBL3DPROC gl3wVertexAttribL3d; +PFNGLVERTEXATTRIBL4DPROC gl3wVertexAttribL4d; +PFNGLVERTEXATTRIBL1DVPROC gl3wVertexAttribL1dv; +PFNGLVERTEXATTRIBL2DVPROC gl3wVertexAttribL2dv; +PFNGLVERTEXATTRIBL3DVPROC gl3wVertexAttribL3dv; +PFNGLVERTEXATTRIBL4DVPROC gl3wVertexAttribL4dv; +PFNGLVERTEXATTRIBLPOINTERPROC gl3wVertexAttribLPointer; +PFNGLGETVERTEXATTRIBLDVPROC gl3wGetVertexAttribLdv; +PFNGLVIEWPORTARRAYVPROC gl3wViewportArrayv; +PFNGLVIEWPORTINDEXEDFPROC gl3wViewportIndexedf; +PFNGLVIEWPORTINDEXEDFVPROC gl3wViewportIndexedfv; +PFNGLSCISSORARRAYVPROC gl3wScissorArrayv; +PFNGLSCISSORINDEXEDPROC gl3wScissorIndexed; +PFNGLSCISSORINDEXEDVPROC gl3wScissorIndexedv; +PFNGLDEPTHRANGEARRAYVPROC gl3wDepthRangeArrayv; +PFNGLDEPTHRANGEINDEXEDPROC gl3wDepthRangeIndexed; +PFNGLGETFLOATI_VPROC gl3wGetFloati_v; +PFNGLGETDOUBLEI_VPROC gl3wGetDoublei_v; +PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB; +PFNGLDEBUGMESSAGECONTROLARBPROC gl3wDebugMessageControlARB; +PFNGLDEBUGMESSAGEINSERTARBPROC gl3wDebugMessageInsertARB; +PFNGLDEBUGMESSAGECALLBACKARBPROC gl3wDebugMessageCallbackARB; +PFNGLGETDEBUGMESSAGELOGARBPROC gl3wGetDebugMessageLogARB; +PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB; +PFNGLGETNTEXIMAGEARBPROC gl3wGetnTexImageARB; +PFNGLREADNPIXELSARBPROC gl3wReadnPixelsARB; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB; +PFNGLGETNUNIFORMFVARBPROC gl3wGetnUniformfvARB; +PFNGLGETNUNIFORMIVARBPROC gl3wGetnUniformivARB; +PFNGLGETNUNIFORMUIVARBPROC gl3wGetnUniformuivARB; +PFNGLGETNUNIFORMDVARBPROC gl3wGetnUniformdvARB; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced; +PFNGLGETINTERNALFORMATIVPROC gl3wGetInternalformativ; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv; +PFNGLBINDIMAGETEXTUREPROC gl3wBindImageTexture; +PFNGLMEMORYBARRIERPROC gl3wMemoryBarrier; +PFNGLTEXSTORAGE1DPROC gl3wTexStorage1D; +PFNGLTEXSTORAGE2DPROC gl3wTexStorage2D; +PFNGLTEXSTORAGE3DPROC gl3wTexStorage3D; +PFNGLTEXTURESTORAGE1DEXTPROC gl3wTextureStorage1DEXT; +PFNGLTEXTURESTORAGE2DEXTPROC gl3wTextureStorage2DEXT; +PFNGLTEXTURESTORAGE3DEXTPROC gl3wTextureStorage3DEXT; +PFNGLDEBUGMESSAGECONTROLPROC gl3wDebugMessageControl; +PFNGLDEBUGMESSAGEINSERTPROC gl3wDebugMessageInsert; +PFNGLDEBUGMESSAGECALLBACKPROC gl3wDebugMessageCallback; +PFNGLGETDEBUGMESSAGELOGPROC gl3wGetDebugMessageLog; +PFNGLPUSHDEBUGGROUPPROC gl3wPushDebugGroup; +PFNGLPOPDEBUGGROUPPROC gl3wPopDebugGroup; +PFNGLOBJECTLABELPROC gl3wObjectLabel; +PFNGLGETOBJECTLABELPROC gl3wGetObjectLabel; +PFNGLOBJECTPTRLABELPROC gl3wObjectPtrLabel; +PFNGLGETOBJECTPTRLABELPROC gl3wGetObjectPtrLabel; +PFNGLCLEARBUFFERDATAPROC gl3wClearBufferData; +PFNGLCLEARBUFFERSUBDATAPROC gl3wClearBufferSubData; +PFNGLCLEARNAMEDBUFFERDATAEXTPROC gl3wClearNamedBufferDataEXT; +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC gl3wClearNamedBufferSubDataEXT; +PFNGLDISPATCHCOMPUTEPROC gl3wDispatchCompute; +PFNGLDISPATCHCOMPUTEINDIRECTPROC gl3wDispatchComputeIndirect; +PFNGLCOPYIMAGESUBDATAPROC gl3wCopyImageSubData; +PFNGLTEXTUREVIEWPROC gl3wTextureView; +PFNGLBINDVERTEXBUFFERPROC gl3wBindVertexBuffer; +PFNGLVERTEXATTRIBFORMATPROC gl3wVertexAttribFormat; +PFNGLVERTEXATTRIBIFORMATPROC gl3wVertexAttribIFormat; +PFNGLVERTEXATTRIBLFORMATPROC gl3wVertexAttribLFormat; +PFNGLVERTEXATTRIBBINDINGPROC gl3wVertexAttribBinding; +PFNGLVERTEXBINDINGDIVISORPROC gl3wVertexBindingDivisor; +PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC gl3wVertexArrayBindVertexBufferEXT; +PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC gl3wVertexArrayVertexAttribFormatEXT; +PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC gl3wVertexArrayVertexAttribIFormatEXT; +PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC gl3wVertexArrayVertexAttribLFormatEXT; +PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC gl3wVertexArrayVertexAttribBindingEXT; +PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC gl3wVertexArrayVertexBindingDivisorEXT; +PFNGLFRAMEBUFFERPARAMETERIPROC gl3wFramebufferParameteri; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv; +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC gl3wNamedFramebufferParameteriEXT; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC gl3wGetNamedFramebufferParameterivEXT; +PFNGLGETINTERNALFORMATI64VPROC gl3wGetInternalformati64v; +PFNGLINVALIDATETEXSUBIMAGEPROC gl3wInvalidateTexSubImage; +PFNGLINVALIDATETEXIMAGEPROC gl3wInvalidateTexImage; +PFNGLINVALIDATEBUFFERSUBDATAPROC gl3wInvalidateBufferSubData; +PFNGLINVALIDATEBUFFERDATAPROC gl3wInvalidateBufferData; +PFNGLINVALIDATEFRAMEBUFFERPROC gl3wInvalidateFramebuffer; +PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer; +PFNGLMULTIDRAWARRAYSINDIRECTPROC gl3wMultiDrawArraysIndirect; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect; +PFNGLGETPROGRAMINTERFACEIVPROC gl3wGetProgramInterfaceiv; +PFNGLGETPROGRAMRESOURCEINDEXPROC gl3wGetProgramResourceIndex; +PFNGLGETPROGRAMRESOURCENAMEPROC gl3wGetProgramResourceName; +PFNGLGETPROGRAMRESOURCEIVPROC gl3wGetProgramResourceiv; +PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding; +PFNGLTEXBUFFERRANGEPROC gl3wTexBufferRange; +PFNGLTEXTUREBUFFERRANGEEXTPROC gl3wTextureBufferRangeEXT; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC gl3wTexStorage2DMultisample; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC gl3wTexStorage3DMultisample; +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC gl3wTextureStorage2DMultisampleEXT; +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC gl3wTextureStorage3DMultisampleEXT; + +static void load_procs(void) +{ + gl3wCullFace = (PFNGLCULLFACEPROC) get_proc("glCullFace"); + gl3wFrontFace = (PFNGLFRONTFACEPROC) get_proc("glFrontFace"); + gl3wHint = (PFNGLHINTPROC) get_proc("glHint"); + gl3wLineWidth = (PFNGLLINEWIDTHPROC) get_proc("glLineWidth"); + gl3wPointSize = (PFNGLPOINTSIZEPROC) get_proc("glPointSize"); + gl3wPolygonMode = (PFNGLPOLYGONMODEPROC) get_proc("glPolygonMode"); + gl3wScissor = (PFNGLSCISSORPROC) get_proc("glScissor"); + gl3wTexParameterf = (PFNGLTEXPARAMETERFPROC) get_proc("glTexParameterf"); + gl3wTexParameterfv = (PFNGLTEXPARAMETERFVPROC) get_proc("glTexParameterfv"); + gl3wTexParameteri = (PFNGLTEXPARAMETERIPROC) get_proc("glTexParameteri"); + gl3wTexParameteriv = (PFNGLTEXPARAMETERIVPROC) get_proc("glTexParameteriv"); + gl3wTexImage1D = (PFNGLTEXIMAGE1DPROC) get_proc("glTexImage1D"); + gl3wTexImage2D = (PFNGLTEXIMAGE2DPROC) get_proc("glTexImage2D"); + gl3wDrawBuffer = (PFNGLDRAWBUFFERPROC) get_proc("glDrawBuffer"); + gl3wClear = (PFNGLCLEARPROC) get_proc("glClear"); + gl3wClearColor = (PFNGLCLEARCOLORPROC) get_proc("glClearColor"); + gl3wClearStencil = (PFNGLCLEARSTENCILPROC) get_proc("glClearStencil"); + gl3wClearDepth = (PFNGLCLEARDEPTHPROC) get_proc("glClearDepth"); + gl3wStencilMask = (PFNGLSTENCILMASKPROC) get_proc("glStencilMask"); + gl3wColorMask = (PFNGLCOLORMASKPROC) get_proc("glColorMask"); + gl3wDepthMask = (PFNGLDEPTHMASKPROC) get_proc("glDepthMask"); + gl3wDisable = (PFNGLDISABLEPROC) get_proc("glDisable"); + gl3wEnable = (PFNGLENABLEPROC) get_proc("glEnable"); + gl3wFinish = (PFNGLFINISHPROC) get_proc("glFinish"); + gl3wFlush = (PFNGLFLUSHPROC) get_proc("glFlush"); + gl3wBlendFunc = (PFNGLBLENDFUNCPROC) get_proc("glBlendFunc"); + gl3wLogicOp = (PFNGLLOGICOPPROC) get_proc("glLogicOp"); + gl3wStencilFunc = (PFNGLSTENCILFUNCPROC) get_proc("glStencilFunc"); + gl3wStencilOp = (PFNGLSTENCILOPPROC) get_proc("glStencilOp"); + gl3wDepthFunc = (PFNGLDEPTHFUNCPROC) get_proc("glDepthFunc"); + gl3wPixelStoref = (PFNGLPIXELSTOREFPROC) get_proc("glPixelStoref"); + gl3wPixelStorei = (PFNGLPIXELSTOREIPROC) get_proc("glPixelStorei"); + gl3wReadBuffer = (PFNGLREADBUFFERPROC) get_proc("glReadBuffer"); + gl3wReadPixels = (PFNGLREADPIXELSPROC) get_proc("glReadPixels"); + gl3wGetBooleanv = (PFNGLGETBOOLEANVPROC) get_proc("glGetBooleanv"); + gl3wGetDoublev = (PFNGLGETDOUBLEVPROC) get_proc("glGetDoublev"); + gl3wGetError = (PFNGLGETERRORPROC) get_proc("glGetError"); + gl3wGetFloatv = (PFNGLGETFLOATVPROC) get_proc("glGetFloatv"); + gl3wGetIntegerv = (PFNGLGETINTEGERVPROC) get_proc("glGetIntegerv"); + gl3wGetString = (PFNGLGETSTRINGPROC) get_proc("glGetString"); + gl3wGetTexImage = (PFNGLGETTEXIMAGEPROC) get_proc("glGetTexImage"); + gl3wGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) get_proc("glGetTexParameterfv"); + gl3wGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) get_proc("glGetTexParameteriv"); + gl3wGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) get_proc("glGetTexLevelParameterfv"); + gl3wGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) get_proc("glGetTexLevelParameteriv"); + gl3wIsEnabled = (PFNGLISENABLEDPROC) get_proc("glIsEnabled"); + gl3wDepthRange = (PFNGLDEPTHRANGEPROC) get_proc("glDepthRange"); + gl3wViewport = (PFNGLVIEWPORTPROC) get_proc("glViewport"); + gl3wDrawArrays = (PFNGLDRAWARRAYSPROC) get_proc("glDrawArrays"); + gl3wDrawElements = (PFNGLDRAWELEMENTSPROC) get_proc("glDrawElements"); + gl3wGetPointerv = (PFNGLGETPOINTERVPROC) get_proc("glGetPointerv"); + gl3wPolygonOffset = (PFNGLPOLYGONOFFSETPROC) get_proc("glPolygonOffset"); + gl3wCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) get_proc("glCopyTexImage1D"); + gl3wCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) get_proc("glCopyTexImage2D"); + gl3wCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) get_proc("glCopyTexSubImage1D"); + gl3wCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) get_proc("glCopyTexSubImage2D"); + gl3wTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) get_proc("glTexSubImage1D"); + gl3wTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) get_proc("glTexSubImage2D"); + gl3wBindTexture = (PFNGLBINDTEXTUREPROC) get_proc("glBindTexture"); + gl3wDeleteTextures = (PFNGLDELETETEXTURESPROC) get_proc("glDeleteTextures"); + gl3wGenTextures = (PFNGLGENTEXTURESPROC) get_proc("glGenTextures"); + gl3wIsTexture = (PFNGLISTEXTUREPROC) get_proc("glIsTexture"); + gl3wBlendColor = (PFNGLBLENDCOLORPROC) get_proc("glBlendColor"); + gl3wBlendEquation = (PFNGLBLENDEQUATIONPROC) get_proc("glBlendEquation"); + gl3wDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) get_proc("glDrawRangeElements"); + gl3wTexImage3D = (PFNGLTEXIMAGE3DPROC) get_proc("glTexImage3D"); + gl3wTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) get_proc("glTexSubImage3D"); + gl3wCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) get_proc("glCopyTexSubImage3D"); + gl3wActiveTexture = (PFNGLACTIVETEXTUREPROC) get_proc("glActiveTexture"); + gl3wSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) get_proc("glSampleCoverage"); + gl3wCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) get_proc("glCompressedTexImage3D"); + gl3wCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) get_proc("glCompressedTexImage2D"); + gl3wCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) get_proc("glCompressedTexImage1D"); + gl3wCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) get_proc("glCompressedTexSubImage3D"); + gl3wCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) get_proc("glCompressedTexSubImage2D"); + gl3wCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) get_proc("glCompressedTexSubImage1D"); + gl3wGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) get_proc("glGetCompressedTexImage"); + gl3wBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) get_proc("glBlendFuncSeparate"); + gl3wMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) get_proc("glMultiDrawArrays"); + gl3wMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) get_proc("glMultiDrawElements"); + gl3wPointParameterf = (PFNGLPOINTPARAMETERFPROC) get_proc("glPointParameterf"); + gl3wPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) get_proc("glPointParameterfv"); + gl3wPointParameteri = (PFNGLPOINTPARAMETERIPROC) get_proc("glPointParameteri"); + gl3wPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) get_proc("glPointParameteriv"); + gl3wGenQueries = (PFNGLGENQUERIESPROC) get_proc("glGenQueries"); + gl3wDeleteQueries = (PFNGLDELETEQUERIESPROC) get_proc("glDeleteQueries"); + gl3wIsQuery = (PFNGLISQUERYPROC) get_proc("glIsQuery"); + gl3wBeginQuery = (PFNGLBEGINQUERYPROC) get_proc("glBeginQuery"); + gl3wEndQuery = (PFNGLENDQUERYPROC) get_proc("glEndQuery"); + gl3wGetQueryiv = (PFNGLGETQUERYIVPROC) get_proc("glGetQueryiv"); + gl3wGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) get_proc("glGetQueryObjectiv"); + gl3wGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) get_proc("glGetQueryObjectuiv"); + gl3wBindBuffer = (PFNGLBINDBUFFERPROC) get_proc("glBindBuffer"); + gl3wDeleteBuffers = (PFNGLDELETEBUFFERSPROC) get_proc("glDeleteBuffers"); + gl3wGenBuffers = (PFNGLGENBUFFERSPROC) get_proc("glGenBuffers"); + gl3wIsBuffer = (PFNGLISBUFFERPROC) get_proc("glIsBuffer"); + gl3wBufferData = (PFNGLBUFFERDATAPROC) get_proc("glBufferData"); + gl3wBufferSubData = (PFNGLBUFFERSUBDATAPROC) get_proc("glBufferSubData"); + gl3wGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) get_proc("glGetBufferSubData"); + gl3wMapBuffer = (PFNGLMAPBUFFERPROC) get_proc("glMapBuffer"); + gl3wUnmapBuffer = (PFNGLUNMAPBUFFERPROC) get_proc("glUnmapBuffer"); + gl3wGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) get_proc("glGetBufferParameteriv"); + gl3wGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) get_proc("glGetBufferPointerv"); + gl3wBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) get_proc("glBlendEquationSeparate"); + gl3wDrawBuffers = (PFNGLDRAWBUFFERSPROC) get_proc("glDrawBuffers"); + gl3wStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) get_proc("glStencilOpSeparate"); + gl3wStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) get_proc("glStencilFuncSeparate"); + gl3wStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) get_proc("glStencilMaskSeparate"); + gl3wAttachShader = (PFNGLATTACHSHADERPROC) get_proc("glAttachShader"); + gl3wBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) get_proc("glBindAttribLocation"); + gl3wCompileShader = (PFNGLCOMPILESHADERPROC) get_proc("glCompileShader"); + gl3wCreateProgram = (PFNGLCREATEPROGRAMPROC) get_proc("glCreateProgram"); + gl3wCreateShader = (PFNGLCREATESHADERPROC) get_proc("glCreateShader"); + gl3wDeleteProgram = (PFNGLDELETEPROGRAMPROC) get_proc("glDeleteProgram"); + gl3wDeleteShader = (PFNGLDELETESHADERPROC) get_proc("glDeleteShader"); + gl3wDetachShader = (PFNGLDETACHSHADERPROC) get_proc("glDetachShader"); + gl3wDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) get_proc("glDisableVertexAttribArray"); + gl3wEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) get_proc("glEnableVertexAttribArray"); + gl3wGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) get_proc("glGetActiveAttrib"); + gl3wGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) get_proc("glGetActiveUniform"); + gl3wGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) get_proc("glGetAttachedShaders"); + gl3wGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) get_proc("glGetAttribLocation"); + gl3wGetProgramiv = (PFNGLGETPROGRAMIVPROC) get_proc("glGetProgramiv"); + gl3wGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) get_proc("glGetProgramInfoLog"); + gl3wGetShaderiv = (PFNGLGETSHADERIVPROC) get_proc("glGetShaderiv"); + gl3wGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) get_proc("glGetShaderInfoLog"); + gl3wGetShaderSource = (PFNGLGETSHADERSOURCEPROC) get_proc("glGetShaderSource"); + gl3wGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) get_proc("glGetUniformLocation"); + gl3wGetUniformfv = (PFNGLGETUNIFORMFVPROC) get_proc("glGetUniformfv"); + gl3wGetUniformiv = (PFNGLGETUNIFORMIVPROC) get_proc("glGetUniformiv"); + gl3wGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) get_proc("glGetVertexAttribdv"); + gl3wGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) get_proc("glGetVertexAttribfv"); + gl3wGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) get_proc("glGetVertexAttribiv"); + gl3wGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) get_proc("glGetVertexAttribPointerv"); + gl3wIsProgram = (PFNGLISPROGRAMPROC) get_proc("glIsProgram"); + gl3wIsShader = (PFNGLISSHADERPROC) get_proc("glIsShader"); + gl3wLinkProgram = (PFNGLLINKPROGRAMPROC) get_proc("glLinkProgram"); + gl3wShaderSource = (PFNGLSHADERSOURCEPROC) get_proc("glShaderSource"); + gl3wUseProgram = (PFNGLUSEPROGRAMPROC) get_proc("glUseProgram"); + gl3wUniform1f = (PFNGLUNIFORM1FPROC) get_proc("glUniform1f"); + gl3wUniform2f = (PFNGLUNIFORM2FPROC) get_proc("glUniform2f"); + gl3wUniform3f = (PFNGLUNIFORM3FPROC) get_proc("glUniform3f"); + gl3wUniform4f = (PFNGLUNIFORM4FPROC) get_proc("glUniform4f"); + gl3wUniform1i = (PFNGLUNIFORM1IPROC) get_proc("glUniform1i"); + gl3wUniform2i = (PFNGLUNIFORM2IPROC) get_proc("glUniform2i"); + gl3wUniform3i = (PFNGLUNIFORM3IPROC) get_proc("glUniform3i"); + gl3wUniform4i = (PFNGLUNIFORM4IPROC) get_proc("glUniform4i"); + gl3wUniform1fv = (PFNGLUNIFORM1FVPROC) get_proc("glUniform1fv"); + gl3wUniform2fv = (PFNGLUNIFORM2FVPROC) get_proc("glUniform2fv"); + gl3wUniform3fv = (PFNGLUNIFORM3FVPROC) get_proc("glUniform3fv"); + gl3wUniform4fv = (PFNGLUNIFORM4FVPROC) get_proc("glUniform4fv"); + gl3wUniform1iv = (PFNGLUNIFORM1IVPROC) get_proc("glUniform1iv"); + gl3wUniform2iv = (PFNGLUNIFORM2IVPROC) get_proc("glUniform2iv"); + gl3wUniform3iv = (PFNGLUNIFORM3IVPROC) get_proc("glUniform3iv"); + gl3wUniform4iv = (PFNGLUNIFORM4IVPROC) get_proc("glUniform4iv"); + gl3wUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) get_proc("glUniformMatrix2fv"); + gl3wUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) get_proc("glUniformMatrix3fv"); + gl3wUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) get_proc("glUniformMatrix4fv"); + gl3wValidateProgram = (PFNGLVALIDATEPROGRAMPROC) get_proc("glValidateProgram"); + gl3wVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) get_proc("glVertexAttrib1d"); + gl3wVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) get_proc("glVertexAttrib1dv"); + gl3wVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) get_proc("glVertexAttrib1f"); + gl3wVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) get_proc("glVertexAttrib1fv"); + gl3wVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) get_proc("glVertexAttrib1s"); + gl3wVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) get_proc("glVertexAttrib1sv"); + gl3wVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) get_proc("glVertexAttrib2d"); + gl3wVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) get_proc("glVertexAttrib2dv"); + gl3wVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) get_proc("glVertexAttrib2f"); + gl3wVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) get_proc("glVertexAttrib2fv"); + gl3wVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) get_proc("glVertexAttrib2s"); + gl3wVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) get_proc("glVertexAttrib2sv"); + gl3wVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) get_proc("glVertexAttrib3d"); + gl3wVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) get_proc("glVertexAttrib3dv"); + gl3wVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) get_proc("glVertexAttrib3f"); + gl3wVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) get_proc("glVertexAttrib3fv"); + gl3wVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) get_proc("glVertexAttrib3s"); + gl3wVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) get_proc("glVertexAttrib3sv"); + gl3wVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) get_proc("glVertexAttrib4Nbv"); + gl3wVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) get_proc("glVertexAttrib4Niv"); + gl3wVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) get_proc("glVertexAttrib4Nsv"); + gl3wVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) get_proc("glVertexAttrib4Nub"); + gl3wVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) get_proc("glVertexAttrib4Nubv"); + gl3wVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) get_proc("glVertexAttrib4Nuiv"); + gl3wVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) get_proc("glVertexAttrib4Nusv"); + gl3wVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) get_proc("glVertexAttrib4bv"); + gl3wVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) get_proc("glVertexAttrib4d"); + gl3wVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) get_proc("glVertexAttrib4dv"); + gl3wVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) get_proc("glVertexAttrib4f"); + gl3wVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) get_proc("glVertexAttrib4fv"); + gl3wVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) get_proc("glVertexAttrib4iv"); + gl3wVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) get_proc("glVertexAttrib4s"); + gl3wVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) get_proc("glVertexAttrib4sv"); + gl3wVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) get_proc("glVertexAttrib4ubv"); + gl3wVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) get_proc("glVertexAttrib4uiv"); + gl3wVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) get_proc("glVertexAttrib4usv"); + gl3wVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) get_proc("glVertexAttribPointer"); + gl3wUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) get_proc("glUniformMatrix2x3fv"); + gl3wUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) get_proc("glUniformMatrix3x2fv"); + gl3wUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) get_proc("glUniformMatrix2x4fv"); + gl3wUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) get_proc("glUniformMatrix4x2fv"); + gl3wUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) get_proc("glUniformMatrix3x4fv"); + gl3wUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) get_proc("glUniformMatrix4x3fv"); + gl3wColorMaski = (PFNGLCOLORMASKIPROC) get_proc("glColorMaski"); + gl3wGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) get_proc("glGetBooleani_v"); + gl3wGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) get_proc("glGetIntegeri_v"); + gl3wEnablei = (PFNGLENABLEIPROC) get_proc("glEnablei"); + gl3wDisablei = (PFNGLDISABLEIPROC) get_proc("glDisablei"); + gl3wIsEnabledi = (PFNGLISENABLEDIPROC) get_proc("glIsEnabledi"); + gl3wBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) get_proc("glBeginTransformFeedback"); + gl3wEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) get_proc("glEndTransformFeedback"); + gl3wBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) get_proc("glBindBufferRange"); + gl3wBindBufferBase = (PFNGLBINDBUFFERBASEPROC) get_proc("glBindBufferBase"); + gl3wTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) get_proc("glTransformFeedbackVaryings"); + gl3wGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) get_proc("glGetTransformFeedbackVarying"); + gl3wClampColor = (PFNGLCLAMPCOLORPROC) get_proc("glClampColor"); + gl3wBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) get_proc("glBeginConditionalRender"); + gl3wEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) get_proc("glEndConditionalRender"); + gl3wVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) get_proc("glVertexAttribIPointer"); + gl3wGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) get_proc("glGetVertexAttribIiv"); + gl3wGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) get_proc("glGetVertexAttribIuiv"); + gl3wVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) get_proc("glVertexAttribI1i"); + gl3wVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) get_proc("glVertexAttribI2i"); + gl3wVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) get_proc("glVertexAttribI3i"); + gl3wVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) get_proc("glVertexAttribI4i"); + gl3wVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) get_proc("glVertexAttribI1ui"); + gl3wVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) get_proc("glVertexAttribI2ui"); + gl3wVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) get_proc("glVertexAttribI3ui"); + gl3wVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) get_proc("glVertexAttribI4ui"); + gl3wVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) get_proc("glVertexAttribI1iv"); + gl3wVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) get_proc("glVertexAttribI2iv"); + gl3wVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) get_proc("glVertexAttribI3iv"); + gl3wVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) get_proc("glVertexAttribI4iv"); + gl3wVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) get_proc("glVertexAttribI1uiv"); + gl3wVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) get_proc("glVertexAttribI2uiv"); + gl3wVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) get_proc("glVertexAttribI3uiv"); + gl3wVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) get_proc("glVertexAttribI4uiv"); + gl3wVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) get_proc("glVertexAttribI4bv"); + gl3wVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) get_proc("glVertexAttribI4sv"); + gl3wVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) get_proc("glVertexAttribI4ubv"); + gl3wVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) get_proc("glVertexAttribI4usv"); + gl3wGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) get_proc("glGetUniformuiv"); + gl3wBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) get_proc("glBindFragDataLocation"); + gl3wGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) get_proc("glGetFragDataLocation"); + gl3wUniform1ui = (PFNGLUNIFORM1UIPROC) get_proc("glUniform1ui"); + gl3wUniform2ui = (PFNGLUNIFORM2UIPROC) get_proc("glUniform2ui"); + gl3wUniform3ui = (PFNGLUNIFORM3UIPROC) get_proc("glUniform3ui"); + gl3wUniform4ui = (PFNGLUNIFORM4UIPROC) get_proc("glUniform4ui"); + gl3wUniform1uiv = (PFNGLUNIFORM1UIVPROC) get_proc("glUniform1uiv"); + gl3wUniform2uiv = (PFNGLUNIFORM2UIVPROC) get_proc("glUniform2uiv"); + gl3wUniform3uiv = (PFNGLUNIFORM3UIVPROC) get_proc("glUniform3uiv"); + gl3wUniform4uiv = (PFNGLUNIFORM4UIVPROC) get_proc("glUniform4uiv"); + gl3wTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) get_proc("glTexParameterIiv"); + gl3wTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) get_proc("glTexParameterIuiv"); + gl3wGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) get_proc("glGetTexParameterIiv"); + gl3wGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) get_proc("glGetTexParameterIuiv"); + gl3wClearBufferiv = (PFNGLCLEARBUFFERIVPROC) get_proc("glClearBufferiv"); + gl3wClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) get_proc("glClearBufferuiv"); + gl3wClearBufferfv = (PFNGLCLEARBUFFERFVPROC) get_proc("glClearBufferfv"); + gl3wClearBufferfi = (PFNGLCLEARBUFFERFIPROC) get_proc("glClearBufferfi"); + gl3wGetStringi = (PFNGLGETSTRINGIPROC) get_proc("glGetStringi"); + gl3wDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) get_proc("glDrawArraysInstanced"); + gl3wDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) get_proc("glDrawElementsInstanced"); + gl3wTexBuffer = (PFNGLTEXBUFFERPROC) get_proc("glTexBuffer"); + gl3wPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) get_proc("glPrimitiveRestartIndex"); + gl3wGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) get_proc("glGetInteger64i_v"); + gl3wGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) get_proc("glGetBufferParameteri64v"); + gl3wFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) get_proc("glFramebufferTexture"); + gl3wVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) get_proc("glVertexAttribDivisor"); + gl3wMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) get_proc("glMinSampleShading"); + gl3wBlendEquationi = (PFNGLBLENDEQUATIONIPROC) get_proc("glBlendEquationi"); + gl3wBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) get_proc("glBlendEquationSeparatei"); + gl3wBlendFunci = (PFNGLBLENDFUNCIPROC) get_proc("glBlendFunci"); + gl3wBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) get_proc("glBlendFuncSeparatei"); + gl3wIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) get_proc("glIsRenderbuffer"); + gl3wBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) get_proc("glBindRenderbuffer"); + gl3wDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) get_proc("glDeleteRenderbuffers"); + gl3wGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) get_proc("glGenRenderbuffers"); + gl3wRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) get_proc("glRenderbufferStorage"); + gl3wGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) get_proc("glGetRenderbufferParameteriv"); + gl3wIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) get_proc("glIsFramebuffer"); + gl3wBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) get_proc("glBindFramebuffer"); + gl3wDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) get_proc("glDeleteFramebuffers"); + gl3wGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) get_proc("glGenFramebuffers"); + gl3wCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) get_proc("glCheckFramebufferStatus"); + gl3wFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) get_proc("glFramebufferTexture1D"); + gl3wFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) get_proc("glFramebufferTexture2D"); + gl3wFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) get_proc("glFramebufferTexture3D"); + gl3wFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) get_proc("glFramebufferRenderbuffer"); + gl3wGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) get_proc("glGetFramebufferAttachmentParameteriv"); + gl3wGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) get_proc("glGenerateMipmap"); + gl3wBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) get_proc("glBlitFramebuffer"); + gl3wRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) get_proc("glRenderbufferStorageMultisample"); + gl3wFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) get_proc("glFramebufferTextureLayer"); + gl3wMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) get_proc("glMapBufferRange"); + gl3wFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) get_proc("glFlushMappedBufferRange"); + gl3wBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) get_proc("glBindVertexArray"); + gl3wDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) get_proc("glDeleteVertexArrays"); + gl3wGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) get_proc("glGenVertexArrays"); + gl3wIsVertexArray = (PFNGLISVERTEXARRAYPROC) get_proc("glIsVertexArray"); + gl3wGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) get_proc("glGetUniformIndices"); + gl3wGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) get_proc("glGetActiveUniformsiv"); + gl3wGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) get_proc("glGetActiveUniformName"); + gl3wGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) get_proc("glGetUniformBlockIndex"); + gl3wGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) get_proc("glGetActiveUniformBlockiv"); + gl3wGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) get_proc("glGetActiveUniformBlockName"); + gl3wUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) get_proc("glUniformBlockBinding"); + gl3wCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) get_proc("glCopyBufferSubData"); + gl3wDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) get_proc("glDrawElementsBaseVertex"); + gl3wDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) get_proc("glDrawRangeElementsBaseVertex"); + gl3wDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) get_proc("glDrawElementsInstancedBaseVertex"); + gl3wMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) get_proc("glMultiDrawElementsBaseVertex"); + gl3wProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) get_proc("glProvokingVertex"); + gl3wFenceSync = (PFNGLFENCESYNCPROC) get_proc("glFenceSync"); + gl3wIsSync = (PFNGLISSYNCPROC) get_proc("glIsSync"); + gl3wDeleteSync = (PFNGLDELETESYNCPROC) get_proc("glDeleteSync"); + gl3wClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) get_proc("glClientWaitSync"); + gl3wWaitSync = (PFNGLWAITSYNCPROC) get_proc("glWaitSync"); + gl3wGetInteger64v = (PFNGLGETINTEGER64VPROC) get_proc("glGetInteger64v"); + gl3wGetSynciv = (PFNGLGETSYNCIVPROC) get_proc("glGetSynciv"); + gl3wTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) get_proc("glTexImage2DMultisample"); + gl3wTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) get_proc("glTexImage3DMultisample"); + gl3wGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) get_proc("glGetMultisamplefv"); + gl3wSampleMaski = (PFNGLSAMPLEMASKIPROC) get_proc("glSampleMaski"); + gl3wBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) get_proc("glBlendEquationiARB"); + gl3wBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) get_proc("glBlendEquationSeparateiARB"); + gl3wBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) get_proc("glBlendFunciARB"); + gl3wBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) get_proc("glBlendFuncSeparateiARB"); + gl3wMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) get_proc("glMinSampleShadingARB"); + gl3wNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) get_proc("glNamedStringARB"); + gl3wDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) get_proc("glDeleteNamedStringARB"); + gl3wCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) get_proc("glCompileShaderIncludeARB"); + gl3wIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) get_proc("glIsNamedStringARB"); + gl3wGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) get_proc("glGetNamedStringARB"); + gl3wGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) get_proc("glGetNamedStringivARB"); + gl3wBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) get_proc("glBindFragDataLocationIndexed"); + gl3wGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) get_proc("glGetFragDataIndex"); + gl3wGenSamplers = (PFNGLGENSAMPLERSPROC) get_proc("glGenSamplers"); + gl3wDeleteSamplers = (PFNGLDELETESAMPLERSPROC) get_proc("glDeleteSamplers"); + gl3wIsSampler = (PFNGLISSAMPLERPROC) get_proc("glIsSampler"); + gl3wBindSampler = (PFNGLBINDSAMPLERPROC) get_proc("glBindSampler"); + gl3wSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) get_proc("glSamplerParameteri"); + gl3wSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) get_proc("glSamplerParameteriv"); + gl3wSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) get_proc("glSamplerParameterf"); + gl3wSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) get_proc("glSamplerParameterfv"); + gl3wSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) get_proc("glSamplerParameterIiv"); + gl3wSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) get_proc("glSamplerParameterIuiv"); + gl3wGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) get_proc("glGetSamplerParameteriv"); + gl3wGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) get_proc("glGetSamplerParameterIiv"); + gl3wGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) get_proc("glGetSamplerParameterfv"); + gl3wGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) get_proc("glGetSamplerParameterIuiv"); + gl3wQueryCounter = (PFNGLQUERYCOUNTERPROC) get_proc("glQueryCounter"); + gl3wGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) get_proc("glGetQueryObjecti64v"); + gl3wGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) get_proc("glGetQueryObjectui64v"); + gl3wVertexP2ui = (PFNGLVERTEXP2UIPROC) get_proc("glVertexP2ui"); + gl3wVertexP2uiv = (PFNGLVERTEXP2UIVPROC) get_proc("glVertexP2uiv"); + gl3wVertexP3ui = (PFNGLVERTEXP3UIPROC) get_proc("glVertexP3ui"); + gl3wVertexP3uiv = (PFNGLVERTEXP3UIVPROC) get_proc("glVertexP3uiv"); + gl3wVertexP4ui = (PFNGLVERTEXP4UIPROC) get_proc("glVertexP4ui"); + gl3wVertexP4uiv = (PFNGLVERTEXP4UIVPROC) get_proc("glVertexP4uiv"); + gl3wTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) get_proc("glTexCoordP1ui"); + gl3wTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) get_proc("glTexCoordP1uiv"); + gl3wTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) get_proc("glTexCoordP2ui"); + gl3wTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) get_proc("glTexCoordP2uiv"); + gl3wTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) get_proc("glTexCoordP3ui"); + gl3wTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) get_proc("glTexCoordP3uiv"); + gl3wTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) get_proc("glTexCoordP4ui"); + gl3wTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) get_proc("glTexCoordP4uiv"); + gl3wMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) get_proc("glMultiTexCoordP1ui"); + gl3wMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) get_proc("glMultiTexCoordP1uiv"); + gl3wMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) get_proc("glMultiTexCoordP2ui"); + gl3wMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) get_proc("glMultiTexCoordP2uiv"); + gl3wMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) get_proc("glMultiTexCoordP3ui"); + gl3wMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) get_proc("glMultiTexCoordP3uiv"); + gl3wMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) get_proc("glMultiTexCoordP4ui"); + gl3wMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) get_proc("glMultiTexCoordP4uiv"); + gl3wNormalP3ui = (PFNGLNORMALP3UIPROC) get_proc("glNormalP3ui"); + gl3wNormalP3uiv = (PFNGLNORMALP3UIVPROC) get_proc("glNormalP3uiv"); + gl3wColorP3ui = (PFNGLCOLORP3UIPROC) get_proc("glColorP3ui"); + gl3wColorP3uiv = (PFNGLCOLORP3UIVPROC) get_proc("glColorP3uiv"); + gl3wColorP4ui = (PFNGLCOLORP4UIPROC) get_proc("glColorP4ui"); + gl3wColorP4uiv = (PFNGLCOLORP4UIVPROC) get_proc("glColorP4uiv"); + gl3wSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) get_proc("glSecondaryColorP3ui"); + gl3wSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) get_proc("glSecondaryColorP3uiv"); + gl3wVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) get_proc("glVertexAttribP1ui"); + gl3wVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) get_proc("glVertexAttribP1uiv"); + gl3wVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) get_proc("glVertexAttribP2ui"); + gl3wVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) get_proc("glVertexAttribP2uiv"); + gl3wVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) get_proc("glVertexAttribP3ui"); + gl3wVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) get_proc("glVertexAttribP3uiv"); + gl3wVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) get_proc("glVertexAttribP4ui"); + gl3wVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) get_proc("glVertexAttribP4uiv"); + gl3wDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) get_proc("glDrawArraysIndirect"); + gl3wDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) get_proc("glDrawElementsIndirect"); + gl3wUniform1d = (PFNGLUNIFORM1DPROC) get_proc("glUniform1d"); + gl3wUniform2d = (PFNGLUNIFORM2DPROC) get_proc("glUniform2d"); + gl3wUniform3d = (PFNGLUNIFORM3DPROC) get_proc("glUniform3d"); + gl3wUniform4d = (PFNGLUNIFORM4DPROC) get_proc("glUniform4d"); + gl3wUniform1dv = (PFNGLUNIFORM1DVPROC) get_proc("glUniform1dv"); + gl3wUniform2dv = (PFNGLUNIFORM2DVPROC) get_proc("glUniform2dv"); + gl3wUniform3dv = (PFNGLUNIFORM3DVPROC) get_proc("glUniform3dv"); + gl3wUniform4dv = (PFNGLUNIFORM4DVPROC) get_proc("glUniform4dv"); + gl3wUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) get_proc("glUniformMatrix2dv"); + gl3wUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) get_proc("glUniformMatrix3dv"); + gl3wUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) get_proc("glUniformMatrix4dv"); + gl3wUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) get_proc("glUniformMatrix2x3dv"); + gl3wUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) get_proc("glUniformMatrix2x4dv"); + gl3wUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) get_proc("glUniformMatrix3x2dv"); + gl3wUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) get_proc("glUniformMatrix3x4dv"); + gl3wUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) get_proc("glUniformMatrix4x2dv"); + gl3wUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) get_proc("glUniformMatrix4x3dv"); + gl3wGetUniformdv = (PFNGLGETUNIFORMDVPROC) get_proc("glGetUniformdv"); + gl3wGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) get_proc("glGetSubroutineUniformLocation"); + gl3wGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) get_proc("glGetSubroutineIndex"); + gl3wGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) get_proc("glGetActiveSubroutineUniformiv"); + gl3wGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) get_proc("glGetActiveSubroutineUniformName"); + gl3wGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) get_proc("glGetActiveSubroutineName"); + gl3wUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) get_proc("glUniformSubroutinesuiv"); + gl3wGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) get_proc("glGetUniformSubroutineuiv"); + gl3wGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) get_proc("glGetProgramStageiv"); + gl3wPatchParameteri = (PFNGLPATCHPARAMETERIPROC) get_proc("glPatchParameteri"); + gl3wPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) get_proc("glPatchParameterfv"); + gl3wBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) get_proc("glBindTransformFeedback"); + gl3wDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) get_proc("glDeleteTransformFeedbacks"); + gl3wGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) get_proc("glGenTransformFeedbacks"); + gl3wIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) get_proc("glIsTransformFeedback"); + gl3wPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) get_proc("glPauseTransformFeedback"); + gl3wResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) get_proc("glResumeTransformFeedback"); + gl3wDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) get_proc("glDrawTransformFeedback"); + gl3wDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) get_proc("glDrawTransformFeedbackStream"); + gl3wBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) get_proc("glBeginQueryIndexed"); + gl3wEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) get_proc("glEndQueryIndexed"); + gl3wGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) get_proc("glGetQueryIndexediv"); + gl3wReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) get_proc("glReleaseShaderCompiler"); + gl3wShaderBinary = (PFNGLSHADERBINARYPROC) get_proc("glShaderBinary"); + gl3wGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) get_proc("glGetShaderPrecisionFormat"); + gl3wDepthRangef = (PFNGLDEPTHRANGEFPROC) get_proc("glDepthRangef"); + gl3wClearDepthf = (PFNGLCLEARDEPTHFPROC) get_proc("glClearDepthf"); + gl3wGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) get_proc("glGetProgramBinary"); + gl3wProgramBinary = (PFNGLPROGRAMBINARYPROC) get_proc("glProgramBinary"); + gl3wProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) get_proc("glProgramParameteri"); + gl3wUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) get_proc("glUseProgramStages"); + gl3wActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) get_proc("glActiveShaderProgram"); + gl3wCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) get_proc("glCreateShaderProgramv"); + gl3wBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) get_proc("glBindProgramPipeline"); + gl3wDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) get_proc("glDeleteProgramPipelines"); + gl3wGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) get_proc("glGenProgramPipelines"); + gl3wIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) get_proc("glIsProgramPipeline"); + gl3wGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) get_proc("glGetProgramPipelineiv"); + gl3wProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) get_proc("glProgramUniform1i"); + gl3wProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) get_proc("glProgramUniform1iv"); + gl3wProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) get_proc("glProgramUniform1f"); + gl3wProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) get_proc("glProgramUniform1fv"); + gl3wProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) get_proc("glProgramUniform1d"); + gl3wProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) get_proc("glProgramUniform1dv"); + gl3wProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) get_proc("glProgramUniform1ui"); + gl3wProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) get_proc("glProgramUniform1uiv"); + gl3wProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) get_proc("glProgramUniform2i"); + gl3wProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) get_proc("glProgramUniform2iv"); + gl3wProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) get_proc("glProgramUniform2f"); + gl3wProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) get_proc("glProgramUniform2fv"); + gl3wProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) get_proc("glProgramUniform2d"); + gl3wProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) get_proc("glProgramUniform2dv"); + gl3wProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) get_proc("glProgramUniform2ui"); + gl3wProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) get_proc("glProgramUniform2uiv"); + gl3wProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) get_proc("glProgramUniform3i"); + gl3wProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) get_proc("glProgramUniform3iv"); + gl3wProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) get_proc("glProgramUniform3f"); + gl3wProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) get_proc("glProgramUniform3fv"); + gl3wProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) get_proc("glProgramUniform3d"); + gl3wProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) get_proc("glProgramUniform3dv"); + gl3wProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) get_proc("glProgramUniform3ui"); + gl3wProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) get_proc("glProgramUniform3uiv"); + gl3wProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) get_proc("glProgramUniform4i"); + gl3wProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) get_proc("glProgramUniform4iv"); + gl3wProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) get_proc("glProgramUniform4f"); + gl3wProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) get_proc("glProgramUniform4fv"); + gl3wProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) get_proc("glProgramUniform4d"); + gl3wProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) get_proc("glProgramUniform4dv"); + gl3wProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) get_proc("glProgramUniform4ui"); + gl3wProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) get_proc("glProgramUniform4uiv"); + gl3wProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) get_proc("glProgramUniformMatrix2fv"); + gl3wProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) get_proc("glProgramUniformMatrix3fv"); + gl3wProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) get_proc("glProgramUniformMatrix4fv"); + gl3wProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) get_proc("glProgramUniformMatrix2dv"); + gl3wProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) get_proc("glProgramUniformMatrix3dv"); + gl3wProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) get_proc("glProgramUniformMatrix4dv"); + gl3wProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) get_proc("glProgramUniformMatrix2x3fv"); + gl3wProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) get_proc("glProgramUniformMatrix3x2fv"); + gl3wProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) get_proc("glProgramUniformMatrix2x4fv"); + gl3wProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) get_proc("glProgramUniformMatrix4x2fv"); + gl3wProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) get_proc("glProgramUniformMatrix3x4fv"); + gl3wProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) get_proc("glProgramUniformMatrix4x3fv"); + gl3wProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) get_proc("glProgramUniformMatrix2x3dv"); + gl3wProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) get_proc("glProgramUniformMatrix3x2dv"); + gl3wProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) get_proc("glProgramUniformMatrix2x4dv"); + gl3wProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) get_proc("glProgramUniformMatrix4x2dv"); + gl3wProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) get_proc("glProgramUniformMatrix3x4dv"); + gl3wProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) get_proc("glProgramUniformMatrix4x3dv"); + gl3wValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) get_proc("glValidateProgramPipeline"); + gl3wGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) get_proc("glGetProgramPipelineInfoLog"); + gl3wVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) get_proc("glVertexAttribL1d"); + gl3wVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) get_proc("glVertexAttribL2d"); + gl3wVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) get_proc("glVertexAttribL3d"); + gl3wVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) get_proc("glVertexAttribL4d"); + gl3wVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) get_proc("glVertexAttribL1dv"); + gl3wVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) get_proc("glVertexAttribL2dv"); + gl3wVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) get_proc("glVertexAttribL3dv"); + gl3wVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) get_proc("glVertexAttribL4dv"); + gl3wVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) get_proc("glVertexAttribLPointer"); + gl3wGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) get_proc("glGetVertexAttribLdv"); + gl3wViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) get_proc("glViewportArrayv"); + gl3wViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) get_proc("glViewportIndexedf"); + gl3wViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) get_proc("glViewportIndexedfv"); + gl3wScissorArrayv = (PFNGLSCISSORARRAYVPROC) get_proc("glScissorArrayv"); + gl3wScissorIndexed = (PFNGLSCISSORINDEXEDPROC) get_proc("glScissorIndexed"); + gl3wScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) get_proc("glScissorIndexedv"); + gl3wDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) get_proc("glDepthRangeArrayv"); + gl3wDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) get_proc("glDepthRangeIndexed"); + gl3wGetFloati_v = (PFNGLGETFLOATI_VPROC) get_proc("glGetFloati_v"); + gl3wGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) get_proc("glGetDoublei_v"); + gl3wCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC) get_proc("glCreateSyncFromCLeventARB"); + gl3wDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) get_proc("glDebugMessageControlARB"); + gl3wDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) get_proc("glDebugMessageInsertARB"); + gl3wDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) get_proc("glDebugMessageCallbackARB"); + gl3wGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) get_proc("glGetDebugMessageLogARB"); + gl3wGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) get_proc("glGetGraphicsResetStatusARB"); + gl3wGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) get_proc("glGetnTexImageARB"); + gl3wReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) get_proc("glReadnPixelsARB"); + gl3wGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) get_proc("glGetnCompressedTexImageARB"); + gl3wGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) get_proc("glGetnUniformfvARB"); + gl3wGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) get_proc("glGetnUniformivARB"); + gl3wGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) get_proc("glGetnUniformuivARB"); + gl3wGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) get_proc("glGetnUniformdvARB"); + gl3wDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawArraysInstancedBaseInstance"); + gl3wDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseInstance"); + gl3wDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseVertexBaseInstance"); + gl3wDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) get_proc("glDrawTransformFeedbackInstanced"); + gl3wDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) get_proc("glDrawTransformFeedbackStreamInstanced"); + gl3wGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) get_proc("glGetInternalformativ"); + gl3wGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) get_proc("glGetActiveAtomicCounterBufferiv"); + gl3wBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) get_proc("glBindImageTexture"); + gl3wMemoryBarrier = (PFNGLMEMORYBARRIERPROC) get_proc("glMemoryBarrier"); + gl3wTexStorage1D = (PFNGLTEXSTORAGE1DPROC) get_proc("glTexStorage1D"); + gl3wTexStorage2D = (PFNGLTEXSTORAGE2DPROC) get_proc("glTexStorage2D"); + gl3wTexStorage3D = (PFNGLTEXSTORAGE3DPROC) get_proc("glTexStorage3D"); + gl3wTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) get_proc("glTextureStorage1DEXT"); + gl3wTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) get_proc("glTextureStorage2DEXT"); + gl3wTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) get_proc("glTextureStorage3DEXT"); + gl3wDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) get_proc("glDebugMessageControl"); + gl3wDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) get_proc("glDebugMessageInsert"); + gl3wDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) get_proc("glDebugMessageCallback"); + gl3wGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) get_proc("glGetDebugMessageLog"); + gl3wPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) get_proc("glPushDebugGroup"); + gl3wPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) get_proc("glPopDebugGroup"); + gl3wObjectLabel = (PFNGLOBJECTLABELPROC) get_proc("glObjectLabel"); + gl3wGetObjectLabel = (PFNGLGETOBJECTLABELPROC) get_proc("glGetObjectLabel"); + gl3wObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) get_proc("glObjectPtrLabel"); + gl3wGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) get_proc("glGetObjectPtrLabel"); + gl3wClearBufferData = (PFNGLCLEARBUFFERDATAPROC) get_proc("glClearBufferData"); + gl3wClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) get_proc("glClearBufferSubData"); + gl3wClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) get_proc("glClearNamedBufferDataEXT"); + gl3wClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) get_proc("glClearNamedBufferSubDataEXT"); + gl3wDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) get_proc("glDispatchCompute"); + gl3wDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) get_proc("glDispatchComputeIndirect"); + gl3wCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) get_proc("glCopyImageSubData"); + gl3wTextureView = (PFNGLTEXTUREVIEWPROC) get_proc("glTextureView"); + gl3wBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) get_proc("glBindVertexBuffer"); + gl3wVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) get_proc("glVertexAttribFormat"); + gl3wVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) get_proc("glVertexAttribIFormat"); + gl3wVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) get_proc("glVertexAttribLFormat"); + gl3wVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) get_proc("glVertexAttribBinding"); + gl3wVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) get_proc("glVertexBindingDivisor"); + gl3wVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) get_proc("glVertexArrayBindVertexBufferEXT"); + gl3wVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) get_proc("glVertexArrayVertexAttribFormatEXT"); + gl3wVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) get_proc("glVertexArrayVertexAttribIFormatEXT"); + gl3wVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) get_proc("glVertexArrayVertexAttribLFormatEXT"); + gl3wVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) get_proc("glVertexArrayVertexAttribBindingEXT"); + gl3wVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) get_proc("glVertexArrayVertexBindingDivisorEXT"); + gl3wFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) get_proc("glFramebufferParameteri"); + gl3wGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) get_proc("glGetFramebufferParameteriv"); + gl3wNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) get_proc("glNamedFramebufferParameteriEXT"); + gl3wGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) get_proc("glGetNamedFramebufferParameterivEXT"); + gl3wGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) get_proc("glGetInternalformati64v"); + gl3wInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) get_proc("glInvalidateTexSubImage"); + gl3wInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) get_proc("glInvalidateTexImage"); + gl3wInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) get_proc("glInvalidateBufferSubData"); + gl3wInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) get_proc("glInvalidateBufferData"); + gl3wInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) get_proc("glInvalidateFramebuffer"); + gl3wInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) get_proc("glInvalidateSubFramebuffer"); + gl3wMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) get_proc("glMultiDrawArraysIndirect"); + gl3wMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) get_proc("glMultiDrawElementsIndirect"); + gl3wGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) get_proc("glGetProgramInterfaceiv"); + gl3wGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) get_proc("glGetProgramResourceIndex"); + gl3wGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) get_proc("glGetProgramResourceName"); + gl3wGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) get_proc("glGetProgramResourceiv"); + gl3wGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) get_proc("glGetProgramResourceLocation"); + gl3wGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) get_proc("glGetProgramResourceLocationIndex"); + gl3wShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) get_proc("glShaderStorageBlockBinding"); + gl3wTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) get_proc("glTexBufferRange"); + gl3wTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) get_proc("glTextureBufferRangeEXT"); + gl3wTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) get_proc("glTexStorage2DMultisample"); + gl3wTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) get_proc("glTexStorage3DMultisample"); + gl3wTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) get_proc("glTextureStorage2DMultisampleEXT"); + gl3wTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) get_proc("glTextureStorage3DMultisampleEXT"); +} |