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-rw-r--r--3rdparty/tinygl-0.4-ugfx/src/list.c263
1 files changed, 263 insertions, 0 deletions
diff --git a/3rdparty/tinygl-0.4-ugfx/src/list.c b/3rdparty/tinygl-0.4-ugfx/src/list.c
new file mode 100644
index 00000000..b8d84137
--- /dev/null
+++ b/3rdparty/tinygl-0.4-ugfx/src/list.c
@@ -0,0 +1,263 @@
+#include "zgl.h"
+
+static char *op_table_str[]=
+{
+#define ADD_OP(a,b,c) "gl" #a " " #c,
+
+#include "opinfo.h"
+};
+
+static void (*op_table_func[])(GLContext *,GLParam *)=
+{
+#define ADD_OP(a,b,c) glop ## a ,
+
+#include "opinfo.h"
+};
+
+static int op_table_size[]=
+{
+#define ADD_OP(a,b,c) b + 1 ,
+
+#include "opinfo.h"
+};
+
+
+GLContext *gl_get_context(void)
+{
+ return gl_ctx;
+}
+
+static GLList *find_list(GLContext *c,unsigned int list)
+{
+ return c->shared_state.lists[list];
+}
+
+static void delete_list(GLContext *c,int list)
+{
+ GLParamBuffer *pb,*pb1;
+ GLList *l;
+
+ l=find_list(c,list);
+ gl_assert(l != NULL);
+
+ /* free param buffer */
+ pb=l->first_op_buffer;
+ while (pb!=NULL) {
+ pb1=pb->next;
+ gl_free(pb);
+ pb=pb1;
+ }
+
+ gl_free(l);
+ c->shared_state.lists[list]=NULL;
+}
+
+static GLList *alloc_list(GLContext *c,int list)
+{
+ GLList *l;
+ GLParamBuffer *ob;
+
+ l=gl_zalloc(sizeof(GLList));
+ ob=gl_zalloc(sizeof(GLParamBuffer));
+
+ ob->next=NULL;
+ l->first_op_buffer=ob;
+
+ ob->ops[0].op=OP_EndList;
+
+ c->shared_state.lists[list]=l;
+ return l;
+}
+
+
+#ifndef NO_STDIO
+void gl_print_op(FILE *f,GLParam *p)
+{
+ int op;
+ char *s;
+
+ op=p[0].op;
+ p++;
+ s=op_table_str[op];
+ while (*s != 0) {
+ if (*s == '%') {
+ s++;
+ switch (*s++) {
+ case 'f':
+ fprintf(f,"%g",p[0].f);
+ break;
+ default:
+ fprintf(f,"%d",p[0].i);
+ break;
+ }
+ p++;
+ } else {
+ fputc(*s,f);
+ s++;
+ }
+ }
+ fprintf(f,"\n");
+}
+#endif
+
+
+void gl_compile_op(GLContext *c,GLParam *p)
+{
+ int op,op_size;
+ GLParamBuffer *ob,*ob1;
+ int index,i;
+
+ op=p[0].op;
+ op_size=op_table_size[op];
+ index=c->current_op_buffer_index;
+ ob=c->current_op_buffer;
+
+ /* we should be able to add a NextBuffer opcode */
+ if ((index + op_size) > (OP_BUFFER_MAX_SIZE-2)) {
+
+ ob1=gl_zalloc(sizeof(GLParamBuffer));
+ ob1->next=NULL;
+
+ ob->next=ob1;
+ ob->ops[index].op=OP_NextBuffer;
+ ob->ops[index+1].p=(void *)ob1;
+
+ c->current_op_buffer=ob1;
+ ob=ob1;
+ index=0;
+ }
+
+ for(i=0;i<op_size;i++) {
+ ob->ops[index]=p[i];
+ index++;
+ }
+ c->current_op_buffer_index=index;
+}
+
+void gl_add_op(GLParam *p)
+{
+ GLContext *c=gl_get_context();
+ int op;
+
+ op=p[0].op;
+ if (c->exec_flag) {
+ op_table_func[op](c,p);
+ }
+ if (c->compile_flag) {
+ gl_compile_op(c,p);
+ }
+#ifndef NO_CLIBRARY
+ if (c->print_flag) {
+ gl_print_op(stderr,p);
+ }
+#endif
+}
+
+/* this opcode is never called directly */
+void glopEndList(GLContext *c,GLParam *p)
+{
+ (void) c;
+ (void) p;
+ gl_assert(0);
+}
+
+/* this opcode is never called directly */
+void glopNextBuffer(GLContext *c,GLParam *p)
+{
+ (void) c;
+ (void) p;
+ gl_assert(0);
+}
+
+
+void glopCallList(GLContext *c,GLParam *p)
+{
+ GLList *l;
+ int list,op;
+
+ list=p[1].ui;
+ l=find_list(c,list);
+ if (l == NULL) gl_fatal_error("list %d not defined",list);
+ p=l->first_op_buffer->ops;
+
+ while (1) {
+ op=p[0].op;
+ if (op == OP_EndList) break;
+ if (op == OP_NextBuffer) {
+ p=(GLParam *)p[1].p;
+ } else {
+ op_table_func[op](c,p);
+ p+=op_table_size[op];
+ }
+ }
+}
+
+
+
+void glNewList(unsigned int list,int mode)
+{
+ GLList *l;
+ GLContext *c=gl_get_context();
+
+ gl_assert(mode == GL_COMPILE || mode == GL_COMPILE_AND_EXECUTE);
+ gl_assert(c->compile_flag == 0);
+
+ l=find_list(c,list);
+ if (l!=NULL) delete_list(c,list);
+ l=alloc_list(c,list);
+
+ c->current_op_buffer=l->first_op_buffer;
+ c->current_op_buffer_index=0;
+
+ c->compile_flag=1;
+ c->exec_flag=(mode == GL_COMPILE_AND_EXECUTE);
+}
+
+void glEndList(void)
+{
+ GLContext *c=gl_get_context();
+ GLParam p[1];
+
+ gl_assert(c->compile_flag == 1);
+
+ /* end of list */
+ p[0].op=OP_EndList;
+ gl_compile_op(c,p);
+
+ c->compile_flag=0;
+ c->exec_flag=1;
+}
+
+int glIsList(unsigned int list)
+{
+ GLContext *c=gl_get_context();
+ GLList *l;
+ l=find_list(c,list);
+ return (l != NULL);
+}
+
+unsigned int glGenLists(int range)
+{
+ GLContext *c=gl_get_context();
+ int count,i,list;
+ GLList **lists;
+
+ lists=c->shared_state.lists;
+ count=0;
+ for(i=0;i<MAX_DISPLAY_LISTS;i++) {
+ if (lists[i]==NULL) {
+ count++;
+ if (count == range) {
+ list=i-range+1;
+ for(i=0;i<range;i++) {
+ alloc_list(c,list+i);
+ }
+ return list;
+ }
+ } else {
+ count=0;
+ }
+ }
+ return 0;
+}
+