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authorinmarket <andrewh@inmarket.com.au>2014-02-19 00:36:52 +1000
committerinmarket <andrewh@inmarket.com.au>2014-02-19 00:36:52 +1000
commit37966ff16d923bbca53c9464815cb49cbd7fc3be (patch)
treed92db57067ffadd50cadf3ccf70efba3ac16e114 /src/gwin/class_gwin.h
parent1e131851d6732e22f055c893face6b473a26f111 (diff)
downloaduGFX-37966ff16d923bbca53c9464815cb49cbd7fc3be.tar.gz
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Integrate the include files with each module. Simplifies structure of code.
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+/*
+ * This file is subject to the terms of the GFX License. If a copy of
+ * the license was not distributed with this file, you can obtain one at:
+ *
+ * http://ugfx.org/license.html
+ */
+
+/**
+ * @file include/gwin/class_gwin.h
+ * @brief GWIN Graphic window subsystem header file.
+ *
+ * @defgroup Internal Internal
+ * @ingroup GWIN
+ *
+ * @note These definitions are normally not used by an application program. They are useful
+ * only if you want to create your own custom GWIN window or widget.
+ * @note To access these definitions you must include "gwin/class_gwin.h" in your source file.
+ *
+ * @{
+ */
+#ifndef _CLASS_GWIN_H
+#define _CLASS_GWIN_H
+
+#if GFX_USE_GWIN || defined(__DOXYGEN__)
+
+/**
+ * @brief The predefined flags for a Window
+ * @{
+ */
+#define GWIN_FLG_DYNAMIC 0x0001 // @< The GWIN structure is allocated
+#define GWIN_FLG_VISIBLE 0x0002 // @< The window is visible
+#define GWIN_FLG_MINIMIZED 0x0004 // @< The window is minimized
+#define GWIN_FLG_MAXIMIZED 0x0008 // @< The window is maximized
+#define GWIN_FLG_ENABLED 0x0010 // @< The window is enabled
+#define GWIN_FLG_WIDGET 0x0020 // @< This is a widget
+#define GWIN_FLG_ALLOCTXT 0x0040 // @< The widget text is allocated
+#define GWIN_FLG_MOUSECAPTURE 0x0080 // @< The widget has captured the mouse
+#define GWIN_FIRST_WM_FLAG 0x0100 // @< 4 bits free for the window manager to use
+#define GWIN_FIRST_CONTROL_FLAG 0x1000 // @< 4 bits free for Windows and Widgets to use
+/* @} */
+
+/**
+ * @brief The Virtual Method Table for a GWIN window
+ * @{
+ */
+typedef struct gwinVMT {
+ const char * classname; // @< The GWIN classname (mandatory)
+ size_t size; // @< The size of the class object
+ void (*Destroy) (GWindowObject *gh); // @< The GWIN destroy function (optional)
+ void (*Redraw) (GWindowObject *gh); // @< The GWIN redraw routine (optional)
+ void (*AfterClear) (GWindowObject *gh); // @< The GWIN after-clear function (optional)
+} gwinVMT;
+/* @} */
+
+#if GWIN_NEED_WIDGET || defined(__DOXYGEN__)
+
+ /**
+ * @brief An toggle/dial instance is not being used
+ */
+ #define GWIDGET_NO_INSTANCE ((uint16_t)-1)
+
+ /**
+ * @brief The source handle that widgets use when sending events
+ */
+ #define GWIDGET_SOURCE ((GSourceHandle)(void *)_gwidgetCreate)
+
+ /**
+ * @brief The Virtual Method Table for a widget
+ * @note A widget must have a destroy function. Either use @p _gwidgetDestroy() or use your own function
+ * which internally calls @p _gwidgetDestroy().
+ * @note A widget must have a redraw function. Use @p _gwidgetRedraw().
+ * @note If toggleroles != 0, ToggleAssign(), ToggleGet() and one or both of ToggleOff() and ToggleOn() must be specified.
+ * @note If dialroles != 0, DialAssign(), DialGet() and DialMove() must be specified.
+ * @{
+ */
+ typedef struct gwidgetVMT {
+ struct gwinVMT g; // @< This is still a GWIN
+ void (*DefaultDraw) (GWidgetObject *gw, void *param); // @< The default drawing routine (mandatory)
+ #if GINPUT_NEED_MOUSE
+ struct {
+ void (*MouseDown) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse down events (optional)
+ void (*MouseUp) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse up events (optional)
+ void (*MouseMove) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse move events (optional)
+ };
+ #endif
+ #if GINPUT_NEED_TOGGLE
+ struct {
+ uint16_t toggleroles; // @< The roles supported for toggles (0->toggleroles-1)
+ void (*ToggleAssign) (GWidgetObject *gw, uint16_t role, uint16_t instance); // @< Assign a toggle to a role (optional)
+ uint16_t (*ToggleGet) (GWidgetObject *gw, uint16_t role); // @< Return the instance for a particular role (optional)
+ void (*ToggleOff) (GWidgetObject *gw, uint16_t role); // @< Process toggle off events (optional)
+ void (*ToggleOn) (GWidgetObject *gw, uint16_t role); // @< Process toggle on events (optional)
+ };
+ #endif
+ #if GINPUT_NEED_TOGGLE
+ struct {
+ uint16_t dialroles; // @< The roles supported for dials (0->dialroles-1)
+ void (*DialAssign) (GWidgetObject *gw, uint16_t role, uint16_t instance); // @< Test the role and save the dial instance handle (optional)
+ uint16_t (*DialGet) (GWidgetObject *gw, uint16_t role); // @< Return the instance for a particular role (optional)
+ void (*DialMove) (GWidgetObject *gw, uint16_t role, uint16_t value, uint16_t max); // @< Process dial move events (optional)
+ };
+ #endif
+ } gwidgetVMT;
+ /* @} */
+#endif
+
+// These flags are needed whether or not we are running a window manager.
+/**
+ * @brief Flags for redrawing after a visibility change
+ * @{
+ */
+#define GWIN_WMFLG_PRESERVE 0x0001 // @< Preserve whatever existing contents possible if a window can't redraw
+#define GWIN_WMFLG_NOBGCLEAR 0x0002 // @< Don't clear the area if the window is not visible
+#define GWIN_WMFLG_NOZORDER 0x0004 // @< Don't redraw higher z-order windows that overlap
+/* @} */
+
+#if GWIN_NEED_WINDOWMANAGER || defined(__DOXYGEN__)
+ #if 1 // When we know that wmq is the first element of the GWindowObject structure
+ #define QItem2GWindow(qi) ((GHandle)qi)
+ #else
+ #define QItem2GWindow(qi) ((GHandle)(((char *)(qi)) - (size_t)(&(((GWindowObject *)0)->wmq))))
+ #endif
+
+ // @note There is only ever one instance of each GWindowManager type
+ typedef struct GWindowManager {
+ const struct gwmVMT *vmt;
+ } GWindowManager;
+
+ /**
+ * @brief The Virtual Method Table for a window manager
+ * @{
+ */
+ typedef struct gwmVMT {
+ void (*Init) (void); // @< The window manager has just been set as the current window manager
+ void (*DeInit) (void); // @< The window manager has just been removed as the current window manager
+ bool_t (*Add) (GHandle gh, const GWindowInit *pInit); // @< A window has been added
+ void (*Delete) (GHandle gh); // @< A window has been deleted
+ void (*Redraw) (GHandle gh, int visflags); // @< A window needs to be redraw (or undrawn)
+ void (*Redim) (GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h); // @< A window wants to be moved or resized
+ void (*Raise) (GHandle gh); // @< A window wants to be on top
+ void (*MinMax) (GHandle gh, GWindowMinMax minmax); // @< A window wants to be minimized/maximised
+ } gwmVMT;
+ /* @} */
+
+ /**
+ * @brief The list of all windows in the system
+ */
+ extern gfxQueueASync _GWINList;
+
+ /**
+ * @brief The current window manager
+ */
+ extern GWindowManager * _GWINwm;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * @brief Initialise (and allocate if necessary) the base GWIN object
+ *
+ * @param[in] g The GDisplay to use for this window
+ * @param[in] pgw The GWindowObject structure. If NULL one is allocated from the heap
+ * @param[in] pInit The user initialization parameters
+ * @param[in] vmt The virtual method table for the GWIN object
+ * @param[in] flags The default flags to use
+ *
+ * @return The GHandle of the created window
+ *
+ * @notapi
+ */
+GHandle _gwindowCreate(GDisplay *g, GWindowObject *pgw, const GWindowInit *pInit, const gwinVMT *vmt, uint16_t flags);
+
+#if GWIN_NEED_WIDGET || defined(__DOXYGEN__)
+ /**
+ * @brief Initialise (and allocate if necessary) the base Widget object
+ *
+ * @param[in] g The GDisplay to display this window on
+ * @param[in] pgw The GWidgetObject structure. If NULL one is allocated from the heap
+ * @param[in] pInit The user initialization parameters
+ * @param[in] vmt The virtual method table for the Widget object
+ *
+ * @return The GHandle of the created widget
+ *
+ * @notapi
+ */
+ GHandle _gwidgetCreate(GDisplay *g, GWidgetObject *pgw, const GWidgetInit *pInit, const gwidgetVMT *vmt);
+
+ /**
+ * @brief Destroy the Widget object
+ *
+ * @param[in] gh The widget to destroy
+ *
+ * @notapi
+ */
+ void _gwidgetDestroy(GHandle gh);
+
+ /**
+ * @brief Redraw the Widget object
+ *
+ * @param[in] gh The widget to redraw
+ *
+ * @notapi
+ */
+ void _gwidgetRedraw(GHandle gh);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GFX_USE_GWIN */
+
+#endif /* _CLASS_GWIN_H */
+/** @} */