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From 8011a92f6eabd682e62e268bcd80b45ce3f06af4 Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Tue, 16 Oct 2018 10:13:41 -0700
Subject: [PATCH] drm/v3d: Don't try to set OVRTMUOUT on V3D 4.x.

The old field is gone and the register now has a different field,
QRMAXCNT for how many TMU requests get serviced before thread switch.
We were accidentally reducing it from its default of 0x3 (4 requests)
to 0x0 (1).

v2: Skip setting the reg at all on 4.x, instead of trying to update
    only the old field.

Signed-off-by: Eric Anholt <eric@anholt.net>
---
 drivers/gpu/drm/v3d/v3d_gem.c  | 3 ++-
 drivers/gpu/drm/v3d/v3d_regs.h | 2 ++
 2 files changed, 4 insertions(+), 1 deletion(-)

--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -25,7 +25,8 @@ v3d_init_core(struct v3d_dev *v3d, int c
 	 * type.  If you want the default behavior, you can still put
 	 * "2" in the indirect texture state's output_type field.
 	 */
-	V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
+	if (v3d->ver < 40)
+		V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
 
 	/* Whenever we flush the L2T cache, we always want to flush
 	 * the whole thing.
--- a/drivers/gpu/drm/v3d/v3d_regs.h
+++ b/drivers/gpu/drm/v3d/v3d_regs.h
@@ -216,6 +216,8 @@
 # define V3D_IDENT2_BCG_INT                            BIT(28)
 
 #define V3D_CTL_MISCCFG                                0x00018
+# define V3D_CTL_MISCCFG_QRMAXCNT_MASK                 V3D_MASK(3, 1)
+# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT                1
 # define V3D_MISCCFG_OVRTMUOUT                         BIT(0)
 
 #define V3D_CTL_L2CACTL                                0x00020