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author | Joel Bodenmann <joel@seriouslyembedded.com> | 2015-11-04 07:11:25 +0100 |
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committer | Joel Bodenmann <joel@seriouslyembedded.com> | 2015-11-04 07:11:25 +0100 |
commit | 96789916e3c6b8db8f4b1aba4ff5c36b0137bf3f (patch) | |
tree | 51b848c65d1fcbe7115759435176447a85df4b7b /demos/3rdparty/doom/d_ticcmd.h | |
parent | d4f43afcd2309b0c6205826b571ecf7ab8f33071 (diff) | |
download | uGFX-96789916e3c6b8db8f4b1aba4ff5c36b0137bf3f.tar.gz uGFX-96789916e3c6b8db8f4b1aba4ff5c36b0137bf3f.tar.bz2 uGFX-96789916e3c6b8db8f4b1aba4ff5c36b0137bf3f.zip |
Removing doom demo (will become part of a dedicated demo-projects-repo)
Diffstat (limited to 'demos/3rdparty/doom/d_ticcmd.h')
-rw-r--r-- | demos/3rdparty/doom/d_ticcmd.h | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/demos/3rdparty/doom/d_ticcmd.h b/demos/3rdparty/doom/d_ticcmd.h deleted file mode 100644 index 58179896..00000000 --- a/demos/3rdparty/doom/d_ticcmd.h +++ /dev/null @@ -1,53 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// $Id:$ -// -// Copyright (C) 1993-1996 by id Software, Inc. -// -// This source is available for distribution and/or modification -// only under the terms of the DOOM Source Code License as -// published by id Software. All rights reserved. -// -// The source is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License -// for more details. -// -// DESCRIPTION: -// System specific interface stuff. -// -//----------------------------------------------------------------------------- - - -#ifndef __D_TICCMD__ -#define __D_TICCMD__ - -#include "doomtype.h" - -#ifdef __GNUG__ -#pragma interface -#endif - -// The data sampled per tick (single player) -// and transmitted to other peers (multiplayer). -// Mainly movements/button commands per game tick, -// plus a checksum for internal state consistency. -typedef struct -{ - char forwardmove; // *2048 for move - char sidemove; // *2048 for move - short angleturn; // <<16 for angle delta - short consistancy; // checks for net game - byte chatchar; - byte buttons; -} ticcmd_t; - - - -#endif -//----------------------------------------------------------------------------- -// -// $Log:$ -// -//----------------------------------------------------------------------------- |