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author | fishsoupisgood <github@madingley.org> | 2019-04-29 01:17:54 +0100 |
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committer | fishsoupisgood <github@madingley.org> | 2019-05-27 03:43:43 +0100 |
commit | 3f2546b2ef55b661fd8dd69682b38992225e86f6 (patch) | |
tree | 65ca85f13617aee1dce474596800950f266a456c /include/ui/sdl2.h | |
download | qemu-3f2546b2ef55b661fd8dd69682b38992225e86f6.tar.gz qemu-3f2546b2ef55b661fd8dd69682b38992225e86f6.tar.bz2 qemu-3f2546b2ef55b661fd8dd69682b38992225e86f6.zip |
Diffstat (limited to 'include/ui/sdl2.h')
-rw-r--r-- | include/ui/sdl2.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h new file mode 100644 index 00000000..2fdad8f3 --- /dev/null +++ b/include/ui/sdl2.h @@ -0,0 +1,51 @@ +#ifndef SDL2_H +#define SDL2_H + +/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */ +#undef WIN32_LEAN_AND_MEAN + +#include <SDL.h> +#include <SDL_syswm.h> + +struct sdl2_console { + DisplayChangeListener dcl; + DisplaySurface *surface; + SDL_Texture *texture; + SDL_Window *real_window; + SDL_Renderer *real_renderer; + int idx; + int last_vm_running; /* per console for caption reasons */ + int x, y; + int hidden; + int opengl; + int updates; + SDL_GLContext winctx; + ConsoleGLState *gls; +}; + +void sdl2_window_create(struct sdl2_console *scon); +void sdl2_window_destroy(struct sdl2_console *scon); +void sdl2_window_resize(struct sdl2_console *scon); +void sdl2_poll_events(struct sdl2_console *scon); + +void sdl2_reset_keys(struct sdl2_console *scon); +void sdl2_process_key(struct sdl2_console *scon, + SDL_KeyboardEvent *ev); + +void sdl2_2d_update(DisplayChangeListener *dcl, + int x, int y, int w, int h); +void sdl2_2d_switch(DisplayChangeListener *dcl, + DisplaySurface *new_surface); +void sdl2_2d_refresh(DisplayChangeListener *dcl); +void sdl2_2d_redraw(struct sdl2_console *scon); +bool sdl2_2d_check_format(DisplayChangeListener *dcl, + pixman_format_code_t format); + +void sdl2_gl_update(DisplayChangeListener *dcl, + int x, int y, int w, int h); +void sdl2_gl_switch(DisplayChangeListener *dcl, + DisplaySurface *new_surface); +void sdl2_gl_refresh(DisplayChangeListener *dcl); +void sdl2_gl_redraw(struct sdl2_console *scon); + +#endif /* SDL2_H */ |