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#include "gfx.h"
static GListener gl;
static GHandle ghButton1;
static void createWidgets(void) {
GWidgetInit wi;
// Apply some default values for GWIN
wi.customDraw = 0;
wi.customParam = 0;
wi.customStyle = 0;
wi.g.show = TRUE;
// Apply the button parameters
wi.g.width = 100;
wi.g.height = 30;
wi.g.y = 10;
wi.g.x = 10;
wi.text = "Push Button";
// Create the actual button
ghButton1 = gwinButtonCreate(NULL, &wi);
}
int main(void) {
GEvent* pe;
// Initialize the display
gfxInit();
// Set the widget defaults
gwinSetDefaultFont(gdispOpenFont("UI2"));
gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
gdispClear(White);
// Attach the mouse input
gwinAttachMouse(0);
createWidgets();
// We want to listen for widget events
geventListenerInit(&gl);
gwinAttachListener(&gl);
while(1) {
// Get an Event
pe = geventEventWait(&gl, TIME_INFINITE);
switch(pe->type) {
case GEVENT_GWIN_BUTTON:
if (((GEventGWinButton*)pe)->button == ghButton1) {
// Our button has been pressed
}
break;
default:
break;
}
}
return 0;
}
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