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# Macros

Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want: type common phrases for you, copypasta, repetitive game movements, or even help you code.

!> **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor.

## The New Way: `SEND_STRING()` & `process_record_user`

Sometimes you want a key to type out words or phrases. For the most common situations, we've provided `SEND_STRING()`, which will type out a string (i.e. a sequence of characters) for you. All ASCII characters that are easily translatable to a keycode are supported (e.g. `qmk 123\n\t`).

Here is an example `keymap.c` for a two-key keyboard:

```c
enum custom_keycodes {
    QMKBEST = SAFE_RANGE,
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
    case QMKBEST:
        if (record->event.pressed) {
            // when keycode QMKBEST is pressed
            SEND_STRING("QMK is the best thing ever!");
        } else {
            // when keycode QMKBEST is released
        }
        break;
    }
    return true;
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = {
        {QMKBEST, KC_ESC},
        // ...
    },
};
```

What happens here is this:
We first define a new custom keycode in the range not occupied by any other keycodes.
Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality).
Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.

You might want to add more than one macro.
You can do that by adding another keycode and adding another case to the switch statement, like so:

```c
enum custom_keycodes {
    QMKBEST = SAFE_RANGE,
    QMKURL,
    MY_OTHER_MACRO,
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
    case QMKBEST:
        if (record->event.pressed) {
            // when keycode QMKBEST is pressed
            SEND_STRING("QMK is the best thing ever!");
        } else {
            // when keycode QMKBEST is released
        }
        break;

    case QMKURL:
        if (record->event.pressed) {
            // when keycode QMKURL is pressed
            SEND_STRING("https://qmk.fm/\n");
        } else {
            // when keycode QMKURL is released
        }
        break;

    case MY_OTHER_MACRO:
        if (record->event.pressed) {
           SEND_STRING(SS_LCTL("ac")); // selects all and copies
        }
        break;
    }
    return true;
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = {
        {MY_CUSTOM_MACRO, MY_OTHER_MACRO},
        // ...
    },
};
```

### Advanced Macros

In addition to the `process_record_user()` function, is the `post_process_record_user()` function. This runs after `process_record` and can be used to do things after a keystroke has been sent.  This is useful if you want to have a key pressed before and released after a normal key, for instance. 

In this example, we modify most normal keypresses so that `F22` is pressed before the keystroke is normally sent, and release it __only after__ it's been released.

```c
static uint8_t f22_tracker;

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case KC_A ... KC_F21: //notice how it skips over F22
    case KC_F23 ... KC_EXSEL: //exsel is the last one before the modifier keys
      if (record->event.pressed) {
        register_code(KC_F22); //this means to send F22 down
        f22_tracker++;
        register_code(keycode);
        return false;
      }
      break;
  }
  return true;
}

void post_process_record_user(uint16_t keycode, keyrecord_t *record) {