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-rw-r--r--src/state.c72
1 files changed, 68 insertions, 4 deletions
diff --git a/src/state.c b/src/state.c
index 46b7fef..fc3580d 100644
--- a/src/state.c
+++ b/src/state.c
@@ -1,4 +1,5 @@
#include "state.h"
+#include <stdlib.h>
/******************************************************/
@@ -9,11 +10,58 @@ void init_state(struct State *s)
/******************************************************/
+inline int fincomp(const struct FingerState* a,const struct FingerState* b)
+{
+ return a->id - b->id;
+}
+
+inline float dist2(const struct FingerData* a,const struct FingerData* b)
+{
+ float dx = a->position_x - b->position_x;
+ float dy = a->position_y - b->position_y;
+
+ return dx * dx + dy * dy;
+}
+
void modify_state(struct State *s, const struct HWData* hw)
{
- int i;
- if (s->button[0] != hw->button[0])
- xf86Msg(X_INFO, "multitouch: button changed\n");
+ float A[DIM2_FINGER], *row;
+ int id[DIM_FINGER], index[DIM_FINGER], i, j;
+
+ for (j = 0; j < s->nfinger; j++) {
+ id[j] = s->finger[j].id;
+ row = A + hw->nfinger * j;
+ for (i = 0; i < hw->nfinger; i++)
+ row[i] = dist2(&hw->finger[i], &s->finger[j].hw);
+ }
+
+ match_fingers(index, A, hw->nfinger, s->nfinger);
+
+ s->nfinger = 0;
+
+ /* update matched fingers */
+ for (i = 0; i < hw->nfinger; i++) {
+ if ((j = index[i]) >= 0) {
+ s->finger[s->nfinger].id = id[j];
+ s->finger[s->nfinger].hw = hw->finger[i];
+ s->nfinger++;
+ }
+ }
+
+ /* create new fingers */
+ for (i = 0; i < hw->nfinger; i++) {
+ if (index[i] < 0) {
+ s->finger[s->nfinger].id = ++s->lastid;
+ s->finger[s->nfinger].hw = hw->finger[i];
+ s->nfinger++;
+ }
+ }
+
+ /* sort fingers in touching order */
+ qsort(s->finger, s->nfinger, sizeof(struct FingerState),
+ (int (*)(const void*,const void*))fincomp);
+
+ /* copy buttons */
for (i = 0; i < DIM_BUTTON; i++)
s->button[i] = hw->button[i];
}
@@ -23,9 +71,11 @@ void modify_state(struct State *s, const struct HWData* hw)
const struct FingerState *find_finger(const struct State *s, int id)
{
int i;
+
for (i = 0; i < s->nfinger; i++)
if (s->finger[i].id == id)
- return s->finger+i;
+ return s->finger + i;
+
return NULL;
}
@@ -33,6 +83,20 @@ const struct FingerState *find_finger(const struct State *s, int id)
void output_state(const struct State *s)
{
+ int i;
+ printf("buttons: %d%d%d\n", s->button[0], s->button[1], s->button[2]);
+ printf("fingers: %d\n", s->nfinger);
+ for (i = 0; i < s->nfinger; i++) {
+ printf(" %+02d %+05d:%+05d +%05d:%+05d %+05d %+05d:%+05d\n",
+ s->finger[i].id,
+ s->finger[i].hw.touch_major,
+ s->finger[i].hw.touch_minor,
+ s->finger[i].hw.width_major,
+ s->finger[i].hw.width_minor,
+ s->finger[i].hw.orientation,
+ s->finger[i].hw.position_x,
+ s->finger[i].hw.position_y);
+ }
}
/******************************************************/