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-rw-r--r--3rdparty/imgui/misc/fonts/Cousine-Regular.ttfbin0 -> 43912 bytes
-rw-r--r--3rdparty/imgui/misc/fonts/DroidSans.ttfbin0 -> 190044 bytes
-rw-r--r--3rdparty/imgui/misc/fonts/Karla-Regular.ttfbin0 -> 16848 bytes
-rw-r--r--3rdparty/imgui/misc/fonts/ProggyClean.ttfbin0 -> 41208 bytes
-rw-r--r--3rdparty/imgui/misc/fonts/ProggyTiny.ttfbin0 -> 35656 bytes
-rw-r--r--3rdparty/imgui/misc/fonts/README.txt290
-rw-r--r--3rdparty/imgui/misc/fonts/Roboto-Medium.ttfbin0 -> 162588 bytes
-rw-r--r--3rdparty/imgui/misc/fonts/binary_to_compressed_c.cpp380
8 files changed, 670 insertions, 0 deletions
diff --git a/3rdparty/imgui/misc/fonts/Cousine-Regular.ttf b/3rdparty/imgui/misc/fonts/Cousine-Regular.ttf
new file mode 100644
index 00000000..70a0bf90
--- /dev/null
+++ b/3rdparty/imgui/misc/fonts/Cousine-Regular.ttf
Binary files differ
diff --git a/3rdparty/imgui/misc/fonts/DroidSans.ttf b/3rdparty/imgui/misc/fonts/DroidSans.ttf
new file mode 100644
index 00000000..767c63ad
--- /dev/null
+++ b/3rdparty/imgui/misc/fonts/DroidSans.ttf
Binary files differ
diff --git a/3rdparty/imgui/misc/fonts/Karla-Regular.ttf b/3rdparty/imgui/misc/fonts/Karla-Regular.ttf
new file mode 100644
index 00000000..81b3de6e
--- /dev/null
+++ b/3rdparty/imgui/misc/fonts/Karla-Regular.ttf
Binary files differ
diff --git a/3rdparty/imgui/misc/fonts/ProggyClean.ttf b/3rdparty/imgui/misc/fonts/ProggyClean.ttf
new file mode 100644
index 00000000..0270cdfe
--- /dev/null
+++ b/3rdparty/imgui/misc/fonts/ProggyClean.ttf
Binary files differ
diff --git a/3rdparty/imgui/misc/fonts/ProggyTiny.ttf b/3rdparty/imgui/misc/fonts/ProggyTiny.ttf
new file mode 100644
index 00000000..1c4312c3
--- /dev/null
+++ b/3rdparty/imgui/misc/fonts/ProggyTiny.ttf
Binary files differ
diff --git a/3rdparty/imgui/misc/fonts/README.txt b/3rdparty/imgui/misc/fonts/README.txt
new file mode 100644
index 00000000..a40bb3d1
--- /dev/null
+++ b/3rdparty/imgui/misc/fonts/README.txt
@@ -0,0 +1,290 @@
+
+The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer),
+a 13 pixels high, pixel-perfect font used by default.
+We embed it font in source code so you can use Dear ImGui without any file system access.
+
+You may also load external .TTF/.OTF files.
+The files in this folder are suggested fonts, provided as a convenience.
+(Note: .OTF support in imstb_truetype.h currently doesn't appear to load every font)
+
+Fonts are rasterized in a single texture at the time of calling either of io.Fonts->GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
+Also read dear imgui FAQ in imgui.cpp!
+
+If you have other loading/merging/adding fonts, you can post on the Dear ImGui "Getting Started" forum:
+ https://discourse.dearimgui.org/c/getting-started
+
+
+---------------------------------------
+ INDEX:
+---------------------------------------
+
+- Readme First / FAQ
+- Using Icons
+- Fonts Loading Instructions
+- FreeType rasterizer, Small font sizes
+- Building Custom Glyph Ranges
+- Embedding Fonts in Source Code
+- Credits/Licences for fonts included in this folder
+- Links, Other fonts
+
+
+---------------------------------------
+ README FIRST / FAQ
+---------------------------------------
+
+ - You can use the style editor ImGui::ShowStyleEditor() to browse your fonts and understand what's going on if you have an issue.
+ - Make sure your font ranges data are persistent (available during the call to GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
+ - Use C++11 u8"my text" syntax to encode literal strings as UTF-8. e.g.:
+ u8"hello"
+ u8"こんにちは" // this will be encoded as UTF-8
+ - If you want to include a backslash \ character in your string literal, you need to double them e.g. "folder\\filename".
+ - Please use the Discourse forum (https://discourse.dearimgui.org) and not the Github issue tracker for basic font loading questions.
+
+
+---------------------------------------
+ USING ICONS
+---------------------------------------
+
+ Using an icon font (such as FontAwesome: http://fontawesome.io) is an easy and practical way to use icons in your ImGui application.
+ A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without
+ having to change fonts back and forth.
+
+ To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut:
+ https://github.com/juliettef/IconFontCppHeaders
+
+ The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u
+ #define ICON_FA_SEARCH u8"\uf002"
+ The pre-C++11 version has the values directly encoded as utf-8:
+ #define ICON_FA_SEARCH "\xEF\x80\x82"
+
+ Example:
+
+ // Merge icons into default tool font
+ #include "IconsFontAwesome.h"
+ ImGuiIO& io = ImGui::GetIO();
+ io.Fonts->AddFontDefault();
+
+ ImFontConfig config;
+ config.MergeMode = true;
+ config.GlyphMinAdvanceX = 13.0f; // Use if you want to make the icon monospaced
+ static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
+ io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges);
+
+ // Usage, e.g.
+ ImGui::Button(ICON_FA_SEARCH " Search");
+ // C string _literals_ can be concatenated at compilation time, e.g. "hello" " world"
+ // ICON_FA_SEARCH is defined as a string literal so this is the same as "A" "B" becoming "AB"
+
+ // Usage, e.g.
+ ImGui::Text("%s among %d items", ICON_FA_SEARCH, count);
+
+ See Links below for other icons fonts and related tools.
+
+
+---------------------------------------
+ FONTS LOADING INSTRUCTIONS
+---------------------------------------
+
+ Load default font:
+
+ ImGuiIO& io = ImGui::GetIO();
+ io.Fonts->AddFontDefault();
+
+ Load .TTF/.OTF file with:
+
+ ImGuiIO& io = ImGui::GetIO();
+ ImFont* font1 = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels);
+ ImFont* font2 = io.Fonts->AddFontFromFileTTF("anotherfont.otf", size_pixels);
+
+ // Select font at runtime
+ ImGui::Text("Hello"); // use the default font (which is the first loaded font)
+ ImGui::PushFont(font2);
+ ImGui::Text("Hello with another font");
+ ImGui::PopFont();
+
+ For advanced options create a ImFontConfig structure and pass it to the AddFont function (it will be copied internally):
+
+ ImFontConfig config;
+ config.OversampleH = 3;
+ config.OversampleV = 1;
+ config.GlyphExtraSpacing.x = 1.0f;
+ ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config);
+
+ If you have very large number of glyphs or multiple fonts, the texture may become too big for your graphics API.
+ The typical result of failing to upload a texture is if every glyphs appears as white rectangles.
+ In particular, using a large range such as GetGlyphRangesChineseSimplifiedCommon() is not recommended unless you
+ set OversampleH/OversampleV to 1 and use a small font size.
+ Mind the fact that some graphics drivers have texture size limitation.
+ If you are building a PC application, mind the fact that your users may use hardware with lower limitations than yours.
+ Some solutions:
+
+ - 1) Reduce glyphs ranges by calculating them from source localization data. You can use ImFont::GlyphRangesBuilder for this purpose,
+ this will be the biggest win.
+ - 2) You may reduce oversampling, e.g. config.OversampleH = config.OversampleV = 1, this will largely reduce your texture size.
+ - 3) Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function).
+ - 4) Set io.Fonts.Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight; to disable rounding the texture height to the next power of two.
+
+ Combine two fonts into one:
+
+ // Load a first font
+ ImFont* font = io.Fonts->AddFontDefault();
+
+ // Add character ranges and merge into the previous font
+ // The ranges array is not copied by the AddFont* functions and is used lazily
+ // so ensure it is available at the time of building or calling GetTexDataAsRGBA32().
+ static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // Will not be copied by AddFont* so keep in scope.
+ ImFontConfig config;
+ config.MergeMode = true;
+ io.Fonts->AddFontFromFileTTF("DroidSans.ttf", 18.0f, &config, io.Fonts->GetGlyphRangesJapanese());
+ io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges);
+ io.Fonts->Build();
+
+ Add a fourth parameter to bake specific font ranges only:
+
+ // Basic Latin, Extended Latin
+ io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesDefault());
+
+ // Default + Selection of 2500 Ideographs used by Simplified Chinese
+ io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesChineseSimplifiedCommon());
+
+ // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
+ io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, NULL, io.Fonts->GetGlyphRangesJapanese());
+
+ See "BUILDING CUSTOM GLYPH RANGES" section to create your own ranges.
+ Offset font vertically by altering the io.Font->DisplayOffset value:
+
+ ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels);
+ font->DisplayOffset.y = 1; // Render 1 pixel down
+
+
+---------------------------------------
+ FREETYPE RASTERIZER, SMALL FONT SIZES
+---------------------------------------
+
+ Dear ImGui uses imstb_truetype.h to rasterize fonts (with optional oversampling).
+ This technique and its implementation are not ideal for fonts rendered at _small sizes_, which may appear a
+ little blurry or hard to read.
+
+ There is an implementation of the ImFontAtlas builder using FreeType that you can use in the misc/freetype/ folder.
+
+ FreeType supports auto-hinting which tends to improve the readability of small fonts.
+ Note that this code currently creates textures that are unoptimally too large (could be fixed with some work).
+ Also note that correct sRGB space blending will have an important effect on your font rendering quality.
+
+
+---------------------------------------
+ BUILDING CUSTOM GLYPH RANGES
+---------------------------------------
+
+ You can use the ImFontAtlas::GlyphRangesBuilder helper to create glyph ranges based on text input.
+ For example: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs.
+
+ ImVector<ImWchar> ranges;
+ ImFontAtlas::GlyphRangesBuilder builder;
+ builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters)
+ builder.AddChar(0x7262); // Add a specific character
+ builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges
+ builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted)
+
+ io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data);
+ io.Fonts->Build(); // Build the atlas while 'ranges' is still in scope and not deleted.
+
+
+---------------------------------------
+ EMBEDDING FONTS IN SOURCE CODE
+---------------------------------------
+
+ Compile and use 'binary_to_compressed_c.cpp' to create a compressed C style array that you can embed in source code.
+ See the documentation in binary_to_compressed_c.cpp for instruction on how to use the tool.
+ You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see README).
+ The tool optionally used Base85 encoding to reduce the size of _source code_ but the read-only arrays will be about 20% bigger.
+
+ Then load the font with:
+ ImFont* font = io.Fonts->AddFontFromMemoryCompressedTTF(compressed_data, compressed_data_size, size_pixels, ...);
+ or:
+ ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...);
+
+
+---------------------------------------
+ CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER
+---------------------------------------
+
+ Roboto-Medium.ttf
+ Apache License 2.0
+ by Christian Robertson
+ https://fonts.google.com/specimen/Roboto
+
+ Cousine-Regular.ttf
+ by Steve Matteson
+ Digitized data copyright (c) 2010 Google Corporation.
+ Licensed under the SIL Open Font License, Version 1.1
+ https://fonts.google.com/specimen/Cousine
+
+ DroidSans.ttf
+ Copyright (c) Steve Matteson
+ Apache License, version 2.0
+ https://www.fontsquirrel.com/fonts/droid-sans
+
+ ProggyClean.ttf
+ Copyright (c) 2004, 2005 Tristan Grimmer
+ MIT License
+ recommended loading setting in ImGui: Size = 13.0, DisplayOffset.Y = +1
+ http://www.proggyfonts.net/
+
+ ProggyTiny.ttf
+ Copyright (c) 2004, 2005 Tristan Grimmer
+ MIT License
+ recommended loading setting in ImGui: Size = 10.0, DisplayOffset.Y = +1
+ http://www.proggyfonts.net/
+
+ Karla-Regular.ttf
+ Copyright (c) 2012, Jonathan Pinhorn
+ SIL OPEN FONT LICENSE Version 1.1
+
+
+---------------------------------------
+ LINKS, OTHER FONTS
+---------------------------------------
+
+ (Icons) Icon fonts
+ https://fortawesome.github.io/Font-Awesome/
+ https://github.com/SamBrishes/kenney-icon-font
+ https://design.google.com/icons/
+ You can use https://github.com/juliettef/IconFontCppHeaders for C/C++ header files with name #define to access icon codepoint in source code.
+
+ (Icons) IcoMoon - Custom Icon font builder
+ https://icomoon.io/app
+
+ (Pixel perfect) Sweet16, Sweet16 Mono, by Martin Sedlak (Latin + Supplemental + Extended A)
+ https://github.com/kmar/Sweet16Font
+ Also include .inl file to use directly in dear imgui.
+
+ (Regular) Open Sans Fonts
+ https://fonts.google.com/specimen/Open+Sans
+
+ (Regular) Google Noto Fonts (worldwide languages)
+ https://www.google.com/get/noto/
+
+ (Monospace) Typefaces for source code beautification
+ https://github.com/chrissimpkins/codeface
+
+ (Monospace) Programmation fonts
+ http://s9w.github.io/font_compare/
+
+ (Monospace) Proggy Programming Fonts
+ http://upperbounds.net
+
+ (Monospace) Inconsolata
+ http://www.levien.com/type/myfonts/inconsolata.html
+
+ (Monospace) Adobe Source Code Pro: Monospaced font family for user interface and coding environments
+ https://github.com/adobe-fonts/source-code-pro
+
+ (Monospace) Monospace/Fixed Width Programmer's Fonts
+ http://www.lowing.org/fonts/
+
+ (Japanese) M+ fonts by Coji Morishita are free and include most useful Kanjis you would need.
+ http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html
+
+ Or use Arial Unicode or other Unicode fonts provided with Windows for full characters coverage (not sure of their licensing).
+
diff --git a/3rdparty/imgui/misc/fonts/Roboto-Medium.ttf b/3rdparty/imgui/misc/fonts/Roboto-Medium.ttf
new file mode 100644
index 00000000..39c63d74
--- /dev/null
+++ b/3rdparty/imgui/misc/fonts/Roboto-Medium.ttf
Binary files differ
diff --git a/3rdparty/imgui/misc/fonts/binary_to_compressed_c.cpp b/3rdparty/imgui/misc/fonts/binary_to_compressed_c.cpp
new file mode 100644
index 00000000..08b102d4
--- /dev/null
+++ b/3rdparty/imgui/misc/fonts/binary_to_compressed_c.cpp
@@ -0,0 +1,380 @@
+// ImGui - binary_to_compressed_c.cpp
+// Helper tool to turn a file into a C array, if you want to embed font data in your source code.
+
+// The data is first compressed with stb_compress() to reduce source code size,
+// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex)
+// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent)
+// Note that even with compression, the output array is likely to be bigger than the binary file..
+// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF()
+
+// Build with, e.g:
+// # cl.exe binary_to_compressed_c.cpp
+// # gcc binary_to_compressed_c.cpp
+// You can also find a precompiled Windows binary in the binary/demo package available from https://github.com/ocornut/imgui
+
+// Usage:
+// binary_to_compressed_c.exe [-base85] [-nocompress] <inputfile> <symbolname>
+// Usage example:
+// # binary_to_compressed_c.exe myfont.ttf MyFont > myfont.cpp
+// # binary_to_compressed_c.exe -base85 myfont.ttf MyFont > myfont.cpp
+
+#define _CRT_SECURE_NO_WARNINGS
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+
+// stb_compress* from stb.h - declaration
+typedef unsigned int stb_uint;
+typedef unsigned char stb_uchar;
+stb_uint stb_compress(stb_uchar *out,stb_uchar *in,stb_uint len);
+
+static bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression);
+
+int main(int argc, char** argv)
+{
+ if (argc < 3)
+ {
+ printf("Syntax: %s [-base85] [-nocompress] <inputfile> <symbolname>\n", argv[0]);
+ return 0;
+ }
+
+ int argn = 1;
+ bool use_base85_encoding = false;
+ bool use_compression = true;
+ if (argv[argn][0] == '-')
+ {
+ if (strcmp(argv[argn], "-base85") == 0) { use_base85_encoding = true; argn++; }
+ else if (strcmp(argv[argn], "-nocompress") == 0) { use_compression = false; argn++; }
+ else
+ {
+ printf("Unknown argument: '%s'\n", argv[argn]);
+ return 1;
+ }
+ }
+
+ return binary_to_compressed_c(argv[argn], argv[argn+1], use_base85_encoding, use_compression) ? 0 : 1;
+}
+
+char Encode85Byte(unsigned int x)
+{
+ x = (x % 85) + 35;
+ return (x>='\\') ? x+1 : x;
+}
+
+bool binary_to_compressed_c(const char* filename, const char* symbol, bool use_base85_encoding, bool use_compression)
+{
+ // Read file
+ FILE* f = fopen(filename, "rb");
+ if (!f) return false;
+ int data_sz;
+ if (fseek(f, 0, SEEK_END) || (data_sz = (int)ftell(f)) == -1 || fseek(f, 0, SEEK_SET)) { fclose(f); return false; }
+ char* data = new char[data_sz+4];
+ if (fread(data, 1, data_sz, f) != (size_t)data_sz) { fclose(f); delete[] data; return false; }
+ memset((void*)(((char*)data) + data_sz), 0, 4);
+ fclose(f);
+
+ // Compress
+ int maxlen = data_sz + 512 + (data_sz >> 2) + sizeof(int); // total guess
+ char* compressed = use_compression ? new char[maxlen] : data;
+ int compressed_sz = use_compression ? stb_compress((stb_uchar*)compressed, (stb_uchar*)data, data_sz) : data_sz;
+ if (use_compression)
+ memset(compressed + compressed_sz, 0, maxlen - compressed_sz);
+
+ // Output as Base85 encoded
+ FILE* out = stdout;
+ fprintf(out, "// File: '%s' (%d bytes)\n", filename, (int)data_sz);
+ fprintf(out, "// Exported using binary_to_compressed_c.cpp\n");
+ const char* compressed_str = use_compression ? "compressed_" : "";
+ if (use_base85_encoding)
+ {
+ fprintf(out, "static const char %s_%sdata_base85[%d+1] =\n \"", symbol, compressed_str, (int)((compressed_sz+3)/4)*5);
+ char prev_c = 0;
+ for (int src_i = 0; src_i < compressed_sz; src_i += 4)
+ {
+ // This is made a little more complicated by the fact that ??X sequences are interpreted as trigraphs by old C/C++ compilers. So we need to escape pairs of ??.
+ unsigned int d = *(unsigned int*)(compressed + src_i);
+ for (unsigned int n5 = 0; n5 < 5; n5++, d /= 85)
+ {
+ char c = Encode85Byte(d);
+ fprintf(out, (c == '?' && prev_c == '?') ? "\\%c" : "%c", c);
+ prev_c = c;
+ }
+ if ((src_i % 112) == 112-4)
+ fprintf(out, "\"\n \"");
+ }
+ fprintf(out, "\";\n\n");
+ }
+ else
+ {
+ fprintf(out, "static const unsigned int %s_%ssize = %d;\n", symbol, compressed_str, (int)compressed_sz);
+ fprintf(out, "static const unsigned int %s_%sdata[%d/4] =\n{", symbol, compressed_str, (int)((compressed_sz+3)/4)*4);
+ int column = 0;
+ for (int i = 0; i < compressed_sz; i += 4)
+ {
+ unsigned int d = *(unsigned int*)(compressed + i);
+ if ((column++ % 12) == 0)
+ fprintf(out, "\n 0x%08x, ", d);
+ else
+ fprintf(out, "0x%08x, ", d);
+ }
+ fprintf(out, "\n};\n\n");
+ }
+
+ // Cleanup
+ delete[] data;
+ if (use_compression)
+ delete[] compressed;
+ return true;
+}
+
+// stb_compress* from stb.h - definition
+
+//////////////////// compressor ///////////////////////
+
+static stb_uint stb_adler32(stb_uint adler32, stb_uchar *buffer, stb_uint buflen)
+{
+ const unsigned long ADLER_MOD = 65521;
+ unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
+ unsigned long blocklen, i;
+
+ blocklen = buflen % 5552;
+ while (buflen) {
+ for (i=0; i + 7 < blocklen; i += 8) {
+ s1 += buffer[0], s2 += s1;
+ s1 += buffer[1], s2 += s1;
+ s1 += buffer[2], s2 += s1;
+ s1 += buffer[3], s2 += s1;
+ s1 += buffer[4], s2 += s1;
+ s1 += buffer[5], s2 += s1;
+ s1 += buffer[6], s2 += s1;
+ s1 += buffer[7], s2 += s1;
+
+ buffer += 8;
+ }
+
+ for (; i < blocklen; ++i)
+ s1 += *buffer++, s2 += s1;
+
+ s1 %= ADLER_MOD, s2 %= ADLER_MOD;
+ buflen -= blocklen;
+ blocklen = 5552;
+ }
+ return (s2 << 16) + s1;
+}
+
+static unsigned int stb_matchlen(stb_uchar *m1, stb_uchar *m2, stb_uint maxlen)
+{
+ stb_uint i;
+ for (i=0; i < maxlen; ++i)
+ if (m1[i] != m2[i]) return i;
+ return i;
+}
+
+// simple implementation that just takes the source data in a big block
+
+static stb_uchar *stb__out;
+static FILE *stb__outfile;
+static stb_uint stb__outbytes;
+
+static void stb__write(unsigned char v)
+{
+ fputc(v, stb__outfile);
+ ++stb__outbytes;
+}
+
+//#define stb_out(v) (stb__out ? *stb__out++ = (stb_uchar) (v) : stb__write((stb_uchar) (v)))
+#define stb_out(v) do { if (stb__out) *stb__out++ = (stb_uchar) (v); else stb__write((stb_uchar) (v)); } while (0)
+
+static void stb_out2(stb_uint v) { stb_out(v >> 8); stb_out(v); }
+static void stb_out3(stb_uint v) { stb_out(v >> 16); stb_out(v >> 8); stb_out(v); }
+static void stb_out4(stb_uint v) { stb_out(v >> 24); stb_out(v >> 16); stb_out(v >> 8 ); stb_out(v); }
+
+static void outliterals(stb_uchar *in, int numlit)
+{
+ while (numlit > 65536) {
+ outliterals(in,65536);
+ in += 65536;
+ numlit -= 65536;
+ }
+
+ if (numlit == 0) ;
+ else if (numlit <= 32) stb_out (0x000020 + numlit-1);
+ else if (numlit <= 2048) stb_out2(0x000800 + numlit-1);
+ else /* numlit <= 65536) */ stb_out3(0x070000 + numlit-1);
+
+ if (stb__out) {
+ memcpy(stb__out,in,numlit);
+ stb__out += numlit;
+ } else
+ fwrite(in, 1, numlit, stb__outfile);
+}
+
+static int stb__window = 0x40000; // 256K
+
+static int stb_not_crap(int best, int dist)
+{
+ return ((best > 2 && dist <= 0x00100)
+ || (best > 5 && dist <= 0x04000)
+ || (best > 7 && dist <= 0x80000));
+}
+
+static stb_uint stb__hashsize = 32768;
+
+// note that you can play with the hashing functions all you
+// want without needing to change the decompressor
+#define stb__hc(q,h,c) (((h) << 7) + ((h) >> 25) + q[c])
+#define stb__hc2(q,h,c,d) (((h) << 14) + ((h) >> 18) + (q[c] << 7) + q[d])
+#define stb__hc3(q,c,d,e) ((q[c] << 14) + (q[d] << 7) + q[e])
+
+static unsigned int stb__running_adler;
+
+static int stb_compress_chunk(stb_uchar *history,
+ stb_uchar *start,
+ stb_uchar *end,
+ int length,
+ int *pending_literals,
+ stb_uchar **chash,
+ stb_uint mask)
+{
+ (void)history;
+ int window = stb__window;
+ stb_uint match_max;
+ stb_uchar *lit_start = start - *pending_literals;
+ stb_uchar *q = start;
+
+#define STB__SCRAMBLE(h) (((h) + ((h) >> 16)) & mask)
+
+ // stop short of the end so we don't scan off the end doing
+ // the hashing; this means we won't compress the last few bytes
+ // unless they were part of something longer
+ while (q < start+length && q+12 < end) {
+ int m;
+ stb_uint h1,h2,h3,h4, h;
+ stb_uchar *t;
+ int best = 2, dist=0;
+
+ if (q+65536 > end)
+ match_max = end-q;
+ else
+ match_max = 65536;
+
+#define stb__nc(b,d) ((d) <= window && ((b) > 9 || stb_not_crap(b,d)))
+
+#define STB__TRY(t,p) /* avoid retrying a match we already tried */ \
+ if (p ? dist != q-t : 1) \
+ if ((m = stb_matchlen(t, q, match_max)) > best) \
+ if (stb__nc(m,q-(t))) \
+ best = m, dist = q - (t)
+
+ // rather than search for all matches, only try 4 candidate locations,
+ // chosen based on 4 different hash functions of different lengths.
+ // this strategy is inspired by LZO; hashing is unrolled here using the
+ // 'hc' macro
+ h = stb__hc3(q,0, 1, 2); h1 = STB__SCRAMBLE(h);
+ t = chash[h1]; if (t) STB__TRY(t,0);
+ h = stb__hc2(q,h, 3, 4); h2 = STB__SCRAMBLE(h);
+ h = stb__hc2(q,h, 5, 6); t = chash[h2]; if (t) STB__TRY(t,1);
+ h = stb__hc2(q,h, 7, 8); h3 = STB__SCRAMBLE(h);
+ h = stb__hc2(q,h, 9,10); t = chash[h3]; if (t) STB__TRY(t,1);
+ h = stb__hc2(q,h,11,12); h4 = STB__SCRAMBLE(h);
+ t = chash[h4]; if (t) STB__TRY(t,1);
+
+ // because we use a shared hash table, can only update it
+ // _after_ we've probed all of them
+ chash[h1] = chash[h2] = chash[h3] = chash[h4] = q;
+
+ if (best > 2)
+ assert(dist > 0);
+
+ // see if our best match qualifies
+ if (best < 3) { // fast path literals
+ ++q;
+ } else if (best > 2 && best <= 0x80 && dist <= 0x100) {
+ outliterals(lit_start, q-lit_start); lit_start = (q += best);
+ stb_out(0x80 + best-1);
+ stb_out(dist-1);
+ } else if (best > 5 && best <= 0x100 && dist <= 0x4000) {
+ outliterals(lit_start, q-lit_start); lit_start = (q += best);
+ stb_out2(0x4000 + dist-1);
+ stb_out(best-1);
+ } else if (best > 7 && best <= 0x100 && dist <= 0x80000) {
+ outliterals(lit_start, q-lit_start); lit_start = (q += best);
+ stb_out3(0x180000 + dist-1);
+ stb_out(best-1);
+ } else if (best > 8 && best <= 0x10000 && dist <= 0x80000) {
+ outliterals(lit_start, q-lit_start); lit_start = (q += best);
+ stb_out3(0x100000 + dist-1);
+ stb_out2(best-1);
+ } else if (best > 9 && dist <= 0x1000000) {
+ if (best > 65536) best = 65536;
+ outliterals(lit_start, q-lit_start); lit_start = (q += best);
+ if (best <= 0x100) {
+ stb_out(0x06);
+ stb_out3(dist-1);
+ stb_out(best-1);
+ } else {
+ stb_out(0x04);
+ stb_out3(dist-1);
+ stb_out2(best-1);
+ }
+ } else { // fallback literals if no match was a balanced tradeoff
+ ++q;
+ }
+ }
+
+ // if we didn't get all the way, add the rest to literals
+ if (q-start < length)
+ q = start+length;
+
+ // the literals are everything from lit_start to q
+ *pending_literals = (q - lit_start);
+
+ stb__running_adler = stb_adler32(stb__running_adler, start, q - start);
+ return q - start;
+}
+
+static int stb_compress_inner(stb_uchar *input, stb_uint length)
+{
+ int literals = 0;
+ stb_uint len,i;
+
+ stb_uchar **chash;
+ chash = (stb_uchar**) malloc(stb__hashsize * sizeof(stb_uchar*));
+ if (chash == NULL) return 0; // failure
+ for (i=0; i < stb__hashsize; ++i)
+ chash[i] = NULL;
+
+ // stream signature
+ stb_out(0x57); stb_out(0xbc);
+ stb_out2(0);
+
+ stb_out4(0); // 64-bit length requires 32-bit leading 0
+ stb_out4(length);
+ stb_out4(stb__window);
+
+ stb__running_adler = 1;
+
+ len = stb_compress_chunk(input, input, input+length, length, &literals, chash, stb__hashsize-1);
+ assert(len == length);
+
+ outliterals(input+length - literals, literals);
+
+ free(chash);
+
+ stb_out2(0x05fa); // end opcode
+
+ stb_out4(stb__running_adler);
+
+ return 1; // success
+}
+
+stb_uint stb_compress(stb_uchar *out, stb_uchar *input, stb_uint length)
+{
+ stb__out = out;
+ stb__outfile = NULL;
+
+ stb_compress_inner(input, length);
+
+ return stb__out - out;
+}