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authorMiodrag Milanovic <mmicko@gmail.com>2018-10-21 09:28:35 +0200
committerMiodrag Milanovic <mmicko@gmail.com>2018-10-24 19:00:58 +0200
commitb948b76c8ea5ec57b6a424baa1b117c0025c0328 (patch)
tree2708d134a5caf9652822052f0629a7a9f43d3efe /3rdparty/imgui/examples/libs/gl3w/GL/gl3w.c
parent169b42da4a1064f28776ee80eaa7449facaf200b (diff)
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add imgui library
Diffstat (limited to '3rdparty/imgui/examples/libs/gl3w/GL/gl3w.c')
-rw-r--r--3rdparty/imgui/examples/libs/gl3w/GL/gl3w.c1344
1 files changed, 1344 insertions, 0 deletions
diff --git a/3rdparty/imgui/examples/libs/gl3w/GL/gl3w.c b/3rdparty/imgui/examples/libs/gl3w/GL/gl3w.c
new file mode 100644
index 00000000..464e0177
--- /dev/null
+++ b/3rdparty/imgui/examples/libs/gl3w/GL/gl3w.c
@@ -0,0 +1,1344 @@
+#include <GL/gl3w.h>
+
+#ifdef _MSC_VER
+#pragma warning (disable: 4055) // warning C4055: 'type cast' : from data pointer 'void *' to function pointer
+#pragma warning (disable: 4152) // warning C4152: nonstandard extension, function/data pointer conversion in expression
+#endif
+
+#ifdef _WIN32
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+
+static HMODULE libgl;
+
+static void open_libgl(void)
+{
+ libgl = LoadLibraryA("opengl32.dll");
+}
+
+static void close_libgl(void)
+{
+ FreeLibrary(libgl);
+}
+
+static void *get_proc(const char *proc)
+{
+ void *res;
+
+ res = wglGetProcAddress(proc);
+ if (!res)
+ res = GetProcAddress(libgl, proc);
+ return res;
+}
+#elif defined(__APPLE__) || defined(__APPLE_CC__)
+#include <Carbon/Carbon.h>
+
+CFBundleRef bundle;
+CFURLRef bundleURL;
+
+static void open_libgl(void)
+{
+ bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault,
+ CFSTR("/System/Library/Frameworks/OpenGL.framework"),
+ kCFURLPOSIXPathStyle, true);
+
+ bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
+ assert(bundle != NULL);
+}
+
+static void close_libgl(void)
+{
+ CFRelease(bundle);
+ CFRelease(bundleURL);
+}
+
+static void *get_proc(const char *proc)
+{
+ void *res;
+
+ CFStringRef procname = CFStringCreateWithCString(kCFAllocatorDefault, proc,
+ kCFStringEncodingASCII);
+ res = CFBundleGetFunctionPointerForName(bundle, procname);
+ CFRelease(procname);
+ return res;
+}
+#else
+#include <dlfcn.h>
+#include <GL/glx.h>
+
+static void *libgl;
+
+static void open_libgl(void)
+{
+ libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL);
+}
+
+static void close_libgl(void)
+{
+ dlclose(libgl);
+}
+
+static void *get_proc(const char *proc)
+{
+ void *res;
+
+ res = (void*)glXGetProcAddress((const GLubyte *) proc);
+ if (!res)
+ res = dlsym(libgl, proc);
+ return res;
+}
+#endif
+
+static struct {
+ int major, minor;
+} version;
+
+static int parse_version(void)
+{
+ if (!glGetIntegerv)
+ return -1;
+
+ glGetIntegerv(GL_MAJOR_VERSION, &version.major);
+ glGetIntegerv(GL_MINOR_VERSION, &version.minor);
+
+ if (version.major < 3)
+ return -1;
+ return 0;
+}
+
+static void load_procs(void);
+
+int gl3wInit(void)
+{
+ open_libgl();
+ load_procs();
+ close_libgl();
+ return parse_version();
+}
+
+int gl3wIsSupported(int major, int minor)
+{
+ if (major < 3)
+ return 0;
+ if (version.major == major)
+ return version.minor >= minor;
+ return version.major >= major;
+}
+
+void *gl3wGetProcAddress(const char *proc)
+{
+ return get_proc(proc);
+}
+
+PFNGLCULLFACEPROC gl3wCullFace;
+PFNGLFRONTFACEPROC gl3wFrontFace;
+PFNGLHINTPROC gl3wHint;
+PFNGLLINEWIDTHPROC gl3wLineWidth;
+PFNGLPOINTSIZEPROC gl3wPointSize;
+PFNGLPOLYGONMODEPROC gl3wPolygonMode;
+PFNGLSCISSORPROC gl3wScissor;
+PFNGLTEXPARAMETERFPROC gl3wTexParameterf;
+PFNGLTEXPARAMETERFVPROC gl3wTexParameterfv;
+PFNGLTEXPARAMETERIPROC gl3wTexParameteri;
+PFNGLTEXPARAMETERIVPROC gl3wTexParameteriv;
+PFNGLTEXIMAGE1DPROC gl3wTexImage1D;
+PFNGLTEXIMAGE2DPROC gl3wTexImage2D;
+PFNGLDRAWBUFFERPROC gl3wDrawBuffer;
+PFNGLCLEARPROC gl3wClear;
+PFNGLCLEARCOLORPROC gl3wClearColor;
+PFNGLCLEARSTENCILPROC gl3wClearStencil;
+PFNGLCLEARDEPTHPROC gl3wClearDepth;
+PFNGLSTENCILMASKPROC gl3wStencilMask;
+PFNGLCOLORMASKPROC gl3wColorMask;
+PFNGLDEPTHMASKPROC gl3wDepthMask;
+PFNGLDISABLEPROC gl3wDisable;
+PFNGLENABLEPROC gl3wEnable;
+PFNGLFINISHPROC gl3wFinish;
+PFNGLFLUSHPROC gl3wFlush;
+PFNGLBLENDFUNCPROC gl3wBlendFunc;
+PFNGLLOGICOPPROC gl3wLogicOp;
+PFNGLSTENCILFUNCPROC gl3wStencilFunc;
+PFNGLSTENCILOPPROC gl3wStencilOp;
+PFNGLDEPTHFUNCPROC gl3wDepthFunc;
+PFNGLPIXELSTOREFPROC gl3wPixelStoref;
+PFNGLPIXELSTOREIPROC gl3wPixelStorei;
+PFNGLREADBUFFERPROC gl3wReadBuffer;
+PFNGLREADPIXELSPROC gl3wReadPixels;
+PFNGLGETBOOLEANVPROC gl3wGetBooleanv;
+PFNGLGETDOUBLEVPROC gl3wGetDoublev;
+PFNGLGETERRORPROC gl3wGetError;
+PFNGLGETFLOATVPROC gl3wGetFloatv;
+PFNGLGETINTEGERVPROC gl3wGetIntegerv;
+PFNGLGETSTRINGPROC gl3wGetString;
+PFNGLGETTEXIMAGEPROC gl3wGetTexImage;
+PFNGLGETTEXPARAMETERFVPROC gl3wGetTexParameterfv;
+PFNGLGETTEXPARAMETERIVPROC gl3wGetTexParameteriv;
+PFNGLGETTEXLEVELPARAMETERFVPROC gl3wGetTexLevelParameterfv;
+PFNGLGETTEXLEVELPARAMETERIVPROC gl3wGetTexLevelParameteriv;
+PFNGLISENABLEDPROC gl3wIsEnabled;
+PFNGLDEPTHRANGEPROC gl3wDepthRange;
+PFNGLVIEWPORTPROC gl3wViewport;
+PFNGLDRAWARRAYSPROC gl3wDrawArrays;
+PFNGLDRAWELEMENTSPROC gl3wDrawElements;
+PFNGLGETPOINTERVPROC gl3wGetPointerv;
+PFNGLPOLYGONOFFSETPROC gl3wPolygonOffset;
+PFNGLCOPYTEXIMAGE1DPROC gl3wCopyTexImage1D;
+PFNGLCOPYTEXIMAGE2DPROC gl3wCopyTexImage2D;
+PFNGLCOPYTEXSUBIMAGE1DPROC gl3wCopyTexSubImage1D;
+PFNGLCOPYTEXSUBIMAGE2DPROC gl3wCopyTexSubImage2D;
+PFNGLTEXSUBIMAGE1DPROC gl3wTexSubImage1D;
+PFNGLTEXSUBIMAGE2DPROC gl3wTexSubImage2D;
+PFNGLBINDTEXTUREPROC gl3wBindTexture;
+PFNGLDELETETEXTURESPROC gl3wDeleteTextures;
+PFNGLGENTEXTURESPROC gl3wGenTextures;
+PFNGLISTEXTUREPROC gl3wIsTexture;
+PFNGLBLENDCOLORPROC gl3wBlendColor;
+PFNGLBLENDEQUATIONPROC gl3wBlendEquation;
+PFNGLDRAWRANGEELEMENTSPROC gl3wDrawRangeElements;
+PFNGLTEXIMAGE3DPROC gl3wTexImage3D;
+PFNGLTEXSUBIMAGE3DPROC gl3wTexSubImage3D;
+PFNGLCOPYTEXSUBIMAGE3DPROC gl3wCopyTexSubImage3D;
+PFNGLACTIVETEXTUREPROC gl3wActiveTexture;
+PFNGLSAMPLECOVERAGEPROC gl3wSampleCoverage;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC gl3wCompressedTexImage3D;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC gl3wCompressedTexImage2D;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC gl3wCompressedTexImage1D;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gl3wCompressedTexSubImage3D;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gl3wCompressedTexSubImage2D;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gl3wCompressedTexSubImage1D;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC gl3wGetCompressedTexImage;
+PFNGLBLENDFUNCSEPARATEPROC gl3wBlendFuncSeparate;
+PFNGLMULTIDRAWARRAYSPROC gl3wMultiDrawArrays;
+PFNGLMULTIDRAWELEMENTSPROC gl3wMultiDrawElements;
+PFNGLPOINTPARAMETERFPROC gl3wPointParameterf;
+PFNGLPOINTPARAMETERFVPROC gl3wPointParameterfv;
+PFNGLPOINTPARAMETERIPROC gl3wPointParameteri;
+PFNGLPOINTPARAMETERIVPROC gl3wPointParameteriv;
+PFNGLGENQUERIESPROC gl3wGenQueries;
+PFNGLDELETEQUERIESPROC gl3wDeleteQueries;
+PFNGLISQUERYPROC gl3wIsQuery;
+PFNGLBEGINQUERYPROC gl3wBeginQuery;
+PFNGLENDQUERYPROC gl3wEndQuery;
+PFNGLGETQUERYIVPROC gl3wGetQueryiv;
+PFNGLGETQUERYOBJECTIVPROC gl3wGetQueryObjectiv;
+PFNGLGETQUERYOBJECTUIVPROC gl3wGetQueryObjectuiv;
+PFNGLBINDBUFFERPROC gl3wBindBuffer;
+PFNGLDELETEBUFFERSPROC gl3wDeleteBuffers;
+PFNGLGENBUFFERSPROC gl3wGenBuffers;
+PFNGLISBUFFERPROC gl3wIsBuffer;
+PFNGLBUFFERDATAPROC gl3wBufferData;
+PFNGLBUFFERSUBDATAPROC gl3wBufferSubData;
+PFNGLGETBUFFERSUBDATAPROC gl3wGetBufferSubData;
+PFNGLMAPBUFFERPROC gl3wMapBuffer;
+PFNGLUNMAPBUFFERPROC gl3wUnmapBuffer;
+PFNGLGETBUFFERPARAMETERIVPROC gl3wGetBufferParameteriv;
+PFNGLGETBUFFERPOINTERVPROC gl3wGetBufferPointerv;
+PFNGLBLENDEQUATIONSEPARATEPROC gl3wBlendEquationSeparate;
+PFNGLDRAWBUFFERSPROC gl3wDrawBuffers;
+PFNGLSTENCILOPSEPARATEPROC gl3wStencilOpSeparate;
+PFNGLSTENCILFUNCSEPARATEPROC gl3wStencilFuncSeparate;
+PFNGLSTENCILMASKSEPARATEPROC gl3wStencilMaskSeparate;
+PFNGLATTACHSHADERPROC gl3wAttachShader;
+PFNGLBINDATTRIBLOCATIONPROC gl3wBindAttribLocation;
+PFNGLCOMPILESHADERPROC gl3wCompileShader;
+PFNGLCREATEPROGRAMPROC gl3wCreateProgram;
+PFNGLCREATESHADERPROC gl3wCreateShader;
+PFNGLDELETEPROGRAMPROC gl3wDeleteProgram;
+PFNGLDELETESHADERPROC gl3wDeleteShader;
+PFNGLDETACHSHADERPROC gl3wDetachShader;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray;
+PFNGLENABLEVERTEXATTRIBARRAYPROC gl3wEnableVertexAttribArray;
+PFNGLGETACTIVEATTRIBPROC gl3wGetActiveAttrib;
+PFNGLGETACTIVEUNIFORMPROC gl3wGetActiveUniform;
+PFNGLGETATTACHEDSHADERSPROC gl3wGetAttachedShaders;
+PFNGLGETATTRIBLOCATIONPROC gl3wGetAttribLocation;
+PFNGLGETPROGRAMIVPROC gl3wGetProgramiv;
+PFNGLGETPROGRAMINFOLOGPROC gl3wGetProgramInfoLog;
+PFNGLGETSHADERIVPROC gl3wGetShaderiv;
+PFNGLGETSHADERINFOLOGPROC gl3wGetShaderInfoLog;
+PFNGLGETSHADERSOURCEPROC gl3wGetShaderSource;
+PFNGLGETUNIFORMLOCATIONPROC gl3wGetUniformLocation;
+PFNGLGETUNIFORMFVPROC gl3wGetUniformfv;
+PFNGLGETUNIFORMIVPROC gl3wGetUniformiv;
+PFNGLGETVERTEXATTRIBDVPROC gl3wGetVertexAttribdv;
+PFNGLGETVERTEXATTRIBFVPROC gl3wGetVertexAttribfv;
+PFNGLGETVERTEXATTRIBIVPROC gl3wGetVertexAttribiv;
+PFNGLGETVERTEXATTRIBPOINTERVPROC gl3wGetVertexAttribPointerv;
+PFNGLISPROGRAMPROC gl3wIsProgram;
+PFNGLISSHADERPROC gl3wIsShader;
+PFNGLLINKPROGRAMPROC gl3wLinkProgram;
+PFNGLSHADERSOURCEPROC gl3wShaderSource;
+PFNGLUSEPROGRAMPROC gl3wUseProgram;
+PFNGLUNIFORM1FPROC gl3wUniform1f;
+PFNGLUNIFORM2FPROC gl3wUniform2f;
+PFNGLUNIFORM3FPROC gl3wUniform3f;
+PFNGLUNIFORM4FPROC gl3wUniform4f;
+PFNGLUNIFORM1IPROC gl3wUniform1i;
+PFNGLUNIFORM2IPROC gl3wUniform2i;
+PFNGLUNIFORM3IPROC gl3wUniform3i;
+PFNGLUNIFORM4IPROC gl3wUniform4i;
+PFNGLUNIFORM1FVPROC gl3wUniform1fv;
+PFNGLUNIFORM2FVPROC gl3wUniform2fv;
+PFNGLUNIFORM3FVPROC gl3wUniform3fv;
+PFNGLUNIFORM4FVPROC gl3wUniform4fv;
+PFNGLUNIFORM1IVPROC gl3wUniform1iv;
+PFNGLUNIFORM2IVPROC gl3wUniform2iv;
+PFNGLUNIFORM3IVPROC gl3wUniform3iv;
+PFNGLUNIFORM4IVPROC gl3wUniform4iv;
+PFNGLUNIFORMMATRIX2FVPROC gl3wUniformMatrix2fv;
+PFNGLUNIFORMMATRIX3FVPROC gl3wUniformMatrix3fv;
+PFNGLUNIFORMMATRIX4FVPROC gl3wUniformMatrix4fv;
+PFNGLVALIDATEPROGRAMPROC gl3wValidateProgram;
+PFNGLVERTEXATTRIB1DPROC gl3wVertexAttrib1d;
+PFNGLVERTEXATTRIB1DVPROC gl3wVertexAttrib1dv;
+PFNGLVERTEXATTRIB1FPROC gl3wVertexAttrib1f;
+PFNGLVERTEXATTRIB1FVPROC gl3wVertexAttrib1fv;
+PFNGLVERTEXATTRIB1SPROC gl3wVertexAttrib1s;
+PFNGLVERTEXATTRIB1SVPROC gl3wVertexAttrib1sv;
+PFNGLVERTEXATTRIB2DPROC gl3wVertexAttrib2d;
+PFNGLVERTEXATTRIB2DVPROC gl3wVertexAttrib2dv;
+PFNGLVERTEXATTRIB2FPROC gl3wVertexAttrib2f;
+PFNGLVERTEXATTRIB2FVPROC gl3wVertexAttrib2fv;
+PFNGLVERTEXATTRIB2SPROC gl3wVertexAttrib2s;
+PFNGLVERTEXATTRIB2SVPROC gl3wVertexAttrib2sv;
+PFNGLVERTEXATTRIB3DPROC gl3wVertexAttrib3d;
+PFNGLVERTEXATTRIB3DVPROC gl3wVertexAttrib3dv;
+PFNGLVERTEXATTRIB3FPROC gl3wVertexAttrib3f;
+PFNGLVERTEXATTRIB3FVPROC gl3wVertexAttrib3fv;
+PFNGLVERTEXATTRIB3SPROC gl3wVertexAttrib3s;
+PFNGLVERTEXATTRIB3SVPROC gl3wVertexAttrib3sv;
+PFNGLVERTEXATTRIB4NBVPROC gl3wVertexAttrib4Nbv;
+PFNGLVERTEXATTRIB4NIVPROC gl3wVertexAttrib4Niv;
+PFNGLVERTEXATTRIB4NSVPROC gl3wVertexAttrib4Nsv;
+PFNGLVERTEXATTRIB4NUBPROC gl3wVertexAttrib4Nub;
+PFNGLVERTEXATTRIB4NUBVPROC gl3wVertexAttrib4Nubv;
+PFNGLVERTEXATTRIB4NUIVPROC gl3wVertexAttrib4Nuiv;
+PFNGLVERTEXATTRIB4NUSVPROC gl3wVertexAttrib4Nusv;
+PFNGLVERTEXATTRIB4BVPROC gl3wVertexAttrib4bv;
+PFNGLVERTEXATTRIB4DPROC gl3wVertexAttrib4d;
+PFNGLVERTEXATTRIB4DVPROC gl3wVertexAttrib4dv;
+PFNGLVERTEXATTRIB4FPROC gl3wVertexAttrib4f;
+PFNGLVERTEXATTRIB4FVPROC gl3wVertexAttrib4fv;
+PFNGLVERTEXATTRIB4IVPROC gl3wVertexAttrib4iv;
+PFNGLVERTEXATTRIB4SPROC gl3wVertexAttrib4s;
+PFNGLVERTEXATTRIB4SVPROC gl3wVertexAttrib4sv;
+PFNGLVERTEXATTRIB4UBVPROC gl3wVertexAttrib4ubv;
+PFNGLVERTEXATTRIB4UIVPROC gl3wVertexAttrib4uiv;
+PFNGLVERTEXATTRIB4USVPROC gl3wVertexAttrib4usv;
+PFNGLVERTEXATTRIBPOINTERPROC gl3wVertexAttribPointer;
+PFNGLUNIFORMMATRIX2X3FVPROC gl3wUniformMatrix2x3fv;
+PFNGLUNIFORMMATRIX3X2FVPROC gl3wUniformMatrix3x2fv;
+PFNGLUNIFORMMATRIX2X4FVPROC gl3wUniformMatrix2x4fv;
+PFNGLUNIFORMMATRIX4X2FVPROC gl3wUniformMatrix4x2fv;
+PFNGLUNIFORMMATRIX3X4FVPROC gl3wUniformMatrix3x4fv;
+PFNGLUNIFORMMATRIX4X3FVPROC gl3wUniformMatrix4x3fv;
+PFNGLCOLORMASKIPROC gl3wColorMaski;
+PFNGLGETBOOLEANI_VPROC gl3wGetBooleani_v;
+PFNGLGETINTEGERI_VPROC gl3wGetIntegeri_v;
+PFNGLENABLEIPROC gl3wEnablei;
+PFNGLDISABLEIPROC gl3wDisablei;
+PFNGLISENABLEDIPROC gl3wIsEnabledi;
+PFNGLBEGINTRANSFORMFEEDBACKPROC gl3wBeginTransformFeedback;
+PFNGLENDTRANSFORMFEEDBACKPROC gl3wEndTransformFeedback;
+PFNGLBINDBUFFERRANGEPROC gl3wBindBufferRange;
+PFNGLBINDBUFFERBASEPROC gl3wBindBufferBase;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying;
+PFNGLCLAMPCOLORPROC gl3wClampColor;
+PFNGLBEGINCONDITIONALRENDERPROC gl3wBeginConditionalRender;
+PFNGLENDCONDITIONALRENDERPROC gl3wEndConditionalRender;
+PFNGLVERTEXATTRIBIPOINTERPROC gl3wVertexAttribIPointer;
+PFNGLGETVERTEXATTRIBIIVPROC gl3wGetVertexAttribIiv;
+PFNGLGETVERTEXATTRIBIUIVPROC gl3wGetVertexAttribIuiv;
+PFNGLVERTEXATTRIBI1IPROC gl3wVertexAttribI1i;
+PFNGLVERTEXATTRIBI2IPROC gl3wVertexAttribI2i;
+PFNGLVERTEXATTRIBI3IPROC gl3wVertexAttribI3i;
+PFNGLVERTEXATTRIBI4IPROC gl3wVertexAttribI4i;
+PFNGLVERTEXATTRIBI1UIPROC gl3wVertexAttribI1ui;
+PFNGLVERTEXATTRIBI2UIPROC gl3wVertexAttribI2ui;
+PFNGLVERTEXATTRIBI3UIPROC gl3wVertexAttribI3ui;
+PFNGLVERTEXATTRIBI4UIPROC gl3wVertexAttribI4ui;
+PFNGLVERTEXATTRIBI1IVPROC gl3wVertexAttribI1iv;
+PFNGLVERTEXATTRIBI2IVPROC gl3wVertexAttribI2iv;
+PFNGLVERTEXATTRIBI3IVPROC gl3wVertexAttribI3iv;
+PFNGLVERTEXATTRIBI4IVPROC gl3wVertexAttribI4iv;
+PFNGLVERTEXATTRIBI1UIVPROC gl3wVertexAttribI1uiv;
+PFNGLVERTEXATTRIBI2UIVPROC gl3wVertexAttribI2uiv;
+PFNGLVERTEXATTRIBI3UIVPROC gl3wVertexAttribI3uiv;
+PFNGLVERTEXATTRIBI4UIVPROC gl3wVertexAttribI4uiv;
+PFNGLVERTEXATTRIBI4BVPROC gl3wVertexAttribI4bv;
+PFNGLVERTEXATTRIBI4SVPROC gl3wVertexAttribI4sv;
+PFNGLVERTEXATTRIBI4UBVPROC gl3wVertexAttribI4ubv;
+PFNGLVERTEXATTRIBI4USVPROC gl3wVertexAttribI4usv;
+PFNGLGETUNIFORMUIVPROC gl3wGetUniformuiv;
+PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation;
+PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation;
+PFNGLUNIFORM1UIPROC gl3wUniform1ui;
+PFNGLUNIFORM2UIPROC gl3wUniform2ui;
+PFNGLUNIFORM3UIPROC gl3wUniform3ui;
+PFNGLUNIFORM4UIPROC gl3wUniform4ui;
+PFNGLUNIFORM1UIVPROC gl3wUniform1uiv;
+PFNGLUNIFORM2UIVPROC gl3wUniform2uiv;
+PFNGLUNIFORM3UIVPROC gl3wUniform3uiv;
+PFNGLUNIFORM4UIVPROC gl3wUniform4uiv;
+PFNGLTEXPARAMETERIIVPROC gl3wTexParameterIiv;
+PFNGLTEXPARAMETERIUIVPROC gl3wTexParameterIuiv;
+PFNGLGETTEXPARAMETERIIVPROC gl3wGetTexParameterIiv;
+PFNGLGETTEXPARAMETERIUIVPROC gl3wGetTexParameterIuiv;
+PFNGLCLEARBUFFERIVPROC gl3wClearBufferiv;
+PFNGLCLEARBUFFERUIVPROC gl3wClearBufferuiv;
+PFNGLCLEARBUFFERFVPROC gl3wClearBufferfv;
+PFNGLCLEARBUFFERFIPROC gl3wClearBufferfi;
+PFNGLGETSTRINGIPROC gl3wGetStringi;
+PFNGLDRAWARRAYSINSTANCEDPROC gl3wDrawArraysInstanced;
+PFNGLDRAWELEMENTSINSTANCEDPROC gl3wDrawElementsInstanced;
+PFNGLTEXBUFFERPROC gl3wTexBuffer;
+PFNGLPRIMITIVERESTARTINDEXPROC gl3wPrimitiveRestartIndex;
+PFNGLGETINTEGER64I_VPROC gl3wGetInteger64i_v;
+PFNGLGETBUFFERPARAMETERI64VPROC gl3wGetBufferParameteri64v;
+PFNGLFRAMEBUFFERTEXTUREPROC gl3wFramebufferTexture;
+PFNGLVERTEXATTRIBDIVISORPROC gl3wVertexAttribDivisor;
+PFNGLMINSAMPLESHADINGPROC gl3wMinSampleShading;
+PFNGLBLENDEQUATIONIPROC gl3wBlendEquationi;
+PFNGLBLENDEQUATIONSEPARATEIPROC gl3wBlendEquationSeparatei;
+PFNGLBLENDFUNCIPROC gl3wBlendFunci;
+PFNGLBLENDFUNCSEPARATEIPROC gl3wBlendFuncSeparatei;
+PFNGLISRENDERBUFFERPROC gl3wIsRenderbuffer;
+PFNGLBINDRENDERBUFFERPROC gl3wBindRenderbuffer;
+PFNGLDELETERENDERBUFFERSPROC gl3wDeleteRenderbuffers;
+PFNGLGENRENDERBUFFERSPROC gl3wGenRenderbuffers;
+PFNGLRENDERBUFFERSTORAGEPROC gl3wRenderbufferStorage;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv;
+PFNGLISFRAMEBUFFERPROC gl3wIsFramebuffer;
+PFNGLBINDFRAMEBUFFERPROC gl3wBindFramebuffer;
+PFNGLDELETEFRAMEBUFFERSPROC gl3wDeleteFramebuffers;
+PFNGLGENFRAMEBUFFERSPROC gl3wGenFramebuffers;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC gl3wCheckFramebufferStatus;
+PFNGLFRAMEBUFFERTEXTURE1DPROC gl3wFramebufferTexture1D;
+PFNGLFRAMEBUFFERTEXTURE2DPROC gl3wFramebufferTexture2D;
+PFNGLFRAMEBUFFERTEXTURE3DPROC gl3wFramebufferTexture3D;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC gl3wFramebufferRenderbuffer;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv;
+PFNGLGENERATEMIPMAPPROC gl3wGenerateMipmap;
+PFNGLBLITFRAMEBUFFERPROC gl3wBlitFramebuffer;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC gl3wFramebufferTextureLayer;
+PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC gl3wFlushMappedBufferRange;
+PFNGLBINDVERTEXARRAYPROC gl3wBindVertexArray;
+PFNGLDELETEVERTEXARRAYSPROC gl3wDeleteVertexArrays;
+PFNGLGENVERTEXARRAYSPROC gl3wGenVertexArrays;
+PFNGLISVERTEXARRAYPROC gl3wIsVertexArray;
+PFNGLGETUNIFORMINDICESPROC gl3wGetUniformIndices;
+PFNGLGETACTIVEUNIFORMSIVPROC gl3wGetActiveUniformsiv;
+PFNGLGETACTIVEUNIFORMNAMEPROC gl3wGetActiveUniformName;
+PFNGLGETUNIFORMBLOCKINDEXPROC gl3wGetUniformBlockIndex;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC gl3wGetActiveUniformBlockiv;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName;
+PFNGLUNIFORMBLOCKBINDINGPROC gl3wUniformBlockBinding;
+PFNGLCOPYBUFFERSUBDATAPROC gl3wCopyBufferSubData;
+PFNGLDRAWELEMENTSBASEVERTEXPROC gl3wDrawElementsBaseVertex;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex;
+PFNGLPROVOKINGVERTEXPROC gl3wProvokingVertex;
+PFNGLFENCESYNCPROC gl3wFenceSync;
+PFNGLISSYNCPROC gl3wIsSync;
+PFNGLDELETESYNCPROC gl3wDeleteSync;
+PFNGLCLIENTWAITSYNCPROC gl3wClientWaitSync;
+PFNGLWAITSYNCPROC gl3wWaitSync;
+PFNGLGETINTEGER64VPROC gl3wGetInteger64v;
+PFNGLGETSYNCIVPROC gl3wGetSynciv;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC gl3wTexImage2DMultisample;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC gl3wTexImage3DMultisample;
+PFNGLGETMULTISAMPLEFVPROC gl3wGetMultisamplefv;
+PFNGLSAMPLEMASKIPROC gl3wSampleMaski;
+PFNGLBLENDEQUATIONIARBPROC gl3wBlendEquationiARB;
+PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB;
+PFNGLBLENDFUNCIARBPROC gl3wBlendFunciARB;
+PFNGLBLENDFUNCSEPARATEIARBPROC gl3wBlendFuncSeparateiARB;
+PFNGLMINSAMPLESHADINGARBPROC gl3wMinSampleShadingARB;
+PFNGLNAMEDSTRINGARBPROC gl3wNamedStringARB;
+PFNGLDELETENAMEDSTRINGARBPROC gl3wDeleteNamedStringARB;
+PFNGLCOMPILESHADERINCLUDEARBPROC gl3wCompileShaderIncludeARB;
+PFNGLISNAMEDSTRINGARBPROC gl3wIsNamedStringARB;
+PFNGLGETNAMEDSTRINGARBPROC gl3wGetNamedStringARB;
+PFNGLGETNAMEDSTRINGIVARBPROC gl3wGetNamedStringivARB;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed;
+PFNGLGETFRAGDATAINDEXPROC gl3wGetFragDataIndex;
+PFNGLGENSAMPLERSPROC gl3wGenSamplers;
+PFNGLDELETESAMPLERSPROC gl3wDeleteSamplers;
+PFNGLISSAMPLERPROC gl3wIsSampler;
+PFNGLBINDSAMPLERPROC gl3wBindSampler;
+PFNGLSAMPLERPARAMETERIPROC gl3wSamplerParameteri;
+PFNGLSAMPLERPARAMETERIVPROC gl3wSamplerParameteriv;
+PFNGLSAMPLERPARAMETERFPROC gl3wSamplerParameterf;
+PFNGLSAMPLERPARAMETERFVPROC gl3wSamplerParameterfv;
+PFNGLSAMPLERPARAMETERIIVPROC gl3wSamplerParameterIiv;
+PFNGLSAMPLERPARAMETERIUIVPROC gl3wSamplerParameterIuiv;
+PFNGLGETSAMPLERPARAMETERIVPROC gl3wGetSamplerParameteriv;
+PFNGLGETSAMPLERPARAMETERIIVPROC gl3wGetSamplerParameterIiv;
+PFNGLGETSAMPLERPARAMETERFVPROC gl3wGetSamplerParameterfv;
+PFNGLGETSAMPLERPARAMETERIUIVPROC gl3wGetSamplerParameterIuiv;
+PFNGLQUERYCOUNTERPROC gl3wQueryCounter;
+PFNGLGETQUERYOBJECTI64VPROC gl3wGetQueryObjecti64v;
+PFNGLGETQUERYOBJECTUI64VPROC gl3wGetQueryObjectui64v;
+PFNGLVERTEXP2UIPROC gl3wVertexP2ui;
+PFNGLVERTEXP2UIVPROC gl3wVertexP2uiv;
+PFNGLVERTEXP3UIPROC gl3wVertexP3ui;
+PFNGLVERTEXP3UIVPROC gl3wVertexP3uiv;
+PFNGLVERTEXP4UIPROC gl3wVertexP4ui;
+PFNGLVERTEXP4UIVPROC gl3wVertexP4uiv;
+PFNGLTEXCOORDP1UIPROC gl3wTexCoordP1ui;
+PFNGLTEXCOORDP1UIVPROC gl3wTexCoordP1uiv;
+PFNGLTEXCOORDP2UIPROC gl3wTexCoordP2ui;
+PFNGLTEXCOORDP2UIVPROC gl3wTexCoordP2uiv;
+PFNGLTEXCOORDP3UIPROC gl3wTexCoordP3ui;
+PFNGLTEXCOORDP3UIVPROC gl3wTexCoordP3uiv;
+PFNGLTEXCOORDP4UIPROC gl3wTexCoordP4ui;
+PFNGLTEXCOORDP4UIVPROC gl3wTexCoordP4uiv;
+PFNGLMULTITEXCOORDP1UIPROC gl3wMultiTexCoordP1ui;
+PFNGLMULTITEXCOORDP1UIVPROC gl3wMultiTexCoordP1uiv;
+PFNGLMULTITEXCOORDP2UIPROC gl3wMultiTexCoordP2ui;
+PFNGLMULTITEXCOORDP2UIVPROC gl3wMultiTexCoordP2uiv;
+PFNGLMULTITEXCOORDP3UIPROC gl3wMultiTexCoordP3ui;
+PFNGLMULTITEXCOORDP3UIVPROC gl3wMultiTexCoordP3uiv;
+PFNGLMULTITEXCOORDP4UIPROC gl3wMultiTexCoordP4ui;
+PFNGLMULTITEXCOORDP4UIVPROC gl3wMultiTexCoordP4uiv;
+PFNGLNORMALP3UIPROC gl3wNormalP3ui;
+PFNGLNORMALP3UIVPROC gl3wNormalP3uiv;
+PFNGLCOLORP3UIPROC gl3wColorP3ui;
+PFNGLCOLORP3UIVPROC gl3wColorP3uiv;
+PFNGLCOLORP4UIPROC gl3wColorP4ui;
+PFNGLCOLORP4UIVPROC gl3wColorP4uiv;
+PFNGLSECONDARYCOLORP3UIPROC gl3wSecondaryColorP3ui;
+PFNGLSECONDARYCOLORP3UIVPROC gl3wSecondaryColorP3uiv;
+PFNGLVERTEXATTRIBP1UIPROC gl3wVertexAttribP1ui;
+PFNGLVERTEXATTRIBP1UIVPROC gl3wVertexAttribP1uiv;
+PFNGLVERTEXATTRIBP2UIPROC gl3wVertexAttribP2ui;
+PFNGLVERTEXATTRIBP2UIVPROC gl3wVertexAttribP2uiv;
+PFNGLVERTEXATTRIBP3UIPROC gl3wVertexAttribP3ui;
+PFNGLVERTEXATTRIBP3UIVPROC gl3wVertexAttribP3uiv;
+PFNGLVERTEXATTRIBP4UIPROC gl3wVertexAttribP4ui;
+PFNGLVERTEXATTRIBP4UIVPROC gl3wVertexAttribP4uiv;
+PFNGLDRAWARRAYSINDIRECTPROC gl3wDrawArraysIndirect;
+PFNGLDRAWELEMENTSINDIRECTPROC gl3wDrawElementsIndirect;
+PFNGLUNIFORM1DPROC gl3wUniform1d;
+PFNGLUNIFORM2DPROC gl3wUniform2d;
+PFNGLUNIFORM3DPROC gl3wUniform3d;
+PFNGLUNIFORM4DPROC gl3wUniform4d;
+PFNGLUNIFORM1DVPROC gl3wUniform1dv;
+PFNGLUNIFORM2DVPROC gl3wUniform2dv;
+PFNGLUNIFORM3DVPROC gl3wUniform3dv;
+PFNGLUNIFORM4DVPROC gl3wUniform4dv;
+PFNGLUNIFORMMATRIX2DVPROC gl3wUniformMatrix2dv;
+PFNGLUNIFORMMATRIX3DVPROC gl3wUniformMatrix3dv;
+PFNGLUNIFORMMATRIX4DVPROC gl3wUniformMatrix4dv;
+PFNGLUNIFORMMATRIX2X3DVPROC gl3wUniformMatrix2x3dv;
+PFNGLUNIFORMMATRIX2X4DVPROC gl3wUniformMatrix2x4dv;
+PFNGLUNIFORMMATRIX3X2DVPROC gl3wUniformMatrix3x2dv;
+PFNGLUNIFORMMATRIX3X4DVPROC gl3wUniformMatrix3x4dv;
+PFNGLUNIFORMMATRIX4X2DVPROC gl3wUniformMatrix4x2dv;
+PFNGLUNIFORMMATRIX4X3DVPROC gl3wUniformMatrix4x3dv;
+PFNGLGETUNIFORMDVPROC gl3wGetUniformdv;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation;
+PFNGLGETSUBROUTINEINDEXPROC gl3wGetSubroutineIndex;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName;
+PFNGLGETACTIVESUBROUTINENAMEPROC gl3wGetActiveSubroutineName;
+PFNGLUNIFORMSUBROUTINESUIVPROC gl3wUniformSubroutinesuiv;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC gl3wGetUniformSubroutineuiv;
+PFNGLGETPROGRAMSTAGEIVPROC gl3wGetProgramStageiv;
+PFNGLPATCHPARAMETERIPROC gl3wPatchParameteri;
+PFNGLPATCHPARAMETERFVPROC gl3wPatchParameterfv;
+PFNGLBINDTRANSFORMFEEDBACKPROC gl3wBindTransformFeedback;
+PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks;
+PFNGLGENTRANSFORMFEEDBACKSPROC gl3wGenTransformFeedbacks;
+PFNGLISTRANSFORMFEEDBACKPROC gl3wIsTransformFeedback;
+PFNGLPAUSETRANSFORMFEEDBACKPROC gl3wPauseTransformFeedback;
+PFNGLRESUMETRANSFORMFEEDBACKPROC gl3wResumeTransformFeedback;
+PFNGLDRAWTRANSFORMFEEDBACKPROC gl3wDrawTransformFeedback;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream;
+PFNGLBEGINQUERYINDEXEDPROC gl3wBeginQueryIndexed;
+PFNGLENDQUERYINDEXEDPROC gl3wEndQueryIndexed;
+PFNGLGETQUERYINDEXEDIVPROC gl3wGetQueryIndexediv;
+PFNGLRELEASESHADERCOMPILERPROC gl3wReleaseShaderCompiler;
+PFNGLSHADERBINARYPROC gl3wShaderBinary;
+PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat;
+PFNGLDEPTHRANGEFPROC gl3wDepthRangef;
+PFNGLCLEARDEPTHFPROC gl3wClearDepthf;
+PFNGLGETPROGRAMBINARYPROC gl3wGetProgramBinary;
+PFNGLPROGRAMBINARYPROC gl3wProgramBinary;
+PFNGLPROGRAMPARAMETERIPROC gl3wProgramParameteri;
+PFNGLUSEPROGRAMSTAGESPROC gl3wUseProgramStages;
+PFNGLACTIVESHADERPROGRAMPROC gl3wActiveShaderProgram;
+PFNGLCREATESHADERPROGRAMVPROC gl3wCreateShaderProgramv;
+PFNGLBINDPROGRAMPIPELINEPROC gl3wBindProgramPipeline;
+PFNGLDELETEPROGRAMPIPELINESPROC gl3wDeleteProgramPipelines;
+PFNGLGENPROGRAMPIPELINESPROC gl3wGenProgramPipelines;
+PFNGLISPROGRAMPIPELINEPROC gl3wIsProgramPipeline;
+PFNGLGETPROGRAMPIPELINEIVPROC gl3wGetProgramPipelineiv;
+PFNGLPROGRAMUNIFORM1IPROC gl3wProgramUniform1i;
+PFNGLPROGRAMUNIFORM1IVPROC gl3wProgramUniform1iv;
+PFNGLPROGRAMUNIFORM1FPROC gl3wProgramUniform1f;
+PFNGLPROGRAMUNIFORM1FVPROC gl3wProgramUniform1fv;
+PFNGLPROGRAMUNIFORM1DPROC gl3wProgramUniform1d;
+PFNGLPROGRAMUNIFORM1DVPROC gl3wProgramUniform1dv;
+PFNGLPROGRAMUNIFORM1UIPROC gl3wProgramUniform1ui;
+PFNGLPROGRAMUNIFORM1UIVPROC gl3wProgramUniform1uiv;
+PFNGLPROGRAMUNIFORM2IPROC gl3wProgramUniform2i;
+PFNGLPROGRAMUNIFORM2IVPROC gl3wProgramUniform2iv;
+PFNGLPROGRAMUNIFORM2FPROC gl3wProgramUniform2f;
+PFNGLPROGRAMUNIFORM2FVPROC gl3wProgramUniform2fv;
+PFNGLPROGRAMUNIFORM2DPROC gl3wProgramUniform2d;
+PFNGLPROGRAMUNIFORM2DVPROC gl3wProgramUniform2dv;
+PFNGLPROGRAMUNIFORM2UIPROC gl3wProgramUniform2ui;
+PFNGLPROGRAMUNIFORM2UIVPROC gl3wProgramUniform2uiv;
+PFNGLPROGRAMUNIFORM3IPROC gl3wProgramUniform3i;
+PFNGLPROGRAMUNIFORM3IVPROC gl3wProgramUniform3iv;
+PFNGLPROGRAMUNIFORM3FPROC gl3wProgramUniform3f;
+PFNGLPROGRAMUNIFORM3FVPROC gl3wProgramUniform3fv;
+PFNGLPROGRAMUNIFORM3DPROC gl3wProgramUniform3d;
+PFNGLPROGRAMUNIFORM3DVPROC gl3wProgramUniform3dv;
+PFNGLPROGRAMUNIFORM3UIPROC gl3wProgramUniform3ui;
+PFNGLPROGRAMUNIFORM3UIVPROC gl3wProgramUniform3uiv;
+PFNGLPROGRAMUNIFORM4IPROC gl3wProgramUniform4i;
+PFNGLPROGRAMUNIFORM4IVPROC gl3wProgramUniform4iv;
+PFNGLPROGRAMUNIFORM4FPROC gl3wProgramUniform4f;
+PFNGLPROGRAMUNIFORM4FVPROC gl3wProgramUniform4fv;
+PFNGLPROGRAMUNIFORM4DPROC gl3wProgramUniform4d;
+PFNGLPROGRAMUNIFORM4DVPROC gl3wProgramUniform4dv;
+PFNGLPROGRAMUNIFORM4UIPROC gl3wProgramUniform4ui;
+PFNGLPROGRAMUNIFORM4UIVPROC gl3wProgramUniform4uiv;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC gl3wProgramUniformMatrix2fv;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC gl3wProgramUniformMatrix3fv;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC gl3wProgramUniformMatrix4fv;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC gl3wProgramUniformMatrix2dv;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC gl3wProgramUniformMatrix3dv;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC gl3wProgramUniformMatrix4dv;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv;
+PFNGLVALIDATEPROGRAMPIPELINEPROC gl3wValidateProgramPipeline;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog;
+PFNGLVERTEXATTRIBL1DPROC gl3wVertexAttribL1d;
+PFNGLVERTEXATTRIBL2DPROC gl3wVertexAttribL2d;
+PFNGLVERTEXATTRIBL3DPROC gl3wVertexAttribL3d;
+PFNGLVERTEXATTRIBL4DPROC gl3wVertexAttribL4d;
+PFNGLVERTEXATTRIBL1DVPROC gl3wVertexAttribL1dv;
+PFNGLVERTEXATTRIBL2DVPROC gl3wVertexAttribL2dv;
+PFNGLVERTEXATTRIBL3DVPROC gl3wVertexAttribL3dv;
+PFNGLVERTEXATTRIBL4DVPROC gl3wVertexAttribL4dv;
+PFNGLVERTEXATTRIBLPOINTERPROC gl3wVertexAttribLPointer;
+PFNGLGETVERTEXATTRIBLDVPROC gl3wGetVertexAttribLdv;
+PFNGLVIEWPORTARRAYVPROC gl3wViewportArrayv;
+PFNGLVIEWPORTINDEXEDFPROC gl3wViewportIndexedf;
+PFNGLVIEWPORTINDEXEDFVPROC gl3wViewportIndexedfv;
+PFNGLSCISSORARRAYVPROC gl3wScissorArrayv;
+PFNGLSCISSORINDEXEDPROC gl3wScissorIndexed;
+PFNGLSCISSORINDEXEDVPROC gl3wScissorIndexedv;
+PFNGLDEPTHRANGEARRAYVPROC gl3wDepthRangeArrayv;
+PFNGLDEPTHRANGEINDEXEDPROC gl3wDepthRangeIndexed;
+PFNGLGETFLOATI_VPROC gl3wGetFloati_v;
+PFNGLGETDOUBLEI_VPROC gl3wGetDoublei_v;
+PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB;
+PFNGLDEBUGMESSAGECONTROLARBPROC gl3wDebugMessageControlARB;
+PFNGLDEBUGMESSAGEINSERTARBPROC gl3wDebugMessageInsertARB;
+PFNGLDEBUGMESSAGECALLBACKARBPROC gl3wDebugMessageCallbackARB;
+PFNGLGETDEBUGMESSAGELOGARBPROC gl3wGetDebugMessageLogARB;
+PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB;
+PFNGLGETNTEXIMAGEARBPROC gl3wGetnTexImageARB;
+PFNGLREADNPIXELSARBPROC gl3wReadnPixelsARB;
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB;
+PFNGLGETNUNIFORMFVARBPROC gl3wGetnUniformfvARB;
+PFNGLGETNUNIFORMIVARBPROC gl3wGetnUniformivARB;
+PFNGLGETNUNIFORMUIVARBPROC gl3wGetnUniformuivARB;
+PFNGLGETNUNIFORMDVARBPROC gl3wGetnUniformdvARB;
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance;
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced;
+PFNGLGETINTERNALFORMATIVPROC gl3wGetInternalformativ;
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv;
+PFNGLBINDIMAGETEXTUREPROC gl3wBindImageTexture;
+PFNGLMEMORYBARRIERPROC gl3wMemoryBarrier;
+PFNGLTEXSTORAGE1DPROC gl3wTexStorage1D;
+PFNGLTEXSTORAGE2DPROC gl3wTexStorage2D;
+PFNGLTEXSTORAGE3DPROC gl3wTexStorage3D;
+PFNGLTEXTURESTORAGE1DEXTPROC gl3wTextureStorage1DEXT;
+PFNGLTEXTURESTORAGE2DEXTPROC gl3wTextureStorage2DEXT;
+PFNGLTEXTURESTORAGE3DEXTPROC gl3wTextureStorage3DEXT;
+PFNGLDEBUGMESSAGECONTROLPROC gl3wDebugMessageControl;
+PFNGLDEBUGMESSAGEINSERTPROC gl3wDebugMessageInsert;
+PFNGLDEBUGMESSAGECALLBACKPROC gl3wDebugMessageCallback;
+PFNGLGETDEBUGMESSAGELOGPROC gl3wGetDebugMessageLog;
+PFNGLPUSHDEBUGGROUPPROC gl3wPushDebugGroup;
+PFNGLPOPDEBUGGROUPPROC gl3wPopDebugGroup;
+PFNGLOBJECTLABELPROC gl3wObjectLabel;
+PFNGLGETOBJECTLABELPROC gl3wGetObjectLabel;
+PFNGLOBJECTPTRLABELPROC gl3wObjectPtrLabel;
+PFNGLGETOBJECTPTRLABELPROC gl3wGetObjectPtrLabel;
+PFNGLCLEARBUFFERDATAPROC gl3wClearBufferData;
+PFNGLCLEARBUFFERSUBDATAPROC gl3wClearBufferSubData;
+PFNGLCLEARNAMEDBUFFERDATAEXTPROC gl3wClearNamedBufferDataEXT;
+PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC gl3wClearNamedBufferSubDataEXT;
+PFNGLDISPATCHCOMPUTEPROC gl3wDispatchCompute;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC gl3wDispatchComputeIndirect;
+PFNGLCOPYIMAGESUBDATAPROC gl3wCopyImageSubData;
+PFNGLTEXTUREVIEWPROC gl3wTextureView;
+PFNGLBINDVERTEXBUFFERPROC gl3wBindVertexBuffer;
+PFNGLVERTEXATTRIBFORMATPROC gl3wVertexAttribFormat;
+PFNGLVERTEXATTRIBIFORMATPROC gl3wVertexAttribIFormat;
+PFNGLVERTEXATTRIBLFORMATPROC gl3wVertexAttribLFormat;
+PFNGLVERTEXATTRIBBINDINGPROC gl3wVertexAttribBinding;
+PFNGLVERTEXBINDINGDIVISORPROC gl3wVertexBindingDivisor;
+PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC gl3wVertexArrayBindVertexBufferEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC gl3wVertexArrayVertexAttribFormatEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC gl3wVertexArrayVertexAttribIFormatEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC gl3wVertexArrayVertexAttribLFormatEXT;
+PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC gl3wVertexArrayVertexAttribBindingEXT;
+PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC gl3wVertexArrayVertexBindingDivisorEXT;
+PFNGLFRAMEBUFFERPARAMETERIPROC gl3wFramebufferParameteri;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC gl3wNamedFramebufferParameteriEXT;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC gl3wGetNamedFramebufferParameterivEXT;
+PFNGLGETINTERNALFORMATI64VPROC gl3wGetInternalformati64v;
+PFNGLINVALIDATETEXSUBIMAGEPROC gl3wInvalidateTexSubImage;
+PFNGLINVALIDATETEXIMAGEPROC gl3wInvalidateTexImage;
+PFNGLINVALIDATEBUFFERSUBDATAPROC gl3wInvalidateBufferSubData;
+PFNGLINVALIDATEBUFFERDATAPROC gl3wInvalidateBufferData;
+PFNGLINVALIDATEFRAMEBUFFERPROC gl3wInvalidateFramebuffer;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer;
+PFNGLMULTIDRAWARRAYSINDIRECTPROC gl3wMultiDrawArraysIndirect;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect;
+PFNGLGETPROGRAMINTERFACEIVPROC gl3wGetProgramInterfaceiv;
+PFNGLGETPROGRAMRESOURCEINDEXPROC gl3wGetProgramResourceIndex;
+PFNGLGETPROGRAMRESOURCENAMEPROC gl3wGetProgramResourceName;
+PFNGLGETPROGRAMRESOURCEIVPROC gl3wGetProgramResourceiv;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex;
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding;
+PFNGLTEXBUFFERRANGEPROC gl3wTexBufferRange;
+PFNGLTEXTUREBUFFERRANGEEXTPROC gl3wTextureBufferRangeEXT;
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC gl3wTexStorage2DMultisample;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC gl3wTexStorage3DMultisample;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC gl3wTextureStorage2DMultisampleEXT;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC gl3wTextureStorage3DMultisampleEXT;
+
+static void load_procs(void)
+{
+ gl3wCullFace = (PFNGLCULLFACEPROC) get_proc("glCullFace");
+ gl3wFrontFace = (PFNGLFRONTFACEPROC) get_proc("glFrontFace");
+ gl3wHint = (PFNGLHINTPROC) get_proc("glHint");
+ gl3wLineWidth = (PFNGLLINEWIDTHPROC) get_proc("glLineWidth");
+ gl3wPointSize = (PFNGLPOINTSIZEPROC) get_proc("glPointSize");
+ gl3wPolygonMode = (PFNGLPOLYGONMODEPROC) get_proc("glPolygonMode");
+ gl3wScissor = (PFNGLSCISSORPROC) get_proc("glScissor");
+ gl3wTexParameterf = (PFNGLTEXPARAMETERFPROC) get_proc("glTexParameterf");
+ gl3wTexParameterfv = (PFNGLTEXPARAMETERFVPROC) get_proc("glTexParameterfv");
+ gl3wTexParameteri = (PFNGLTEXPARAMETERIPROC) get_proc("glTexParameteri");
+ gl3wTexParameteriv = (PFNGLTEXPARAMETERIVPROC) get_proc("glTexParameteriv");
+ gl3wTexImage1D = (PFNGLTEXIMAGE1DPROC) get_proc("glTexImage1D");
+ gl3wTexImage2D = (PFNGLTEXIMAGE2DPROC) get_proc("glTexImage2D");
+ gl3wDrawBuffer = (PFNGLDRAWBUFFERPROC) get_proc("glDrawBuffer");
+ gl3wClear = (PFNGLCLEARPROC) get_proc("glClear");
+ gl3wClearColor = (PFNGLCLEARCOLORPROC) get_proc("glClearColor");
+ gl3wClearStencil = (PFNGLCLEARSTENCILPROC) get_proc("glClearStencil");
+ gl3wClearDepth = (PFNGLCLEARDEPTHPROC) get_proc("glClearDepth");
+ gl3wStencilMask = (PFNGLSTENCILMASKPROC) get_proc("glStencilMask");
+ gl3wColorMask = (PFNGLCOLORMASKPROC) get_proc("glColorMask");
+ gl3wDepthMask = (PFNGLDEPTHMASKPROC) get_proc("glDepthMask");
+ gl3wDisable = (PFNGLDISABLEPROC) get_proc("glDisable");
+ gl3wEnable = (PFNGLENABLEPROC) get_proc("glEnable");
+ gl3wFinish = (PFNGLFINISHPROC) get_proc("glFinish");
+ gl3wFlush = (PFNGLFLUSHPROC) get_proc("glFlush");
+ gl3wBlendFunc = (PFNGLBLENDFUNCPROC) get_proc("glBlendFunc");
+ gl3wLogicOp = (PFNGLLOGICOPPROC) get_proc("glLogicOp");
+ gl3wStencilFunc = (PFNGLSTENCILFUNCPROC) get_proc("glStencilFunc");
+ gl3wStencilOp = (PFNGLSTENCILOPPROC) get_proc("glStencilOp");
+ gl3wDepthFunc = (PFNGLDEPTHFUNCPROC) get_proc("glDepthFunc");
+ gl3wPixelStoref = (PFNGLPIXELSTOREFPROC) get_proc("glPixelStoref");
+ gl3wPixelStorei = (PFNGLPIXELSTOREIPROC) get_proc("glPixelStorei");
+ gl3wReadBuffer = (PFNGLREADBUFFERPROC) get_proc("glReadBuffer");
+ gl3wReadPixels = (PFNGLREADPIXELSPROC) get_proc("glReadPixels");
+ gl3wGetBooleanv = (PFNGLGETBOOLEANVPROC) get_proc("glGetBooleanv");
+ gl3wGetDoublev = (PFNGLGETDOUBLEVPROC) get_proc("glGetDoublev");
+ gl3wGetError = (PFNGLGETERRORPROC) get_proc("glGetError");
+ gl3wGetFloatv = (PFNGLGETFLOATVPROC) get_proc("glGetFloatv");
+ gl3wGetIntegerv = (PFNGLGETINTEGERVPROC) get_proc("glGetIntegerv");
+ gl3wGetString = (PFNGLGETSTRINGPROC) get_proc("glGetString");
+ gl3wGetTexImage = (PFNGLGETTEXIMAGEPROC) get_proc("glGetTexImage");
+ gl3wGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) get_proc("glGetTexParameterfv");
+ gl3wGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) get_proc("glGetTexParameteriv");
+ gl3wGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) get_proc("glGetTexLevelParameterfv");
+ gl3wGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) get_proc("glGetTexLevelParameteriv");
+ gl3wIsEnabled = (PFNGLISENABLEDPROC) get_proc("glIsEnabled");
+ gl3wDepthRange = (PFNGLDEPTHRANGEPROC) get_proc("glDepthRange");
+ gl3wViewport = (PFNGLVIEWPORTPROC) get_proc("glViewport");
+ gl3wDrawArrays = (PFNGLDRAWARRAYSPROC) get_proc("glDrawArrays");
+ gl3wDrawElements = (PFNGLDRAWELEMENTSPROC) get_proc("glDrawElements");
+ gl3wGetPointerv = (PFNGLGETPOINTERVPROC) get_proc("glGetPointerv");
+ gl3wPolygonOffset = (PFNGLPOLYGONOFFSETPROC) get_proc("glPolygonOffset");
+ gl3wCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) get_proc("glCopyTexImage1D");
+ gl3wCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) get_proc("glCopyTexImage2D");
+ gl3wCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) get_proc("glCopyTexSubImage1D");
+ gl3wCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) get_proc("glCopyTexSubImage2D");
+ gl3wTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) get_proc("glTexSubImage1D");
+ gl3wTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) get_proc("glTexSubImage2D");
+ gl3wBindTexture = (PFNGLBINDTEXTUREPROC) get_proc("glBindTexture");
+ gl3wDeleteTextures = (PFNGLDELETETEXTURESPROC) get_proc("glDeleteTextures");
+ gl3wGenTextures = (PFNGLGENTEXTURESPROC) get_proc("glGenTextures");
+ gl3wIsTexture = (PFNGLISTEXTUREPROC) get_proc("glIsTexture");
+ gl3wBlendColor = (PFNGLBLENDCOLORPROC) get_proc("glBlendColor");
+ gl3wBlendEquation = (PFNGLBLENDEQUATIONPROC) get_proc("glBlendEquation");
+ gl3wDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) get_proc("glDrawRangeElements");
+ gl3wTexImage3D = (PFNGLTEXIMAGE3DPROC) get_proc("glTexImage3D");
+ gl3wTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) get_proc("glTexSubImage3D");
+ gl3wCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) get_proc("glCopyTexSubImage3D");
+ gl3wActiveTexture = (PFNGLACTIVETEXTUREPROC) get_proc("glActiveTexture");
+ gl3wSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) get_proc("glSampleCoverage");
+ gl3wCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) get_proc("glCompressedTexImage3D");
+ gl3wCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) get_proc("glCompressedTexImage2D");
+ gl3wCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) get_proc("glCompressedTexImage1D");
+ gl3wCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) get_proc("glCompressedTexSubImage3D");
+ gl3wCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) get_proc("glCompressedTexSubImage2D");
+ gl3wCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) get_proc("glCompressedTexSubImage1D");
+ gl3wGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) get_proc("glGetCompressedTexImage");
+ gl3wBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) get_proc("glBlendFuncSeparate");
+ gl3wMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) get_proc("glMultiDrawArrays");
+ gl3wMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) get_proc("glMultiDrawElements");
+ gl3wPointParameterf = (PFNGLPOINTPARAMETERFPROC) get_proc("glPointParameterf");
+ gl3wPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) get_proc("glPointParameterfv");
+ gl3wPointParameteri = (PFNGLPOINTPARAMETERIPROC) get_proc("glPointParameteri");
+ gl3wPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) get_proc("glPointParameteriv");
+ gl3wGenQueries = (PFNGLGENQUERIESPROC) get_proc("glGenQueries");
+ gl3wDeleteQueries = (PFNGLDELETEQUERIESPROC) get_proc("glDeleteQueries");
+ gl3wIsQuery = (PFNGLISQUERYPROC) get_proc("glIsQuery");
+ gl3wBeginQuery = (PFNGLBEGINQUERYPROC) get_proc("glBeginQuery");
+ gl3wEndQuery = (PFNGLENDQUERYPROC) get_proc("glEndQuery");
+ gl3wGetQueryiv = (PFNGLGETQUERYIVPROC) get_proc("glGetQueryiv");
+ gl3wGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) get_proc("glGetQueryObjectiv");
+ gl3wGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) get_proc("glGetQueryObjectuiv");
+ gl3wBindBuffer = (PFNGLBINDBUFFERPROC) get_proc("glBindBuffer");
+ gl3wDeleteBuffers = (PFNGLDELETEBUFFERSPROC) get_proc("glDeleteBuffers");
+ gl3wGenBuffers = (PFNGLGENBUFFERSPROC) get_proc("glGenBuffers");
+ gl3wIsBuffer = (PFNGLISBUFFERPROC) get_proc("glIsBuffer");
+ gl3wBufferData = (PFNGLBUFFERDATAPROC) get_proc("glBufferData");
+ gl3wBufferSubData = (PFNGLBUFFERSUBDATAPROC) get_proc("glBufferSubData");
+ gl3wGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) get_proc("glGetBufferSubData");
+ gl3wMapBuffer = (PFNGLMAPBUFFERPROC) get_proc("glMapBuffer");
+ gl3wUnmapBuffer = (PFNGLUNMAPBUFFERPROC) get_proc("glUnmapBuffer");
+ gl3wGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) get_proc("glGetBufferParameteriv");
+ gl3wGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) get_proc("glGetBufferPointerv");
+ gl3wBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) get_proc("glBlendEquationSeparate");
+ gl3wDrawBuffers = (PFNGLDRAWBUFFERSPROC) get_proc("glDrawBuffers");
+ gl3wStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) get_proc("glStencilOpSeparate");
+ gl3wStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) get_proc("glStencilFuncSeparate");
+ gl3wStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) get_proc("glStencilMaskSeparate");
+ gl3wAttachShader = (PFNGLATTACHSHADERPROC) get_proc("glAttachShader");
+ gl3wBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) get_proc("glBindAttribLocation");
+ gl3wCompileShader = (PFNGLCOMPILESHADERPROC) get_proc("glCompileShader");
+ gl3wCreateProgram = (PFNGLCREATEPROGRAMPROC) get_proc("glCreateProgram");
+ gl3wCreateShader = (PFNGLCREATESHADERPROC) get_proc("glCreateShader");
+ gl3wDeleteProgram = (PFNGLDELETEPROGRAMPROC) get_proc("glDeleteProgram");
+ gl3wDeleteShader = (PFNGLDELETESHADERPROC) get_proc("glDeleteShader");
+ gl3wDetachShader = (PFNGLDETACHSHADERPROC) get_proc("glDetachShader");
+ gl3wDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) get_proc("glDisableVertexAttribArray");
+ gl3wEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) get_proc("glEnableVertexAttribArray");
+ gl3wGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) get_proc("glGetActiveAttrib");
+ gl3wGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) get_proc("glGetActiveUniform");
+ gl3wGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) get_proc("glGetAttachedShaders");
+ gl3wGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) get_proc("glGetAttribLocation");
+ gl3wGetProgramiv = (PFNGLGETPROGRAMIVPROC) get_proc("glGetProgramiv");
+ gl3wGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) get_proc("glGetProgramInfoLog");
+ gl3wGetShaderiv = (PFNGLGETSHADERIVPROC) get_proc("glGetShaderiv");
+ gl3wGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) get_proc("glGetShaderInfoLog");
+ gl3wGetShaderSource = (PFNGLGETSHADERSOURCEPROC) get_proc("glGetShaderSource");
+ gl3wGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) get_proc("glGetUniformLocation");
+ gl3wGetUniformfv = (PFNGLGETUNIFORMFVPROC) get_proc("glGetUniformfv");
+ gl3wGetUniformiv = (PFNGLGETUNIFORMIVPROC) get_proc("glGetUniformiv");
+ gl3wGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) get_proc("glGetVertexAttribdv");
+ gl3wGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) get_proc("glGetVertexAttribfv");
+ gl3wGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) get_proc("glGetVertexAttribiv");
+ gl3wGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) get_proc("glGetVertexAttribPointerv");
+ gl3wIsProgram = (PFNGLISPROGRAMPROC) get_proc("glIsProgram");
+ gl3wIsShader = (PFNGLISSHADERPROC) get_proc("glIsShader");
+ gl3wLinkProgram = (PFNGLLINKPROGRAMPROC) get_proc("glLinkProgram");
+ gl3wShaderSource = (PFNGLSHADERSOURCEPROC) get_proc("glShaderSource");
+ gl3wUseProgram = (PFNGLUSEPROGRAMPROC) get_proc("glUseProgram");
+ gl3wUniform1f = (PFNGLUNIFORM1FPROC) get_proc("glUniform1f");
+ gl3wUniform2f = (PFNGLUNIFORM2FPROC) get_proc("glUniform2f");
+ gl3wUniform3f = (PFNGLUNIFORM3FPROC) get_proc("glUniform3f");
+ gl3wUniform4f = (PFNGLUNIFORM4FPROC) get_proc("glUniform4f");
+ gl3wUniform1i = (PFNGLUNIFORM1IPROC) get_proc("glUniform1i");
+ gl3wUniform2i = (PFNGLUNIFORM2IPROC) get_proc("glUniform2i");
+ gl3wUniform3i = (PFNGLUNIFORM3IPROC) get_proc("glUniform3i");
+ gl3wUniform4i = (PFNGLUNIFORM4IPROC) get_proc("glUniform4i");
+ gl3wUniform1fv = (PFNGLUNIFORM1FVPROC) get_proc("glUniform1fv");
+ gl3wUniform2fv = (PFNGLUNIFORM2FVPROC) get_proc("glUniform2fv");
+ gl3wUniform3fv = (PFNGLUNIFORM3FVPROC) get_proc("glUniform3fv");
+ gl3wUniform4fv = (PFNGLUNIFORM4FVPROC) get_proc("glUniform4fv");
+ gl3wUniform1iv = (PFNGLUNIFORM1IVPROC) get_proc("glUniform1iv");
+ gl3wUniform2iv = (PFNGLUNIFORM2IVPROC) get_proc("glUniform2iv");
+ gl3wUniform3iv = (PFNGLUNIFORM3IVPROC) get_proc("glUniform3iv");
+ gl3wUniform4iv = (PFNGLUNIFORM4IVPROC) get_proc("glUniform4iv");
+ gl3wUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) get_proc("glUniformMatrix2fv");
+ gl3wUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) get_proc("glUniformMatrix3fv");
+ gl3wUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) get_proc("glUniformMatrix4fv");
+ gl3wValidateProgram = (PFNGLVALIDATEPROGRAMPROC) get_proc("glValidateProgram");
+ gl3wVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) get_proc("glVertexAttrib1d");
+ gl3wVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) get_proc("glVertexAttrib1dv");
+ gl3wVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) get_proc("glVertexAttrib1f");
+ gl3wVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) get_proc("glVertexAttrib1fv");
+ gl3wVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) get_proc("glVertexAttrib1s");
+ gl3wVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) get_proc("glVertexAttrib1sv");
+ gl3wVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) get_proc("glVertexAttrib2d");
+ gl3wVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) get_proc("glVertexAttrib2dv");
+ gl3wVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) get_proc("glVertexAttrib2f");
+ gl3wVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) get_proc("glVertexAttrib2fv");
+ gl3wVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) get_proc("glVertexAttrib2s");
+ gl3wVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) get_proc("glVertexAttrib2sv");
+ gl3wVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) get_proc("glVertexAttrib3d");
+ gl3wVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) get_proc("glVertexAttrib3dv");
+ gl3wVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) get_proc("glVertexAttrib3f");
+ gl3wVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) get_proc("glVertexAttrib3fv");
+ gl3wVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) get_proc("glVertexAttrib3s");
+ gl3wVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) get_proc("glVertexAttrib3sv");
+ gl3wVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) get_proc("glVertexAttrib4Nbv");
+ gl3wVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) get_proc("glVertexAttrib4Niv");
+ gl3wVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) get_proc("glVertexAttrib4Nsv");
+ gl3wVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) get_proc("glVertexAttrib4Nub");
+ gl3wVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) get_proc("glVertexAttrib4Nubv");
+ gl3wVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) get_proc("glVertexAttrib4Nuiv");
+ gl3wVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) get_proc("glVertexAttrib4Nusv");
+ gl3wVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) get_proc("glVertexAttrib4bv");
+ gl3wVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) get_proc("glVertexAttrib4d");
+ gl3wVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) get_proc("glVertexAttrib4dv");
+ gl3wVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) get_proc("glVertexAttrib4f");
+ gl3wVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) get_proc("glVertexAttrib4fv");
+ gl3wVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) get_proc("glVertexAttrib4iv");
+ gl3wVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) get_proc("glVertexAttrib4s");
+ gl3wVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) get_proc("glVertexAttrib4sv");
+ gl3wVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) get_proc("glVertexAttrib4ubv");
+ gl3wVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) get_proc("glVertexAttrib4uiv");
+ gl3wVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) get_proc("glVertexAttrib4usv");
+ gl3wVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) get_proc("glVertexAttribPointer");
+ gl3wUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) get_proc("glUniformMatrix2x3fv");
+ gl3wUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) get_proc("glUniformMatrix3x2fv");
+ gl3wUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) get_proc("glUniformMatrix2x4fv");
+ gl3wUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) get_proc("glUniformMatrix4x2fv");
+ gl3wUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) get_proc("glUniformMatrix3x4fv");
+ gl3wUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) get_proc("glUniformMatrix4x3fv");
+ gl3wColorMaski = (PFNGLCOLORMASKIPROC) get_proc("glColorMaski");
+ gl3wGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) get_proc("glGetBooleani_v");
+ gl3wGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) get_proc("glGetIntegeri_v");
+ gl3wEnablei = (PFNGLENABLEIPROC) get_proc("glEnablei");
+ gl3wDisablei = (PFNGLDISABLEIPROC) get_proc("glDisablei");
+ gl3wIsEnabledi = (PFNGLISENABLEDIPROC) get_proc("glIsEnabledi");
+ gl3wBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) get_proc("glBeginTransformFeedback");
+ gl3wEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) get_proc("glEndTransformFeedback");
+ gl3wBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) get_proc("glBindBufferRange");
+ gl3wBindBufferBase = (PFNGLBINDBUFFERBASEPROC) get_proc("glBindBufferBase");
+ gl3wTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) get_proc("glTransformFeedbackVaryings");
+ gl3wGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) get_proc("glGetTransformFeedbackVarying");
+ gl3wClampColor = (PFNGLCLAMPCOLORPROC) get_proc("glClampColor");
+ gl3wBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) get_proc("glBeginConditionalRender");
+ gl3wEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) get_proc("glEndConditionalRender");
+ gl3wVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) get_proc("glVertexAttribIPointer");
+ gl3wGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) get_proc("glGetVertexAttribIiv");
+ gl3wGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) get_proc("glGetVertexAttribIuiv");
+ gl3wVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) get_proc("glVertexAttribI1i");
+ gl3wVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) get_proc("glVertexAttribI2i");
+ gl3wVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) get_proc("glVertexAttribI3i");
+ gl3wVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) get_proc("glVertexAttribI4i");
+ gl3wVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) get_proc("glVertexAttribI1ui");
+ gl3wVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) get_proc("glVertexAttribI2ui");
+ gl3wVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) get_proc("glVertexAttribI3ui");
+ gl3wVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) get_proc("glVertexAttribI4ui");
+ gl3wVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) get_proc("glVertexAttribI1iv");
+ gl3wVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) get_proc("glVertexAttribI2iv");
+ gl3wVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) get_proc("glVertexAttribI3iv");
+ gl3wVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) get_proc("glVertexAttribI4iv");
+ gl3wVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) get_proc("glVertexAttribI1uiv");
+ gl3wVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) get_proc("glVertexAttribI2uiv");
+ gl3wVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) get_proc("glVertexAttribI3uiv");
+ gl3wVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) get_proc("glVertexAttribI4uiv");
+ gl3wVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) get_proc("glVertexAttribI4bv");
+ gl3wVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) get_proc("glVertexAttribI4sv");
+ gl3wVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) get_proc("glVertexAttribI4ubv");
+ gl3wVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) get_proc("glVertexAttribI4usv");
+ gl3wGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) get_proc("glGetUniformuiv");
+ gl3wBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) get_proc("glBindFragDataLocation");
+ gl3wGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) get_proc("glGetFragDataLocation");
+ gl3wUniform1ui = (PFNGLUNIFORM1UIPROC) get_proc("glUniform1ui");
+ gl3wUniform2ui = (PFNGLUNIFORM2UIPROC) get_proc("glUniform2ui");
+ gl3wUniform3ui = (PFNGLUNIFORM3UIPROC) get_proc("glUniform3ui");
+ gl3wUniform4ui = (PFNGLUNIFORM4UIPROC) get_proc("glUniform4ui");
+ gl3wUniform1uiv = (PFNGLUNIFORM1UIVPROC) get_proc("glUniform1uiv");
+ gl3wUniform2uiv = (PFNGLUNIFORM2UIVPROC) get_proc("glUniform2uiv");
+ gl3wUniform3uiv = (PFNGLUNIFORM3UIVPROC) get_proc("glUniform3uiv");
+ gl3wUniform4uiv = (PFNGLUNIFORM4UIVPROC) get_proc("glUniform4uiv");
+ gl3wTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) get_proc("glTexParameterIiv");
+ gl3wTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) get_proc("glTexParameterIuiv");
+ gl3wGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) get_proc("glGetTexParameterIiv");
+ gl3wGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) get_proc("glGetTexParameterIuiv");
+ gl3wClearBufferiv = (PFNGLCLEARBUFFERIVPROC) get_proc("glClearBufferiv");
+ gl3wClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) get_proc("glClearBufferuiv");
+ gl3wClearBufferfv = (PFNGLCLEARBUFFERFVPROC) get_proc("glClearBufferfv");
+ gl3wClearBufferfi = (PFNGLCLEARBUFFERFIPROC) get_proc("glClearBufferfi");
+ gl3wGetStringi = (PFNGLGETSTRINGIPROC) get_proc("glGetStringi");
+ gl3wDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) get_proc("glDrawArraysInstanced");
+ gl3wDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) get_proc("glDrawElementsInstanced");
+ gl3wTexBuffer = (PFNGLTEXBUFFERPROC) get_proc("glTexBuffer");
+ gl3wPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) get_proc("glPrimitiveRestartIndex");
+ gl3wGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) get_proc("glGetInteger64i_v");
+ gl3wGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) get_proc("glGetBufferParameteri64v");
+ gl3wFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) get_proc("glFramebufferTexture");
+ gl3wVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) get_proc("glVertexAttribDivisor");
+ gl3wMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) get_proc("glMinSampleShading");
+ gl3wBlendEquationi = (PFNGLBLENDEQUATIONIPROC) get_proc("glBlendEquationi");
+ gl3wBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) get_proc("glBlendEquationSeparatei");
+ gl3wBlendFunci = (PFNGLBLENDFUNCIPROC) get_proc("glBlendFunci");
+ gl3wBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) get_proc("glBlendFuncSeparatei");
+ gl3wIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) get_proc("glIsRenderbuffer");
+ gl3wBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) get_proc("glBindRenderbuffer");
+ gl3wDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) get_proc("glDeleteRenderbuffers");
+ gl3wGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) get_proc("glGenRenderbuffers");
+ gl3wRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) get_proc("glRenderbufferStorage");
+ gl3wGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) get_proc("glGetRenderbufferParameteriv");
+ gl3wIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) get_proc("glIsFramebuffer");
+ gl3wBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) get_proc("glBindFramebuffer");
+ gl3wDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) get_proc("glDeleteFramebuffers");
+ gl3wGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) get_proc("glGenFramebuffers");
+ gl3wCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) get_proc("glCheckFramebufferStatus");
+ gl3wFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) get_proc("glFramebufferTexture1D");
+ gl3wFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) get_proc("glFramebufferTexture2D");
+ gl3wFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) get_proc("glFramebufferTexture3D");
+ gl3wFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) get_proc("glFramebufferRenderbuffer");
+ gl3wGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) get_proc("glGetFramebufferAttachmentParameteriv");
+ gl3wGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) get_proc("glGenerateMipmap");
+ gl3wBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) get_proc("glBlitFramebuffer");
+ gl3wRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) get_proc("glRenderbufferStorageMultisample");
+ gl3wFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) get_proc("glFramebufferTextureLayer");
+ gl3wMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) get_proc("glMapBufferRange");
+ gl3wFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) get_proc("glFlushMappedBufferRange");
+ gl3wBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) get_proc("glBindVertexArray");
+ gl3wDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) get_proc("glDeleteVertexArrays");
+ gl3wGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) get_proc("glGenVertexArrays");
+ gl3wIsVertexArray = (PFNGLISVERTEXARRAYPROC) get_proc("glIsVertexArray");
+ gl3wGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) get_proc("glGetUniformIndices");
+ gl3wGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) get_proc("glGetActiveUniformsiv");
+ gl3wGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) get_proc("glGetActiveUniformName");
+ gl3wGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) get_proc("glGetUniformBlockIndex");
+ gl3wGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) get_proc("glGetActiveUniformBlockiv");
+ gl3wGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) get_proc("glGetActiveUniformBlockName");
+ gl3wUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) get_proc("glUniformBlockBinding");
+ gl3wCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) get_proc("glCopyBufferSubData");
+ gl3wDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) get_proc("glDrawElementsBaseVertex");
+ gl3wDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) get_proc("glDrawRangeElementsBaseVertex");
+ gl3wDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) get_proc("glDrawElementsInstancedBaseVertex");
+ gl3wMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) get_proc("glMultiDrawElementsBaseVertex");
+ gl3wProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) get_proc("glProvokingVertex");
+ gl3wFenceSync = (PFNGLFENCESYNCPROC) get_proc("glFenceSync");
+ gl3wIsSync = (PFNGLISSYNCPROC) get_proc("glIsSync");
+ gl3wDeleteSync = (PFNGLDELETESYNCPROC) get_proc("glDeleteSync");
+ gl3wClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) get_proc("glClientWaitSync");
+ gl3wWaitSync = (PFNGLWAITSYNCPROC) get_proc("glWaitSync");
+ gl3wGetInteger64v = (PFNGLGETINTEGER64VPROC) get_proc("glGetInteger64v");
+ gl3wGetSynciv = (PFNGLGETSYNCIVPROC) get_proc("glGetSynciv");
+ gl3wTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) get_proc("glTexImage2DMultisample");
+ gl3wTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) get_proc("glTexImage3DMultisample");
+ gl3wGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) get_proc("glGetMultisamplefv");
+ gl3wSampleMaski = (PFNGLSAMPLEMASKIPROC) get_proc("glSampleMaski");
+ gl3wBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) get_proc("glBlendEquationiARB");
+ gl3wBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) get_proc("glBlendEquationSeparateiARB");
+ gl3wBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) get_proc("glBlendFunciARB");
+ gl3wBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) get_proc("glBlendFuncSeparateiARB");
+ gl3wMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) get_proc("glMinSampleShadingARB");
+ gl3wNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) get_proc("glNamedStringARB");
+ gl3wDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) get_proc("glDeleteNamedStringARB");
+ gl3wCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) get_proc("glCompileShaderIncludeARB");
+ gl3wIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) get_proc("glIsNamedStringARB");
+ gl3wGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) get_proc("glGetNamedStringARB");
+ gl3wGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) get_proc("glGetNamedStringivARB");
+ gl3wBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) get_proc("glBindFragDataLocationIndexed");
+ gl3wGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) get_proc("glGetFragDataIndex");
+ gl3wGenSamplers = (PFNGLGENSAMPLERSPROC) get_proc("glGenSamplers");
+ gl3wDeleteSamplers = (PFNGLDELETESAMPLERSPROC) get_proc("glDeleteSamplers");
+ gl3wIsSampler = (PFNGLISSAMPLERPROC) get_proc("glIsSampler");
+ gl3wBindSampler = (PFNGLBINDSAMPLERPROC) get_proc("glBindSampler");
+ gl3wSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) get_proc("glSamplerParameteri");
+ gl3wSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) get_proc("glSamplerParameteriv");
+ gl3wSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) get_proc("glSamplerParameterf");
+ gl3wSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) get_proc("glSamplerParameterfv");
+ gl3wSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) get_proc("glSamplerParameterIiv");
+ gl3wSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) get_proc("glSamplerParameterIuiv");
+ gl3wGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) get_proc("glGetSamplerParameteriv");
+ gl3wGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) get_proc("glGetSamplerParameterIiv");
+ gl3wGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) get_proc("glGetSamplerParameterfv");
+ gl3wGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) get_proc("glGetSamplerParameterIuiv");
+ gl3wQueryCounter = (PFNGLQUERYCOUNTERPROC) get_proc("glQueryCounter");
+ gl3wGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) get_proc("glGetQueryObjecti64v");
+ gl3wGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) get_proc("glGetQueryObjectui64v");
+ gl3wVertexP2ui = (PFNGLVERTEXP2UIPROC) get_proc("glVertexP2ui");
+ gl3wVertexP2uiv = (PFNGLVERTEXP2UIVPROC) get_proc("glVertexP2uiv");
+ gl3wVertexP3ui = (PFNGLVERTEXP3UIPROC) get_proc("glVertexP3ui");
+ gl3wVertexP3uiv = (PFNGLVERTEXP3UIVPROC) get_proc("glVertexP3uiv");
+ gl3wVertexP4ui = (PFNGLVERTEXP4UIPROC) get_proc("glVertexP4ui");
+ gl3wVertexP4uiv = (PFNGLVERTEXP4UIVPROC) get_proc("glVertexP4uiv");
+ gl3wTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) get_proc("glTexCoordP1ui");
+ gl3wTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) get_proc("glTexCoordP1uiv");
+ gl3wTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) get_proc("glTexCoordP2ui");
+ gl3wTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) get_proc("glTexCoordP2uiv");
+ gl3wTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) get_proc("glTexCoordP3ui");
+ gl3wTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) get_proc("glTexCoordP3uiv");
+ gl3wTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) get_proc("glTexCoordP4ui");
+ gl3wTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) get_proc("glTexCoordP4uiv");
+ gl3wMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) get_proc("glMultiTexCoordP1ui");
+ gl3wMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) get_proc("glMultiTexCoordP1uiv");
+ gl3wMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) get_proc("glMultiTexCoordP2ui");
+ gl3wMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) get_proc("glMultiTexCoordP2uiv");
+ gl3wMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) get_proc("glMultiTexCoordP3ui");
+ gl3wMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) get_proc("glMultiTexCoordP3uiv");
+ gl3wMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) get_proc("glMultiTexCoordP4ui");
+ gl3wMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) get_proc("glMultiTexCoordP4uiv");
+ gl3wNormalP3ui = (PFNGLNORMALP3UIPROC) get_proc("glNormalP3ui");
+ gl3wNormalP3uiv = (PFNGLNORMALP3UIVPROC) get_proc("glNormalP3uiv");
+ gl3wColorP3ui = (PFNGLCOLORP3UIPROC) get_proc("glColorP3ui");
+ gl3wColorP3uiv = (PFNGLCOLORP3UIVPROC) get_proc("glColorP3uiv");
+ gl3wColorP4ui = (PFNGLCOLORP4UIPROC) get_proc("glColorP4ui");
+ gl3wColorP4uiv = (PFNGLCOLORP4UIVPROC) get_proc("glColorP4uiv");
+ gl3wSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) get_proc("glSecondaryColorP3ui");
+ gl3wSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) get_proc("glSecondaryColorP3uiv");
+ gl3wVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) get_proc("glVertexAttribP1ui");
+ gl3wVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) get_proc("glVertexAttribP1uiv");
+ gl3wVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) get_proc("glVertexAttribP2ui");
+ gl3wVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) get_proc("glVertexAttribP2uiv");
+ gl3wVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) get_proc("glVertexAttribP3ui");
+ gl3wVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) get_proc("glVertexAttribP3uiv");
+ gl3wVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) get_proc("glVertexAttribP4ui");
+ gl3wVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) get_proc("glVertexAttribP4uiv");
+ gl3wDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) get_proc("glDrawArraysIndirect");
+ gl3wDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) get_proc("glDrawElementsIndirect");
+ gl3wUniform1d = (PFNGLUNIFORM1DPROC) get_proc("glUniform1d");
+ gl3wUniform2d = (PFNGLUNIFORM2DPROC) get_proc("glUniform2d");
+ gl3wUniform3d = (PFNGLUNIFORM3DPROC) get_proc("glUniform3d");
+ gl3wUniform4d = (PFNGLUNIFORM4DPROC) get_proc("glUniform4d");
+ gl3wUniform1dv = (PFNGLUNIFORM1DVPROC) get_proc("glUniform1dv");
+ gl3wUniform2dv = (PFNGLUNIFORM2DVPROC) get_proc("glUniform2dv");
+ gl3wUniform3dv = (PFNGLUNIFORM3DVPROC) get_proc("glUniform3dv");
+ gl3wUniform4dv = (PFNGLUNIFORM4DVPROC) get_proc("glUniform4dv");
+ gl3wUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) get_proc("glUniformMatrix2dv");
+ gl3wUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) get_proc("glUniformMatrix3dv");
+ gl3wUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) get_proc("glUniformMatrix4dv");
+ gl3wUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) get_proc("glUniformMatrix2x3dv");
+ gl3wUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) get_proc("glUniformMatrix2x4dv");
+ gl3wUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) get_proc("glUniformMatrix3x2dv");
+ gl3wUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) get_proc("glUniformMatrix3x4dv");
+ gl3wUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) get_proc("glUniformMatrix4x2dv");
+ gl3wUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) get_proc("glUniformMatrix4x3dv");
+ gl3wGetUniformdv = (PFNGLGETUNIFORMDVPROC) get_proc("glGetUniformdv");
+ gl3wGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) get_proc("glGetSubroutineUniformLocation");
+ gl3wGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) get_proc("glGetSubroutineIndex");
+ gl3wGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) get_proc("glGetActiveSubroutineUniformiv");
+ gl3wGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) get_proc("glGetActiveSubroutineUniformName");
+ gl3wGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) get_proc("glGetActiveSubroutineName");
+ gl3wUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) get_proc("glUniformSubroutinesuiv");
+ gl3wGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) get_proc("glGetUniformSubroutineuiv");
+ gl3wGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) get_proc("glGetProgramStageiv");
+ gl3wPatchParameteri = (PFNGLPATCHPARAMETERIPROC) get_proc("glPatchParameteri");
+ gl3wPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) get_proc("glPatchParameterfv");
+ gl3wBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) get_proc("glBindTransformFeedback");
+ gl3wDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) get_proc("glDeleteTransformFeedbacks");
+ gl3wGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) get_proc("glGenTransformFeedbacks");
+ gl3wIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) get_proc("glIsTransformFeedback");
+ gl3wPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) get_proc("glPauseTransformFeedback");
+ gl3wResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) get_proc("glResumeTransformFeedback");
+ gl3wDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) get_proc("glDrawTransformFeedback");
+ gl3wDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) get_proc("glDrawTransformFeedbackStream");
+ gl3wBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) get_proc("glBeginQueryIndexed");
+ gl3wEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) get_proc("glEndQueryIndexed");
+ gl3wGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) get_proc("glGetQueryIndexediv");
+ gl3wReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) get_proc("glReleaseShaderCompiler");
+ gl3wShaderBinary = (PFNGLSHADERBINARYPROC) get_proc("glShaderBinary");
+ gl3wGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) get_proc("glGetShaderPrecisionFormat");
+ gl3wDepthRangef = (PFNGLDEPTHRANGEFPROC) get_proc("glDepthRangef");
+ gl3wClearDepthf = (PFNGLCLEARDEPTHFPROC) get_proc("glClearDepthf");
+ gl3wGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) get_proc("glGetProgramBinary");
+ gl3wProgramBinary = (PFNGLPROGRAMBINARYPROC) get_proc("glProgramBinary");
+ gl3wProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) get_proc("glProgramParameteri");
+ gl3wUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) get_proc("glUseProgramStages");
+ gl3wActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) get_proc("glActiveShaderProgram");
+ gl3wCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) get_proc("glCreateShaderProgramv");
+ gl3wBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) get_proc("glBindProgramPipeline");
+ gl3wDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) get_proc("glDeleteProgramPipelines");
+ gl3wGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) get_proc("glGenProgramPipelines");
+ gl3wIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) get_proc("glIsProgramPipeline");
+ gl3wGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) get_proc("glGetProgramPipelineiv");
+ gl3wProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) get_proc("glProgramUniform1i");
+ gl3wProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) get_proc("glProgramUniform1iv");
+ gl3wProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) get_proc("glProgramUniform1f");
+ gl3wProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) get_proc("glProgramUniform1fv");
+ gl3wProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) get_proc("glProgramUniform1d");
+ gl3wProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) get_proc("glProgramUniform1dv");
+ gl3wProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) get_proc("glProgramUniform1ui");
+ gl3wProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) get_proc("glProgramUniform1uiv");
+ gl3wProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) get_proc("glProgramUniform2i");
+ gl3wProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) get_proc("glProgramUniform2iv");
+ gl3wProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) get_proc("glProgramUniform2f");
+ gl3wProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) get_proc("glProgramUniform2fv");
+ gl3wProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) get_proc("glProgramUniform2d");
+ gl3wProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) get_proc("glProgramUniform2dv");
+ gl3wProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) get_proc("glProgramUniform2ui");
+ gl3wProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) get_proc("glProgramUniform2uiv");
+ gl3wProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) get_proc("glProgramUniform3i");
+ gl3wProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) get_proc("glProgramUniform3iv");
+ gl3wProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) get_proc("glProgramUniform3f");
+ gl3wProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) get_proc("glProgramUniform3fv");
+ gl3wProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) get_proc("glProgramUniform3d");
+ gl3wProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) get_proc("glProgramUniform3dv");
+ gl3wProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) get_proc("glProgramUniform3ui");
+ gl3wProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) get_proc("glProgramUniform3uiv");
+ gl3wProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) get_proc("glProgramUniform4i");
+ gl3wProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) get_proc("glProgramUniform4iv");
+ gl3wProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) get_proc("glProgramUniform4f");
+ gl3wProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) get_proc("glProgramUniform4fv");
+ gl3wProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) get_proc("glProgramUniform4d");
+ gl3wProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) get_proc("glProgramUniform4dv");
+ gl3wProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) get_proc("glProgramUniform4ui");
+ gl3wProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) get_proc("glProgramUniform4uiv");
+ gl3wProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) get_proc("glProgramUniformMatrix2fv");
+ gl3wProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) get_proc("glProgramUniformMatrix3fv");
+ gl3wProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) get_proc("glProgramUniformMatrix4fv");
+ gl3wProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) get_proc("glProgramUniformMatrix2dv");
+ gl3wProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) get_proc("glProgramUniformMatrix3dv");
+ gl3wProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) get_proc("glProgramUniformMatrix4dv");
+ gl3wProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) get_proc("glProgramUniformMatrix2x3fv");
+ gl3wProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) get_proc("glProgramUniformMatrix3x2fv");
+ gl3wProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) get_proc("glProgramUniformMatrix2x4fv");
+ gl3wProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) get_proc("glProgramUniformMatrix4x2fv");
+ gl3wProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) get_proc("glProgramUniformMatrix3x4fv");
+ gl3wProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) get_proc("glProgramUniformMatrix4x3fv");
+ gl3wProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) get_proc("glProgramUniformMatrix2x3dv");
+ gl3wProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) get_proc("glProgramUniformMatrix3x2dv");
+ gl3wProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) get_proc("glProgramUniformMatrix2x4dv");
+ gl3wProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) get_proc("glProgramUniformMatrix4x2dv");
+ gl3wProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) get_proc("glProgramUniformMatrix3x4dv");
+ gl3wProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) get_proc("glProgramUniformMatrix4x3dv");
+ gl3wValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) get_proc("glValidateProgramPipeline");
+ gl3wGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) get_proc("glGetProgramPipelineInfoLog");
+ gl3wVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) get_proc("glVertexAttribL1d");
+ gl3wVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) get_proc("glVertexAttribL2d");
+ gl3wVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) get_proc("glVertexAttribL3d");
+ gl3wVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) get_proc("glVertexAttribL4d");
+ gl3wVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) get_proc("glVertexAttribL1dv");
+ gl3wVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) get_proc("glVertexAttribL2dv");
+ gl3wVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) get_proc("glVertexAttribL3dv");
+ gl3wVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) get_proc("glVertexAttribL4dv");
+ gl3wVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) get_proc("glVertexAttribLPointer");
+ gl3wGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) get_proc("glGetVertexAttribLdv");
+ gl3wViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) get_proc("glViewportArrayv");
+ gl3wViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) get_proc("glViewportIndexedf");
+ gl3wViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) get_proc("glViewportIndexedfv");
+ gl3wScissorArrayv = (PFNGLSCISSORARRAYVPROC) get_proc("glScissorArrayv");
+ gl3wScissorIndexed = (PFNGLSCISSORINDEXEDPROC) get_proc("glScissorIndexed");
+ gl3wScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) get_proc("glScissorIndexedv");
+ gl3wDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) get_proc("glDepthRangeArrayv");
+ gl3wDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) get_proc("glDepthRangeIndexed");
+ gl3wGetFloati_v = (PFNGLGETFLOATI_VPROC) get_proc("glGetFloati_v");
+ gl3wGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) get_proc("glGetDoublei_v");
+ gl3wCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC) get_proc("glCreateSyncFromCLeventARB");
+ gl3wDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) get_proc("glDebugMessageControlARB");
+ gl3wDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) get_proc("glDebugMessageInsertARB");
+ gl3wDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) get_proc("glDebugMessageCallbackARB");
+ gl3wGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) get_proc("glGetDebugMessageLogARB");
+ gl3wGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) get_proc("glGetGraphicsResetStatusARB");
+ gl3wGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) get_proc("glGetnTexImageARB");
+ gl3wReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) get_proc("glReadnPixelsARB");
+ gl3wGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) get_proc("glGetnCompressedTexImageARB");
+ gl3wGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) get_proc("glGetnUniformfvARB");
+ gl3wGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) get_proc("glGetnUniformivARB");
+ gl3wGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) get_proc("glGetnUniformuivARB");
+ gl3wGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) get_proc("glGetnUniformdvARB");
+ gl3wDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawArraysInstancedBaseInstance");
+ gl3wDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseInstance");
+ gl3wDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseVertexBaseInstance");
+ gl3wDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) get_proc("glDrawTransformFeedbackInstanced");
+ gl3wDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) get_proc("glDrawTransformFeedbackStreamInstanced");
+ gl3wGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) get_proc("glGetInternalformativ");
+ gl3wGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) get_proc("glGetActiveAtomicCounterBufferiv");
+ gl3wBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) get_proc("glBindImageTexture");
+ gl3wMemoryBarrier = (PFNGLMEMORYBARRIERPROC) get_proc("glMemoryBarrier");
+ gl3wTexStorage1D = (PFNGLTEXSTORAGE1DPROC) get_proc("glTexStorage1D");
+ gl3wTexStorage2D = (PFNGLTEXSTORAGE2DPROC) get_proc("glTexStorage2D");
+ gl3wTexStorage3D = (PFNGLTEXSTORAGE3DPROC) get_proc("glTexStorage3D");
+ gl3wTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) get_proc("glTextureStorage1DEXT");
+ gl3wTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) get_proc("glTextureStorage2DEXT");
+ gl3wTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) get_proc("glTextureStorage3DEXT");
+ gl3wDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) get_proc("glDebugMessageControl");
+ gl3wDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) get_proc("glDebugMessageInsert");
+ gl3wDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) get_proc("glDebugMessageCallback");
+ gl3wGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) get_proc("glGetDebugMessageLog");
+ gl3wPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) get_proc("glPushDebugGroup");
+ gl3wPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) get_proc("glPopDebugGroup");
+ gl3wObjectLabel = (PFNGLOBJECTLABELPROC) get_proc("glObjectLabel");
+ gl3wGetObjectLabel = (PFNGLGETOBJECTLABELPROC) get_proc("glGetObjectLabel");
+ gl3wObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) get_proc("glObjectPtrLabel");
+ gl3wGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) get_proc("glGetObjectPtrLabel");
+ gl3wClearBufferData = (PFNGLCLEARBUFFERDATAPROC) get_proc("glClearBufferData");
+ gl3wClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) get_proc("glClearBufferSubData");
+ gl3wClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) get_proc("glClearNamedBufferDataEXT");
+ gl3wClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) get_proc("glClearNamedBufferSubDataEXT");
+ gl3wDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) get_proc("glDispatchCompute");
+ gl3wDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) get_proc("glDispatchComputeIndirect");
+ gl3wCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) get_proc("glCopyImageSubData");
+ gl3wTextureView = (PFNGLTEXTUREVIEWPROC) get_proc("glTextureView");
+ gl3wBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) get_proc("glBindVertexBuffer");
+ gl3wVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) get_proc("glVertexAttribFormat");
+ gl3wVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) get_proc("glVertexAttribIFormat");
+ gl3wVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) get_proc("glVertexAttribLFormat");
+ gl3wVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) get_proc("glVertexAttribBinding");
+ gl3wVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) get_proc("glVertexBindingDivisor");
+ gl3wVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) get_proc("glVertexArrayBindVertexBufferEXT");
+ gl3wVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) get_proc("glVertexArrayVertexAttribFormatEXT");
+ gl3wVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) get_proc("glVertexArrayVertexAttribIFormatEXT");
+ gl3wVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) get_proc("glVertexArrayVertexAttribLFormatEXT");
+ gl3wVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) get_proc("glVertexArrayVertexAttribBindingEXT");
+ gl3wVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) get_proc("glVertexArrayVertexBindingDivisorEXT");
+ gl3wFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) get_proc("glFramebufferParameteri");
+ gl3wGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) get_proc("glGetFramebufferParameteriv");
+ gl3wNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) get_proc("glNamedFramebufferParameteriEXT");
+ gl3wGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) get_proc("glGetNamedFramebufferParameterivEXT");
+ gl3wGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) get_proc("glGetInternalformati64v");
+ gl3wInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) get_proc("glInvalidateTexSubImage");
+ gl3wInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) get_proc("glInvalidateTexImage");
+ gl3wInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) get_proc("glInvalidateBufferSubData");
+ gl3wInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) get_proc("glInvalidateBufferData");
+ gl3wInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) get_proc("glInvalidateFramebuffer");
+ gl3wInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) get_proc("glInvalidateSubFramebuffer");
+ gl3wMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) get_proc("glMultiDrawArraysIndirect");
+ gl3wMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) get_proc("glMultiDrawElementsIndirect");
+ gl3wGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) get_proc("glGetProgramInterfaceiv");
+ gl3wGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) get_proc("glGetProgramResourceIndex");
+ gl3wGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) get_proc("glGetProgramResourceName");
+ gl3wGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) get_proc("glGetProgramResourceiv");
+ gl3wGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) get_proc("glGetProgramResourceLocation");
+ gl3wGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) get_proc("glGetProgramResourceLocationIndex");
+ gl3wShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) get_proc("glShaderStorageBlockBinding");
+ gl3wTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) get_proc("glTexBufferRange");
+ gl3wTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) get_proc("glTextureBufferRangeEXT");
+ gl3wTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) get_proc("glTexStorage2DMultisample");
+ gl3wTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) get_proc("glTexStorage3DMultisample");
+ gl3wTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) get_proc("glTextureStorage2DMultisampleEXT");
+ gl3wTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) get_proc("glTextureStorage3DMultisampleEXT");
+}