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+// dear imgui: Renderer + Platform Binding for Marmalade + IwGx
+// Marmalade code: Copyright (C) 2015 by Giovanni Zito (this file is part of Dear ImGui)
+
+// Implemented features:
+// [X] Renderer: User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
+
+// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
+// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
+// https://github.com/ocornut/imgui
+
+IMGUI_IMPL_API bool ImGui_Marmalade_Init(bool install_callbacks);
+IMGUI_IMPL_API void ImGui_Marmalade_Shutdown();
+IMGUI_IMPL_API void ImGui_Marmalade_NewFrame();
+IMGUI_IMPL_API void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data);
+
+// Use if you want to reset your rendering device without losing ImGui state.
+IMGUI_IMPL_API void ImGui_Marmalade_InvalidateDeviceObjects();
+IMGUI_IMPL_API bool ImGui_Marmalade_CreateDeviceObjects();
+
+// Callbacks (installed by default if you enable 'install_callbacks' during initialization)
+// You can also handle inputs yourself and use those as a reference.
+IMGUI_IMPL_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* system_data, void* user_data);
+IMGUI_IMPL_API int32 ImGui_Marmalade_KeyCallback(void* system_data, void* user_data);
+IMGUI_IMPL_API int32 ImGui_Marmalade_CharCallback(void* system_data, void* user_data);