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authorSergiusz Bazanski <q3k@q3k.org>2018-08-01 02:59:07 +0100
committerSergiusz Bazanski <q3k@q3k.org>2018-08-01 02:59:07 +0100
commita117fcdefd3ce22af04906a447b0f21d403489fa (patch)
treef1c3130b39c2a6f07e92067f1faa12f8d4e2e1e1 /gui/treemodel.h
parent8e5c6557d6e5983c3e27eedab4bd1d176a64de49 (diff)
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gui: treemodel: cleanups
Diffstat (limited to 'gui/treemodel.h')
-rw-r--r--gui/treemodel.h282
1 files changed, 115 insertions, 167 deletions
diff --git a/gui/treemodel.h b/gui/treemodel.h
index ff4e7254..4f708768 100644
--- a/gui/treemodel.h
+++ b/gui/treemodel.h
@@ -2,6 +2,7 @@
* nextpnr -- Next Generation Place and Route
*
* Copyright (C) 2018 Miodrag Milanovic <miodrag@symbioticeda.com>
+ * Copyright (C) 2018 Serge Bazanski <q3k@symbioticeda.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
@@ -40,13 +41,24 @@ enum class ElementType
namespace TreeModel {
+// Item is a leaf or non-leaf item in the TreeModel hierarchy. It does not
+// manage any memory.
+// It has a list of children, and when created it registers itself as a child
+// of its parent.
+// It has some PNR-specific members, like type (if any), idstring (if ay).
+// They should be overwritten by deriving classes to make them relate to an
+// object somewhere in the arch universe.
+// It also has provisions for lazy loading of data, via the canFetchMore and
+// fetchMore methods.
class Item
{
protected:
+ // Human-friendly name of this item.
QString name_;
+ // Parent or nullptr if root.
Item *parent_;
+ // Children that are loaded into memory.
QList<Item *> children_;
- ElementType type_;
void addChild(Item *child)
{
@@ -54,8 +66,8 @@ class Item
}
public:
- Item(QString name, Item *parent, ElementType type) :
- name_(name), parent_(parent), type_(type)
+ Item(QString name, Item *parent) :
+ name_(name), parent_(parent)
{
// Register in parent if exists.
if (parent_ != nullptr) {
@@ -63,93 +75,121 @@ class Item
}
};
- int count() const
- {
- return children_.count();
- }
+ // Number of children.
+ int count() const { return children_.count(); }
- QString name() const
- {
- return name_;
- }
+ // Name getter.
+ QString name() const { return name_; }
- Item *child(int index)
- {
- return children_.at(index);
- }
+ // Child getter.
+ Item *child(int index) { return children_.at(index); }
+ // Parent getter.
+ const Item *parent() const { return parent_; }
+ Item *parent() { return parent_; }
+
+ // indexOf gets index of child in children array.
int indexOf(const Item *child) const
{
// Dropping the const for indexOf to work.
return children_.indexOf((Item *)child, 0);
}
+ int indexOf(Item *child) { return children_.indexOf(child, 0); }
- int indexOf(Item *child)
- {
- return children_.indexOf(child, 0);
- }
-
- const Item *parent() const
- {
- return parent_;
- }
-
- Item *parent()
- {
- return parent_;
- }
-
- ElementType type() const
- {
- return type_;
- }
-
- virtual bool canFetchMore() const
- {
- return false;
- }
+ // Arch id and type that correspond to this element.
+ virtual IdString id() const { return IdString(); }
+ virtual ElementType type() const { return ElementType::NONE; }
+ // Lazy loading methods.
+ virtual bool canFetchMore() const { return false; }
virtual void fetchMore() {}
- virtual IdString id() const
- {
- return IdString();
- }
-
~Item() {}
};
+// IdString is an Item that corresponds to a real element in Arch.
class IdStringItem : public Item
{
private:
IdString id_;
+ ElementType type_;
public:
IdStringItem(Context *ctx, IdString str, Item *parent, ElementType type) :
- Item(QString(str.c_str(ctx)), parent, type), id_(str) {}
+ Item(QString(str.c_str(ctx)), parent), id_(str), type_(type) {}
virtual IdString id() const override
{
return id_;
}
+
+ virtual ElementType type() const override
+ {
+ return type_;
+ }
};
+// IdString list is a static list of IdStrings which can be set/updates from
+// a vector of IdStrings. It will render each IdStrings as a child, with the
+// list sorted in a smart way.
+class IdStringList : public Item
+{
+ private:
+ // Children that we manage the memory for, stored for quick lookup from
+ // IdString to child.
+ std::unordered_map<IdString, std::unique_ptr<IdStringItem>> managed_;
+ // Type of children that the list creates.
+ ElementType child_type_;
+
+ public:
+ // Create an IdStringList at given partent that will contain elements of
+ // the given type.
+ IdStringList(QString name, Item *parent, ElementType type) :
+ Item(name, parent), child_type_(type) {}
+
+ // Split a name into alpha/non-alpha parts, which is then used for sorting
+ // of children.
+ static std::vector<QString> alphaNumSplit(const QString &str);
+
+ // getById finds a child for the given IdString.
+ IdStringItem *getById(IdString id) const
+ {
+ return managed_.at(id).get();
+ }
+
+ // (Re-)create children from a list of IdStrings.
+ void updateElements(Context *ctx, std::vector<IdString> elements);
+};
+
+
+// ElementList is a dynamic list of ElementT (BelId,WireId,...) that are
+// automatically generated based on an overall map of elements.
+// ElementList is emitted from ElementXYRoot, and contains the actual
+// Bels/Wires/Pips underneath it.
template <typename ElementT>
class ElementList : public Item
{
public:
+ // A map from tile (X,Y) to list of ElementTs in that tile.
using ElementMap = std::map<std::pair<int, int>, std::vector<ElementT>>;
+ // A method that converts an ElementT to an IdString.
using ElementGetter = std::function<IdString(Context *, ElementT)>;
private:
Context *ctx_;
+ // ElementMap given to use by our constructor.
const ElementMap *map_;
+ // The X, Y that this list handles.
int x_, y_;
ElementGetter getter_;
+ // Children that we manage the memory for, stored for quick lookup from
+ // IdString to child.
std::unordered_map<IdString, std::unique_ptr<Item>> managed_;
+ // Type of children that he list creates.
ElementType child_type_;
- // scope valid until map gets mutated...
+ // Gets elements that this list should create from the map. This pointer is
+ // short-lived (as it will change when the map mutates.
const std::vector<ElementT> *elements() const
{
return &map_->at(std::pair<int, int>(x_, y_));
@@ -157,10 +197,12 @@ class ElementList : public Item
public:
ElementList(Context *ctx, QString name, Item *parent, ElementMap *map, int x, int y, ElementGetter getter, ElementType type) :
- Item(name, parent, ElementType::NONE), ctx_(ctx), map_(map), x_(x), y_(y), getter_(getter), child_type_(type)
+ Item(name, parent), ctx_(ctx), map_(map), x_(x), y_(y), getter_(getter), child_type_(type)
{
}
+ // Lazy loading of elements.
+
virtual bool canFetchMore() const override
{
return (size_t)children_.size() < elements()->size();
@@ -189,11 +231,7 @@ class ElementList : public Item
fetchMore(100);
}
- virtual IdString id() const override
- {
- return IdString();
- }
-
+ // getById finds a child for the given IdString.
boost::optional<Item*> getById(IdString id)
{
// Search requires us to load all our elements...
@@ -207,161 +245,69 @@ class ElementList : public Item
}
};
-class IdStringList : public Item
-{
- private:
- std::unordered_map<IdString, std::unique_ptr<IdStringItem>> managed_;
- ElementType child_type_;
- public:
- IdStringList(QString name, Item *parent, ElementType type) :
- Item(name, parent, ElementType::NONE), child_type_(type) {}
- using Item::Item;
-
- static std::vector<QString> alphaNumSplit(const QString &str)
- {
- std::vector<QString> res;
-
- QString current_part;
- bool number = true;
- for (const auto c : str) {
- if (current_part.size() == 0 && res.size() == 0) {
- current_part.push_back(c);
- number = c.isNumber();
- continue;
- }
-
- if (number != c.isNumber()) {
- number = c.isNumber();
- res.push_back(current_part);
- current_part.clear();
- }
-
- current_part.push_back(c);
- }
-
- res.push_back(current_part);
-
- return res;
- }
-
- IdStringItem *getById(IdString id) const
- {
- return managed_.at(id).get();
- }
-
- void updateElements(Context *ctx, std::vector<IdString> elements)
- {
- // for any elements that are not yet in managed_, created them.
- std::unordered_set<IdString> element_set;
- for (auto elem : elements) {
- element_set.insert(elem);
- auto existing = managed_.find(elem);
- if (existing == managed_.end()) {
- auto item = new IdStringItem(ctx, elem, this, child_type_);
- managed_.emplace(elem, std::unique_ptr<IdStringItem>(item));
- }
- }
-
- children_.clear();
- // for any elements that are in managed_ but not in new, delete them.
- for (auto &pair : managed_) {
- if (element_set.count(pair.first) != 0) {
- children_.push_back(pair.second.get());
- continue;
- }
- managed_.erase(pair.first);
- }
-
- // sort new children
- qSort(children_.begin(), children_.end(), [&](const Item *a, const Item *b){
- auto parts_a = alphaNumSplit(a->name());
- auto parts_b = alphaNumSplit(b->name());
-
- if (parts_a.size() != parts_b.size()) {
- return parts_a.size() < parts_b.size();
- }
-
- for (size_t i = 0; i < parts_a.size(); i++) {
- auto &part_a = parts_a.at(i);
- auto &part_b = parts_b.at(i);
-
-
- bool a_is_number, b_is_number;
- int a_number = part_a.toInt(&a_is_number);
- int b_number = part_b.toInt(&b_is_number);
-
- if (a_is_number && b_is_number) {
- if (a_number != b_number) {
- return a_number < b_number;
- } else {
- continue;
- }
- }
-
- if (a_is_number != b_is_number) {
- return a_is_number;
- }
-
- // both strings
-
- if (part_a == part_b) {
- continue;
- }
-
- return part_a < part_b;
- }
-
- // both equal
- return true;
- });
- }
-};
-
+// ElementXYRoot is the root of an ElementT multi-level lazy loading list.
+// It can take any of {BelId,WireId,PipId} and create a tree that
+// hierarchizes them by X and Y tile positions, when given a map from X,Y to
+// list of ElementTs in that tile.
template <typename ElementT>
class ElementXYRoot : public Item
{
public:
+ // A map from tile (X,Y) to list of ElementTs in that tile.
using ElementMap = std::map<std::pair<int, int>, std::vector<ElementT>>;
+ // A method that converts an ElementT to an IdString.
using ElementGetter = std::function<IdString(Context *, ElementT)>;
private:
Context *ctx_;
+ // X-index children that we manage the memory for.
std::vector<std::unique_ptr<Item>> managed_labels_;
+ // Y-index children (ElementLists) that we manage the memory for.
std::vector<std::unique_ptr<ElementList<ElementT>>> managed_lists_;
+ // Source of truth for elements to display.
ElementMap map_;
ElementGetter getter_;
+ // Type of children that he list creates in X->Y->...
ElementType child_type_;
public:
ElementXYRoot(Context *ctx, QString name, Item *parent, ElementMap map, ElementGetter getter, ElementType type) :
- Item(name, parent, ElementType::NONE), ctx_(ctx), map_(map), getter_(getter), child_type_(type)
+ Item(name, parent), ctx_(ctx), map_(map), getter_(getter), child_type_(type)
{
+ // Create all X and Y label Items/ElementLists.
+
+ // Y coordinates at which an element exists for a given X - taken out
+ // of loop to limit heap allocation/deallocation.
std::vector<int> y_present;
for (int i = 0; i < ctx->getGridDimX(); i++) {
y_present.clear();
- // first find all the elements in all Y coordinates in this X
+ // First find all the elements in all Y coordinates in this X.
for (int j = 0; j < ctx->getGridDimY(); j++) {
if (map_.count(std::pair<int, int>(i, j)) == 0)
continue;
y_present.push_back(j);
}
- // no bels in any X coordinate? do not add X tree item.
+ // No elements in any X coordinate? Do not add X tree item.
if (y_present.size() == 0)
continue;
- // create X item for tree
- auto item = new Item(QString("X%1").arg(i), this, child_type_);
+ // Create X list Item.
+ auto item = new Item(QString("X%1").arg(i), this);
managed_labels_.push_back(std::move(std::unique_ptr<Item>(item)));
+
for (auto j : y_present) {
+ // Create Y list ElementList.
auto item2 = new ElementList<ElementT>(ctx_, QString("Y%1").arg(j), item, &map_, i, j, getter_, child_type_);
+ // Pre-populate list with one element, other Qt will never ask for more.
item2->fetchMore(1);
managed_lists_.push_back(std::move(std::unique_ptr<ElementList<ElementT>>(item2)));
}
}
}
+ // getById finds a child for the given IdString.
boost::optional<Item*> getById(IdString id)
{
// For now, scan linearly all ElementLists.
@@ -429,6 +375,8 @@ class Model : public QAbstractItemModel
bool canFetchMore(const QModelIndex &parent) const Q_DECL_OVERRIDE;
private:
+
+ // Tree elements that we manage the memory for.
std::unique_ptr<Item> root_;
std::unique_ptr<BelXYRoot> bel_root_;
std::unique_ptr<WireXYRoot> wire_root_;