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-rw-r--r--demos/3rdparty/doom/d_ticcmd.h53
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diff --git a/demos/3rdparty/doom/d_ticcmd.h b/demos/3rdparty/doom/d_ticcmd.h
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--- a/demos/3rdparty/doom/d_ticcmd.h
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-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-// DESCRIPTION:
-// System specific interface stuff.
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __D_TICCMD__
-#define __D_TICCMD__
-
-#include "doomtype.h"
-
-#ifdef __GNUG__
-#pragma interface
-#endif
-
-// The data sampled per tick (single player)
-// and transmitted to other peers (multiplayer).
-// Mainly movements/button commands per game tick,
-// plus a checksum for internal state consistency.
-typedef struct
-{
- char forwardmove; // *2048 for move
- char sidemove; // *2048 for move
- short angleturn; // <<16 for angle delta
- short consistancy; // checks for net game
- byte chatchar;
- byte buttons;
-} ticcmd_t;
-
-
-
-#endif
-//-----------------------------------------------------------------------------
-//
-// $Log:$
-//
-//-----------------------------------------------------------------------------