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-rw-r--r--demos/modules/gwin/button/main.c64
1 files changed, 64 insertions, 0 deletions
diff --git a/demos/modules/gwin/button/main.c b/demos/modules/gwin/button/main.c
new file mode 100644
index 00000000..204a0148
--- /dev/null
+++ b/demos/modules/gwin/button/main.c
@@ -0,0 +1,64 @@
+#include "gfx.h"
+
+static GListener gl;
+static GHandle ghButton1;
+
+static void createWidgets(void) {
+ GWidgetInit wi;
+
+ // Apply some default values for GWIN
+ wi.customDraw = 0;
+ wi.customParam = 0;
+ wi.customStyle = 0;
+ wi.g.show = TRUE;
+
+ // Apply the button parameters
+ wi.g.width = 100;
+ wi.g.height = 30;
+ wi.g.y = 10;
+ wi.g.x = 10;
+ wi.text = "Push Button";
+
+ // Create the actual button
+ ghButton1 = gwinButtonCreate(NULL, &wi);
+}
+
+int main(void) {
+ GEvent* pe;
+
+ // Initialize the display
+ gfxInit();
+
+ // Set the widget defaults
+ gwinSetDefaultFont(gdispOpenFont("UI2"));
+ gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
+ gdispClear(White);
+
+ // Attach the mouse input
+ gwinAttachMouse(0);
+
+ createWidgets();
+
+ // We want to listen for widget events
+ geventListenerInit(&gl);
+ gwinAttachListener(&gl);
+
+ while(1) {
+ // Get an Event
+ pe = geventEventWait(&gl, TIME_INFINITE);
+
+ switch(pe->type) {
+ case GEVENT_GWIN_BUTTON:
+ if (((GEventGWinButton*)pe)->button == ghButton1) {
+ // Our button has been pressed
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ return 0;
+}
+