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authorMiodrag Milanovic <mmicko@gmail.com>2018-10-21 13:19:44 +0200
committerMiodrag Milanovic <mmicko@gmail.com>2018-10-27 12:02:01 +0200
commitd08fe2109dcb7e037d4321f9804a5c0aeca3b87b (patch)
tree938720d86a6fd054cd14e39d56cd33958ddee3bd /gui/quadtree.h
parentf43ee265e8d303d7b41b9b79036c3c2ba433877b (diff)
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Diffstat (limited to 'gui/quadtree.h')
-rw-r--r--gui/quadtree.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/gui/quadtree.h b/gui/quadtree.h
index a6c38a85..9fcddf73 100644
--- a/gui/quadtree.h
+++ b/gui/quadtree.h
@@ -266,20 +266,20 @@ template <typename CoordinateT, typename ElementT> class QuadTreeNode
splitx_ = (bound_.x1_ - bound_.x0_) / 2 + bound_.x0_;
splity_ = (bound_.y1_ - bound_.y0_) / 2 + bound_.y0_;
// Create the new children.
- children_ = decltype(children_)(new QuadTreeNode<CoordinateT, ElementT>[4] {
- // Note: not using [NW] = QuadTreeNode because that seems to
- // crash g++ 7.3.0.
- /* NW */ QuadTreeNode<CoordinateT, ElementT>(BoundingBox(bound_.x0_, bound_.y0_, splitx_, splity_),
- depth_ + 1, max_elems_),
- /* NE */
- QuadTreeNode<CoordinateT, ElementT>(BoundingBox(splitx_, bound_.y0_, bound_.x1_, splity_),
- depth_ + 1, max_elems_),
- /* SW */
- QuadTreeNode<CoordinateT, ElementT>(BoundingBox(bound_.x0_, splity_, splitx_, bound_.y1_),
- depth_ + 1, max_elems_),
- /* SE */
- QuadTreeNode<CoordinateT, ElementT>(BoundingBox(splitx_, splity_, bound_.x1_, bound_.y1_),
- depth_ + 1, max_elems_),
+ children_ = decltype(children_)(new QuadTreeNode<CoordinateT, ElementT>[4]{
+ // Note: not using [NW] = QuadTreeNode because that seems to
+ // crash g++ 7.3.0.
+ /* NW */ QuadTreeNode<CoordinateT, ElementT>(BoundingBox(bound_.x0_, bound_.y0_, splitx_, splity_),
+ depth_ + 1, max_elems_),
+ /* NE */
+ QuadTreeNode<CoordinateT, ElementT>(BoundingBox(splitx_, bound_.y0_, bound_.x1_, splity_),
+ depth_ + 1, max_elems_),
+ /* SW */
+ QuadTreeNode<CoordinateT, ElementT>(BoundingBox(bound_.x0_, splity_, splitx_, bound_.y1_),
+ depth_ + 1, max_elems_),
+ /* SE */
+ QuadTreeNode<CoordinateT, ElementT>(BoundingBox(splitx_, splity_, bound_.x1_, bound_.y1_),
+ depth_ + 1, max_elems_),
});
// Move all elements to where they belong.
auto it = elems_.begin();