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// dear imgui: Platform Binding for GLFW
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)

// Implemented features:
//  [X] Platform: Clipboard support.
//  [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
//  [x] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: 3 cursors types are missing from GLFW.
//  [X] Platform: Keyboard arrays indexed using GLFW_KEY_* codes, e.g. ImGui::IsKeyPressed(GLFW_KEY_SPACE).

// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui

// About GLSL version:
// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!

struct GLFWwindow;

IMGUI_IMPL_API bool     ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
IMGUI_IMPL_API bool     ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
IMGUI_IMPL_API void     ImGui_ImplGlfw_Shutdown();
IMGUI_IMPL_API void     ImGui_ImplGlfw_NewFrame();

// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
// Provided here if you want to chain callbacks.
// You can also handle inputs yourself and use those as a reference.
IMGUI_IMPL_API void     ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
IMGUI_IMPL_API void     ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
IMGUI_IMPL_API void     ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
IMGUI_IMPL_API void     ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
n>; partition@0 { label = "u-boot"; reg = <0x0 0x30000>; read-only; }; partition@30000 { label = "u-boot-env"; reg = <0x30000 0x10000>; read-only; }; factory: partition@40000 { label = "factory"; reg = <0x40000 0x10000>; read-only; }; partition@50000 { label = "firmware"; reg = <0x50000 0x3c8000>; }; }; esw@10110000 { ralink,portmap = <0x2f>; }; wmac@10180000 { ralink,mtd-eeprom = <&factory 0>; }; gpio-leds { compatible = "gpio-leds"; 3g { label = "wr512-3gn:green:3g"; gpios = <&gpio0 9 1>; }; gateway { label = "wr512-3gn:green:gateway"; gpios = <&gpio0 11 1>; }; ap { label = "wr512-3gn:green:ap"; gpios = <&gpio0 12 1>; }; wps { label = "wr512-3gn:green:wps"; gpios = <&gpio0 14 1>; }; station { label = "wr512-3gn:green:station"; gpios = <&gpio0 13 1>; }; }; gpio-keys-polled { compatible = "gpio-keys-polled"; #address-cells = <1>; #size-cells = <0>; poll-interval = <20>; reset_wps { label = "reset_wps"; gpios = <&gpio0 10 1>; linux,code = <0x198>; }; mode { label = "mode"; gpios = <&gpio0 7 1>; linux,code = <0x32>; }; }; otg@101c0000 { status = "okay"; }; };