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-rw-r--r--demos/3rdparty/doom/r_sky.c62
1 files changed, 0 insertions, 62 deletions
diff --git a/demos/3rdparty/doom/r_sky.c b/demos/3rdparty/doom/r_sky.c
deleted file mode 100644
index b090ec07..00000000
--- a/demos/3rdparty/doom/r_sky.c
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@@ -1,62 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-// $Log:$
-//
-// DESCRIPTION:
-// Sky rendering. The DOOM sky is a texture map like any
-// wall, wrapping around. A 1024 columns equal 360 degrees.
-// The default sky map is 256 columns and repeats 4 times
-// on a 320 screen?
-//
-//
-//-----------------------------------------------------------------------------
-
-static const char
-rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
-
-
-// Needed for FRACUNIT.
-#include "m_fixed.h"
-
-// Needed for Flat retrieval.
-#include "r_data.h"
-
-
-#ifdef __GNUG__
-#pragma implementation "r_sky.h"
-#endif
-#include "r_sky.h"
-
-//
-// sky mapping
-//
-int skyflatnum;
-int skytexture;
-int skytexturemid;
-
-
-
-//
-// R_InitSkyMap
-// Called whenever the view size changes.
-//
-void R_InitSkyMap (void)
-{
- // skyflatnum = R_FlatNumForName ( SKYFLATNAME );
- skytexturemid = 100*FRACUNIT;
-}
-